I can see where you’re coming from, but I don’t think I can agree. I often see complaints about there being no progression in the game, but I see the festival playlist as a form of progression and don’t think it’s too much to ask players to actually engage in driving/racing.
It just feels like anything that could be considered challenging or time consuming is being systematically removed from the game to appease the players that basically play this as a Pokemon car collector game.
I can’t imagine there’s much engagement from those players once they’ve earned the new weekly car so I think they’re the wrong ones to cater to.
I get that the Forza Horizon games have an incredibly diverse community that play the games in different ways so It’s an impossible job for the devs to please everyone, but it sure feels like they’re leaning more towards the casual players as opposed to the hardcore players.
As it is, after spending a few hours completing the festival playlist the rest of my time is spent with tuning cars.
I’d like to see optional challenging or time consuming activities in the playlist that would take most of the week to complete.
The players that just want the new cars could continue to play the way they want and other players would have more to engage with on a weekly basis.
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That’s probably an accurate way to think about it since it started in fh4 without props. However at any point in the process you can redraw the route from the beginning, or any checkpoint without losing any props. When you save the update it can be as a new route while maintaining the previous one in the list.
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My take on “too long/too short” is this: I only play FH two days a week, Thursday and Wednesday (no, I didn’t mix up the order) - Thur when the new events are out to get 40 points, and Wed to finish any dailies and whatever I feel like.
It feels neither too short nor too long as it is right now. I don’t think it’s a waste of my time on one hand.
Overall, that is. Five laps on an Event Lab track without opponents is definitely too much. As was that one time we were supposed to drive 100 miles with that old Bentley, which came with a crazy price tag to boot. Good thing I still had a car voucher at that point. Money isn’t an issue anymore, but back then it was.
On the other hand I also don’t use the game to pass the time, so I’m not crying for more to do. I have enough other games.
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Could you not have done the Event Lab in multiplayer?
Thanks Tony, appreciate it. Gave your X-Bow tune a try with 10pts remaining for the Audi. Checked the Trial & had one starting in less than 10sec so just jumped into it. Surprisingly courteous team, minus the AI, which were pretty out of control the whole time.
Your tune worked out very nicely & had to slow down several times for teammates in front of me to avoid contact.
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I thought the Eventlab was very well done in both visual & course layout. 5 laps wasn’t that bad, as I was trying to beat my previous time through each circuit as I got more accustomed to the track.
Nice job @Subie156, appreciate the effort.
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@Jezza14 @Bravo437 Interesting that THIS is what you seem to take as the important part of my post.
Sure, I could have waited for other people to do this with, but whatever.
Just imagine I HADN’T included any examples and read it again.
Thanks! I actually wasn’t aware that I shared that tune…lol I actually do this a lot. Every week I make a bunch of trial tunes for cars. Post those cars on the auction house with a “tuned for trial” graphic on the side of the car. They always sell so it’s kind of fun and a different way to get my tunes out.
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Your post essentially says all is ok, which is fine. I was just suggesting you might be better for an Event Lab to run it coop (assuming it’s an option for this one). It doesn’t usually take any longer and I tend to find it a lot more fun than just racing around an empty track.
Obviously, I agree with your Bentley example. They did apologise for that though - fairly sure it was an error.
Whoa! You can put the hostility away, I was merely commenting. I’ll keep this in mind going forward…
I could name things I don’t like, but they are not related to the time it takes doing this stuff each week, so I didn’t mention them.
@Bravo437 No hostility intended on my part. I have an idea or several why you read my post like that, but I’m not going to list excuses now.
My own view is that they should keep the points as they are, so it’s easy to get the prize cars. However, there should be more events so people have more choice.
For example, I like S1 and S2 but there hasn’t been an S2 trial for over a year. If they added a second trial as an option, particularly if it was a more challenging one, I’d get far more enjoyment out of that than most of the current events. I wouldn’t want that to be at the expense of other events people enjoy though.
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I guess I just don’t view the playlist as “progression” in any sense, since it’s not building on anything or toward anything. If your car roster is already filled out, like most of ours probably are, its only real purpose is to get the new weekly car, or maybe the odd unique reward. To me, the only real progression in FH5 would be completing the expeditions at the start to unlock the various disciplines, or going through the expansion tiers (which PGG made us speedrun in order to participate in the weekly playlist events, whee), or maybe the stories. I don’t think the Horizon series has had “true” progression since 3, where you had to work at expanding the festival locations in order to unlock all of the events. If there was any sort of actual endgame content here it’d be another story.
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She’s fast and beautiful!!! Thank you @BravoSteelviper
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You’re welcome! And you got her “good” side! 
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So tuner brain trust…
Next week we’re looking at:
The Trial: “T-Red-Ing the Line”
A 701-800 Decade: 2000s
I’m guessing the “treading the line” is going to indicate 3 road trails to contrast the three circuits from this week.
So assuming that’s the case, any go to 2000’s A class cwrs stand out?
My weekly vinyl group is my take on the “stryker viper” logo that’s on the side of the Dodge viper AE, so any vipers would be a bonus. (But let’s be real. I put a shelby cobra vinyl on a Ferrari. I’m not afraid to put the viper on anything.)
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If those are the restrictions than I have my eye on the 2005 Honda NSX-R and NSX-R GT.
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I just did Gulf liveries for those, so I’ll unshare them for the moment and re-share on Wednesday. So, that’s a timesaver.
I’ve got a Tony tune on the GT.
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Yeah if it’s circuit or a sprint like Copper my NSX-R GT will be feasting!!! Oh I’m excited!!
The Ford GT, Sagaris, SV-R should be considered.
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Any ‘different’ cars come to mind if that is the restriction?
I’m looking at the Mustang '00, Corvette '02, M5 '03 or the Z4 '08 out of what I have, some of the Mitsubishi’s + Subaru’s can be strong A class cars with M/MC as well.
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