Attaching a video demonstration of this toxic interaction.
My name is YouMayBeSeated, I have been playing Forza Motorsport for a few months now, I started with D Class Rivals and slowly worked my way through every single track in the game. I set over 20 World Records in that class (with a non Meta car), and was Top 10 on every single track but like 8 of the 73 layouts. Before I point out the issue I believe ruins both Rivals and Multiplayer, I would love to talk a little about the things I think makes this game better than competitors.
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Multiplayer Variety/Choice - while not perfect, Forza Motorsport offers the player so many options to race the cars/combos they want to race. Gran Turismo gives you 3 set races for an entire week, typically one One Make Road Car, GT4, and GT3 series Race on a set track and that is literally your only options for the whole week lol… Thank you Forza for the variety, especially in the most recent update giving us E-X Open Class Series’ permanently instead of on daily/weekly rotation.
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Rivals - while there is a fundamental issue with tuning/physics that kills a lot of the fun of Rivals, the concept of being able to compete in time trials on every layout in the game with every Class of car is unmatched in other games. Gran Turismo offers leaderboards for “maybe” 75% of the tracks, but all of them are just one make events with no tuning allowed. So really like 10% of the content that Forza Rivals offers.
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Tuning - same as Rivals, even though there is a core issue here, being able to tune cars to fit your driving style is huge. I keep using Gran Turismo as a comparison, but once again, Gran Turismo does not allow tuning on Leaderboards or in Multiplayer (for the most part). Sometimes they allow you to change a few minor things like Camber, Toe, Roll Bars and Downforce, but not always.
So there is my praise to the Forza Motorsport Team… genuinely this game is the best racing I have played in a long time… If not for this one singular issue breaking the game completely at the highest level of racing. I believe this issue with the game just about renders the positives obsolete.
As most of the high level drivers are aware, there is a mechanic with tuning that can make your car significantly faster but makes your setup hyper volatile. When I say significantly faster, I mean 1-2 sec quicker on a 1:00.000 lap time faster. The setting I am referring to is the Damper Setting, specifically the Bump… while you do need the Rebound at 13/13 (I believe) for this to function, the Bump setting is breaking tunes and killing enjoyment. If you want your setup to be drivable and consistent, you run like 5-7.5 Bump and do just fine, but there are people, myself included, who discovered that you can run high bump, as high as 13/13 (which is fastest), and your car becomes a car that either turns 5-10mph faster in a turn or it decides not to turn at all and locks up completely.
It cannot be intended for the fastest setups in the game to be dice rolls. It kills the competitive drive for many of the top guys to grind a track and chase a world record knowing they have to create or use a setup so volatile and unpredictable. Those attempts where the car just completely locks up or washes out, are beyond tilting. I personally know people who quit the game entirely because of the broken Bump interaction.
To my knowledge the developers are aware of this issue and have been aware of this issue for quite some time and nothing has been done to correct it? While I know and understand the physics must be the hardest aspect of the game to code and correct, there has to be temporary Band-Aid solution to serve as a place holder for the time being. A lazy and simple solution could be capping Bump to like 5 until the core issue is corrected… I have heard some say but then everyone will just run 5 This is absolutely true but at 5 Bump the car actually works 99.9% of the time and you aren’t getting lobbies and leaderboards rendered meaningless because of broken mechanics. At the end of the day pace is pace and the fastest guys without bump are still going to be the fastest guys with the high Bump setups, but the desire to even participate is crushed for many of the top guys who want to hold onto their sanity and not drive these setups that only work perfectly 10% of the time.
Please address this issue and give the community the fix the have been asking for and deserve… Also reset the leaderboards when you do it. I will gladly sacrifice my 20+ World Records to try again with cars that are not hyper volatile.
Thank you to the Devs for all your hard work, this latest update was a huge success in my inner circle.