Car Audio in FM behind the scenes update | AMA transcript added Nov. 22

AMS2 hands down.

Listen to the Huracan fly bys in the first video around 4:50ish. Sounds just like what I experienced at Sebring and Daytona this year.

But I wanted to compliment Forza updating the C7.R. It’s a step in the right direction if not what I think is ideal.

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After watching these videos clearly AMS2 has the sounds nailed down even to the little details like shifting and exhaust pops and bangs. FM has the tones of the engines pretty close but lacks depth and detail that AMS2 has. I wonder if the sound team at T10 is going to improve the sounds of race cars to this level of detail in the long run.

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Majority of race car sounds are good. I really would like the focus to primarily stay on the road cars and non-GT / non-race cars. So, all the sports cars, classic cars, supercars, and hypercars really need a good dose of passion.

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Wow, even on my phone speakers I can hear so much more from the other games audio. Sounds spot on, and not overwhelmed by that horrendous, obnoxious, transmission whine. At least we can tweak the tire squealing down to acceptable, but no option to turn down that abysmal transmission whine. Turn10 has A LOT of work to do in the audio department, and it’s been a major issue since FM7 but they barely even addressed it for this release. Real boneheaded decisions over there during development. Still hopeful that it can improve.

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Tone wise yes, but have to get that transmission whine toned down, can’t even hear the motor or exhaust on so many cars.

I didn’t search if there was already a topic about it, but hood and bumper cam don’t work as they should with these cars. The reason i’m posting this here is that it will get more attention. its an easy fix, so please fix it and check all cars… You can hear the wind and even the cars in the pit lane far above your own engine noise. Its been this way from the beginning, so nobody looked into this yet.

For anyone who also knows cars with this problem, please add.

1990 Oldsmobile #75 Cutlass Supreme Trans Am
1987 Pontiac Firebird Trans Am GTA
1990 Chevrolet Camaro IROC-Z
1979 BMW #6 BMW Motorsport M1 Procar
1981 BMW M1

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Might be an unpopular opinion, but I think all cars should have an option to have gameplay-friendly sounds at those camera angles as opposed to “realistic” ones where you can’t hear the engine even if it’s right under the hood.

Apart from sounds, these 2 camera angles need work in terms of POV positioning and camera movement. Both cameras are very low, hood camera always sits too far forward and camera movement should be disabled with the “camera effects” setting that we already have. Just make it stick to the hood.

This game trying to be cinematic has gone too far and takes away from gameplay quality. It’s the case with almost every aspect of it.

True… I like interior cams better. But because we don’t have good mirrors in interior cam, i’m stuck with hood cam. Bumper is way to low.

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Unfortunately you have to post in the car issues thread, all individually, and get votes on them. A super ineffective way, but that’s what we have.

This!!

The trans whine needs not being this loud. The loudest thing we should be hearing inside the car is the motor and exhaust. Dunno their obsession with trans whine sound. At least give us a slider. The trans whine has no flex but the way when you go off throttle.

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Never heard anyone complaining about a first person view being too low. If anything, the bumper cam especially needs to be much, much lower given the unique position of each car’s bumper IRL. Some of these cars have really low bumpers, especially the track cars and open wheelers.

The cars being unusually quiet in hood and bumper cam is a day one issue and affects most cars in the game if not all. You’ll have to create a new thread for each car under Car Issues and cite “weak first person sound” as the main issue. The more votes each thread gets, the better chances there are of a fix or improvement.

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This just proves that we need POV adjustment option :slight_smile: So everyone could set it exactly how they are comfortable.

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It would fix SO much. I use dash view for my wheel and wish I could fix the awkwardly tall high mount that angles down, as if staring at the middle of the hood.

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THis been a pet peeve of mine since day one. The cockpit POV in nearly all cars is way too high. As if the driver is nearly 6’5" and his head is bonking the roof. It just looks very awkward and robs from that feeling of sitting behind the wheel of a sleek and low supercar or race car.

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Just wanted to leave this link in here. I think T10 should be doing a LOT more to nail the sound character faithfully on each car. If people can buy a cam and microphone set and record videos like these on their own then a Microsoft backed developer can certainly do more to get all the cars to sound like their real world counterparts. The cockpits for most cars still sound dreadful and not an accurate representation of the real car.

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I am currently using the Ferrari F355 here.

I think one of the first things I would have done before altering any of the audio is make sure the sounds are all routed to their right mixer channels in the audio settings. Clearly hasn’t been done yet, or is maybe an oversight.

So. Been playing with the mixer in these audio settings here and here’s what I found. I’m using Dolby Atmos through all this and haven’t tested any other sound mode. Also all of this is done to dial in first person viewd. Is the most immersive so is the one I prefer.

  1. Wipers aren’t routed to any of these channels. Turn all the channels down to 0 and you’ll still hear them.

  2. Only part of the engine sounds is the, I think, ambience ( reverb and such ) routed to the player engine channel. I can set Sound FX to 0 and Player Engine to 100 and only hear this portion of the sounds. When I swap the levels of said channels ( SFX to 100 and Player Engine to 0 ), I hear nothing. Odd.

  3. Every other channel is way too loud for the new cockpit mixes. Have to turn a bunch of stuff way down ( especially the wind noise ) in order for any of these to sound remotely natural. Speaking of wind noise, it’s waaaay too loud in its own channel. Can’t hear rain at all really. This should be reversed. Definitely going to need a different master / default mix for each camera view. I currently have the other channels set to 33, for example. This is because the cabin bass levels are still too low and cabin mixes feel too unnatural otherwise ( thinking tire rumbles and impacts here ). Raising the cabin bass levels may solve this problem.

  4. You need to stop prioritizing levels of music over the cars. Immediately. Horizon is NOTORIOUS for doing this. It’s a bad practice. Also drives me nuts.

