AI is generally better, but the penalty system really is inconsistent with regards to who is at fault.
You can’t what?
You can upgrade to 979. I have a tune shared. The 919 is quick but personally I can’t get to grips with it no matter what I do tune it so I’m quicker in the new one, it’s about 2 secs a lap quicker round Silverstone than stock.
You could also upgrade the Ginetta to 999 to get closer to the 919… Regardless the AI is leaps and bounds quicker than it has been and that can only be a good thing.
I don’t think you understand. I’m not picking a different car or tune. I pick what I pick, and AI is matches me. This is how it’s supposed to work, that’s a selling point for this game. I didn’t pay to chase the AI in a PI arms race.
Each to their own bro. Personally I was pleased to actually get a race out of the AI as opposed to starting last and winning by a mile l, regardless of what car the AI or I used
My toughts on the long online races: They are great but the tire wear is to heavy.
Please set it to 4.5 or 5 to open up the races for different strategys.
With x6 the only way to go is Hard- Hard - Soft/Medium.
Yeah but please set the tire wear to 4.5 or 5 instead of x6.
I’d prefer if the AI didn’t cheat and didn’t pick cars one division above.
I’d also prefer if this game didn’t pressure us to get content we’ve paid for.
I think the endurance races will be the new “things I love but I’m not good at”. I already love cruising around Sebring (even though there are corners that I don’t understand, the last double right being my nightmare) but even after 5 tries to be first (the last one I was second), I only have 1 wish : to switch the game up and go try again. The Ferrari 488 GTE is great to drive, and it’s as fun as it’s hard to be able to bring the car home without any errors.
Surely the best update I’ve seen so far on this game !
Just raced the 2nd endurance race in career. Lost all audio on lap 8 and then the game crashed to dashboard on lap 24/24, about 35 seconds from finishing… Playing on XSX
That’s really gotta suck. Did it at least give you a completion for the race? I’d take it if it did and just say stuff-it. I’m not doing anymore of these enduring-pain races. I start falling asleep about halfway through. And all that time investment for just one car I’ll never have any use for. It just isn’t worth it. Three races of 12 laps might have been ok with one 3-4-or-5er around Nordschleife as a finale. And yes it might have been ok. But the Credits payout would have to be twice what it is for even these long monster races.
Ouch!
So I’m guessing when you go to do it again because you want that Fomo vehicle it’s going to be AFK next time.
I completed the Forza P1 Endurance event at Silverstone driving the Toyota Hybrid TS040. Finished 12th (last in class).
Strategy was one stop, 14 laps fuel, medium tires.
I drove conservatively (I thought) for the first tire set, around 2:01 per lap. Tires went red on lap 13, just before I entered the pit lane.
Second half, I was able to do 2:00 laps fairly consistently, and the tires were again red on the last lap of the race.
Difficulty 4 AI P1 class cars were lapping between 1:57 and 1:55. No idea what tires they were on (it was blank on the pre-race grid). They all stopped once. Not sure I could have got another 5 seconds per lap out of the tires, if my 2:00 lap had them going red almost right at half way.
The nearest AI GT car was 1:10 back.
Things played out OK. The GT cars tried to fight a bit, but not bad. No crashes or contact otherwise.
That was a horrible event, would have liked to be in the Forza GT Series Class R since it was on the track but No, just another poorly thought out FOMO event.
I ended up just AFKing the entire event to get it ticked off.
Sebring is phenomenal! T10 did a great job! I can’t wait to see what they’ll do with Bathurst. But an updated radar can’t come soon enough though…. at least give us the tools to avoid the Ai the best we can
You can use proximity arrows until radar comes. You can vote for radar in the suggestion hub too.
They also cheat with insane amounts of rubber-banding. If the X999 Porsches get dropped from the lead due to pit stops, traffic or running off the track (I’m assuming the player is the leader, not sure if it happens when the player is further back), they will set times faster than the quickest 919 Porsche in Rivals to catch back up and blow past you on the straights like you’re standing still…and yet, they then struggle to get away from you. I won both races (Ford GT at Sebring, Toyota at Silverstone) on Difficulty 6 but only by gaming the system (extremely defensive driving that would get me black-flagged in real life, and pitting first so that the rubber-banding worked in my favour).
I don’t think rubber banding is in play, at least on max diff. I finished 3rd (about 1min 30) away from first. The lead AI are insanely quick, like top level human quick… which is what they promised pre release. Had a great battle trying to manage tyres and hold on to 3rd. A real challenge.
I ran a 2 stop strategy against the A.I. on Silverstone. I had to set the A.I. to 1 in order to do so. When I got to about 32 seconds ahead of them, I made my first pit stop. 7 second pitstop and the time lost in driving to the stall, had me back on track still ahead, but only by a handfull of meters.
The second stop came around lap 20, and I had a good size gap on the A.I. due to them being shuffled from pitting, the driver behind me didn’t pit until I made my second stop (how?). They were north of 35 seconds back. After an even faster stop due to getting a set of softs (something like 3 seconds), I rejoined in third???
The level 1 A.I. didn’t pose a problem to pass, they both got hung up on a GT car, but still how did they pass me when they had further to go and I had a shorter pitstop? It makes no sense at all.
On the higher difficulties they are top-level quick as a base, but the stark difference in their pace when they are behind the player compared to in front proves that rubber-banding is in full effect.
My understanding of rubber banding is that it pulls leaders back and keeps the field tightly bunched. They are well off pace when behind but I think overtaking requires more complex calculations than it can handle at the moment.