Extended Pre-Load Window?

People also need to realize that Internet download speed are in MegaBITS and not Megabytes. People with 90Mbps Internet, yes I know that’s not everyone, will be able to download the 50 GB update in approximately an hour and 20 minutes.

For reference

1 Mb = .000125 GB
90 Mb/s = .01125 GB/s

.675 GB/M

So, approximately 74 minutes, if my calculations are correct.

For those of you with less than ideal Internet speeds and a digital copy, I do feel bad for you because unless there is a significant pre-load window. It will be several days before you can play.

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Assuming of course that the servers the other end are going to give you those sorts of download speeds… I have never got anywhere close to maxing out my connection when downloading from the store… And think how many people might be trying to access them as soon as the download becomes available…

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This will help I hope

I’ve read through his post several times trying to pinpoint where he’s saying that and I still haven’t come up with it. 15Mb is arguably about the minimum speed you need for a household to reliable switch to full digital media content. If the norm for games does become 100gb then I can see the need for that number to increase. The data I have is from an email last spring so the numbers will have changed somewhat but based on 116Million households in the US, 47% are still below 10Mbs and 68% are below 15Mbs. That’s 54Million and 78Million respectively. Those numbers were pulled from the Akamai report by our IT dept and I saved it because to me those numbers were quite surprising. Since you are putting words in people’s mouth are you suggesting we alienate that amount of households from gaming?

There should have been a 2nd disc or at minimum they need to add an option in the store to preload the patch for physical users. Otherwise the early access to the Ultimate Edition is pointless for many people. Yes I’m fully aware I can play through the single player campaign off the disc but at no time when ordering physical did I expect that early access meant limited access for the game.

One thing to note about that chart is that’s is a perfect world scenario where you are able to utilize the full speed of the connection and dedicate it solely towards the console. In the real world when you have a multi-person household with many devices that doesn’t really give a good picture. For me I pay for a 6Mb connection that syncs around 7 with my download speeds maxing out around 850kb/s if I single out one device. Realistically I can expect to download the game at an average of 2-300kb/s over the course of ~5 days while the rest of the house fusses about the internet acting up as devices fight for bandwidth.

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Thanks for that calculator, it was very useful.

It’s telling me that it’ll take slightly over 6 hours for me, in a perfect world of course. Realistically it will be more of course, maybe 8-10. All I need now is a date for the pre-load to start but if it’s available at the usual UK time of around 6pm I’ll wait until early the following morning and start it then.

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True. I think the most I"ve seen from my downloads is 20 Mbps.

Thats another point indeed, however given Microsoft has enough servers to cover that it really shouldn’t be a problem.
But every time i download something from them it never uses my full bandwith (blessed with a 200Mb/s connection).
The Steamservers however rarely seem to be having those problems, even with major releases it still maintains a very high downloadspeed.
Microsoft having one of the largest servers out there and with a game that is available at midnight around the world so the load is somewhat spread out, and still not cooping with the load is somewhat… well fill that one out for yourself

Calculations are spot on.
Internetspeed covers both Megabits and MegaBytes. Its just ISP advertises with an say 100 Megabits connection, but the size of the Forza update is expressed in MegaBytes (GigaBytes in this case).
1 MegaByte consists of 8 Megabits.
Files sizes are calculated in MegaBytes while transferspeeds are measured with the Megabits standard, causing the confusion.

So:
ISP speed / 8=X
Updatesize(GB) x1000 / X = S
S/3600 = Downloadtime in hours

exactlly, that is the problem … here the average speed is 20mbps, so with all the full speed constat ill have about 12 hours for download 95gb …

So you’re saying the size of the game and updates should be held back to cater to people with slow internet service. Good logic there.

-k

are you capable of reading ?? maybe the " title of the topic " ?? seriously…

we where talking about the " pre load " … assuming that … the meaning was ( for who is not having brain totally working ) : they will give more days for pre loading ( download before the day that the game is playable ) by the fact is almost 100gb and who dont have high speed connection can be able to play on the day one ( 29 september in my case )? like having a week before to have time to download all that thing?? you understand now or you need a drawing too?

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My point is that it’s not the fault of the developers that your personal internet is slow. Either find another way to get it done or wait out the download like everyone else. To my knowledge (at least from what is written on Amazon and what got from talking to their support) there will either be no preload or it will be minimal. Early access is 4 days. If it takes you 12 hours to download it, that’s just something you are going to have to accept in order to get it done and start playing. It will take me several hours as well and I will have to do this twice because I will also install on PC. So sorry about your internet but we all have to wait.

-k

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Or look at it another way… The pre-load period should be long enough for the majority of players to get it downloaded before the pre-play window…

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I have 57 Mbps at home , 75 Mbps in the office and can “borrow” a 300 Mbps if I send my console on hols if needed… So I was going to split the PC and Consoles across those options…

I mentioned this before. But based on the preload windows for FM6, FH3 and most Microsoft first party games I predict the preloads to start on Sep 25th at around 10AM Pacific time, as that is the time when the XBox/Windows store typically updates.

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As an example of what will probably happen here…I ordered Project Cars 2 and that game is released on Sept. 22 but it pre downloaded the entire game last Wednesday. If I try to click on the link and open the game to play it I am just told that I am too early and to wait till Sept 22.
My point is that most should be able to have the game downloaded in time to play on the release date but not all. I believe the version being released at launch is going to be about 60 GB and in Nov when the Xbox One X is released a 50GB 4K patch will have to be downloaded but only for those with a XBox One X. There will probably be a day one patch for everybody but it will be much smaller than the 4K patch.

Agreed that this is what probably will happen … and is what typically happens with large game installations nowadays. The frustrating thing about this is that it’s less than 2 weeks before launch and T10 just wrote 8 paragraphs in the latest WIR detailing all kinds of things about the FM7 launch … and not one mention of if, when or how long any possible pre-load window might be … the one detail about the upcoming launch that is probably the single most important piece of information for almost everyone waiting for launch.

How hard would it have been to add a single line saying “Yes, we will begin pre-loads on September 22nd.” or something similar?

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I think it should also be noted that PC2 is 1/3 the size of FM7. SMS said “Hey, it’s 36gb. Lets give people a good 2 weeks to get the data”. There’s no room for anyone to complain there, even those of us with slower internet. It’s poor form for T10 to not only like you said give us no info but drop a significant scenario change where even physical users will have a download that’s larger than many AAA titles full install.

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