  5. Kind of a repeat, but trying to get this done with a one size fits all solution just isn’t going to work. You’re going to have to set different levels of each of these channels per camera view.

  6. Kind of an experiment here, but I disconnected ( via receiver - Anthem 1140 ) my rear surrounds and dolby atmos speakers and lost sub bass. Trying to simulate a situation where MAYBE the player didn’t have rear speakers at all but had a bit of a weird 3.1.2 setup. I did this same thing and fired up Horizon 5 and still had sub bass. Might be worth looking into.

  7. Back in proper surround ( 7.1.4 ) - Sometimes I can make the first person cam audio ‘pop’ into proper sound stage by cycling camera views 2+ times all the way through. I’ve just done it with 3 BMWs - G80 M3, F87 M2 Comp and E92 M3 GTS. What I’m noticing is that when I first load a car that the sound stage will be very center focused. Almost like it’s all coming out of the center channel. No good. This issue seems to show itself every time I pause the game too. Cool that I can get these to pop into proper sound stage by cycling camera views all the way through at least twice, but should definitely fix this.

I think there’s a bit more to this than just updating the car engine sounds. Seems to me that this entire sound engine needs a bit of a revamp.

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Just wanted to drop some feedback on the updated car sounds following Update 15:

  • The 91’ M3 sounds the same to me more or less. In fact, sounds almost untouched, and cockpit is way, way too quiet. I can’t hear the details and nuances and dunno when to shift. Hmm, interesting that they included this on the release notes when there’s barely any improvement.

  • F355 sounds glorious in all views, great job!

  • LaFerrari - YES! You nailed the character very well, it has that shrill and ferocious scream it is known for, but not quite as loud and aggressive as the FXX-K so the distinction has been captured well and now this beauty sounds eerily real compared to the videos and other resources available. One point of contention: why is the cockpit mix so “wide” and quiet/muddy, instead of being more “focused”, centred, and impactful? I mean the engine’s right behind the driver, I should be able to hear the “wrrrr” of the motor and the various vibrations, changes, bass notes and engine notes clearly from idle to low torque, to mid and high torque. Oh well, perhaps I’m being a tad bit nitpicky but it IS unusually quiet. The chase and first person cam as well as replay cam, oh it’s heavenly! Thank you for conducting all the research, this is definitely now my favorite LaFerrari sound in a game. Love revving this thing in neutral. Why is the reverb so quiet, Mike/Nick? Was the reverb sound not worked on? I can barely hear the exhaust bouncing off the environment when going through grand stands or a tunnel. Anyhow, really excellent job, a welcome departure from the weak, hollow, and somewhat repetitive copied/pasted note in the previous sam

One very critical feedback about the sound is that it should not be shifting gears like a manual stick, e.g. with hiccups, pauses, and judders. The shifting on this car is seamless like an automatic, no pause or hiccup between gear shifts, it just goes without any interruption between the shifts, you know? I’m sure the sound team can work to improve this aspect, right now the LaF shifts as if the driver is kicking in the clutch like he would with a stick shift. Really bizarre!
Perhaps forward by feedback to the relevant team regarding the inaccurate top speed too please! @T10ManteoMax

  • F12 TDF sounds great in all views, love it, great job there! One small issue though: gear shifts. Should be shifting like a dual clutch flappy paddle gearbox does and not a manual stick shift.

  • SuperFast, oh for the love of the Lord, YES! It now has its signature sound back, it looks like you thoroughly researched the sound in the different views. It sounds like an 812, really pleased, thank you! But again, why’s it so quiet in cockpit cam? I should be hearing and feeling the oomph and impact from the engine but the sound seems distant and too “wide” instead of being focused, direct, and impactful. Hmm… well, the chase sound is great, and the first person sound is just okay; I feel, again, it’s quiet and distant even though the camera is right on top of or in front of the engine (bumper and hood cam).

However, same issue with the gear shifting: please make it sound like it has a dual clutch flappy paddle gearbox and not a manual stick shift with foot clutch! Shifts need to be seamless ana without hiccups or pauses.

  • P1 GTR - the sound seems the same to me, what exactly changed? The turbo blow off valve is still non-existent in cockpit view (same as the P1). Would really like that to be updated. The off-throttle sound also needs to be more pronounced, maybe I need to drive it more to truly critique it and provide in-depth feedback.

  • Sort of disappointed that the FXX-K and 599XX variants or the Enzo didn’t get their unique sound but perhaps in a future update then?

Modern 911s and McLaren road cars - let us have the updated sounds soon!

Anyhow, I really can’t find much to complain about, really, and I’m still extremely pleased with the hard work and effort that went into updating the three V12 Ferrari sounds.

Again, from the bottom of me heart, thank you Mike and Nick for your continued drive, passion, and dedication to improving the audio in the game! :grin: :+1:

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I think they’re attempting to set the cockpit vs exterior levels correctly. Whenever I’m in any of my modded cars, the cabin is considerably quieter than outside the car with the windows up. May just have to deal until everything is dialed in proper. Whatever is done, do not get them to raise the cabin volume levels. They’re just about right. Could use some more bass and a bit more dynamic range, but they’re feeling a TON better than they did when cycling camera views.

Agreed, more bass and dynamic range would be the cherry on top. Still, would like to hear and feel more of the car’s underlying character (and not the exhaust sound like they have done with the Aventadors) in cockpit view. Just want to experience it as the real drivers do in a raw and unfiltered way.

The Supra, LFA, and Exorcist are among the best examples in the game, they sound really convincing in cockpit and the other views. All the details and nuances are there. The Exorcist I’d have to say is possibly the best sounding V8 road car in the game right now. Hair-raising!

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