We have Open classes though, so it wouldn’t make much sense to tie people to a specific PI for a car generally. One of the key points about Forza is that you can change your car to be competitive in different classes. For events in a specific division, it does make sense for a balance to take place.
Fair point, but the same exact build and same exact tune should not yield two obviously different lap times, with the only difference being what game mode you’re playing.
13/13 to the moon match it with high anti squat mega camber positive toe and soft rear suspension + max rear ride height and you’re zoooooooooming
We clearly arent playing the same game here
That’s what I was saying earlier how is spec rivals any different than open rivals.. it’s the same setup same tune. Yet it gives me different outcomes. I’m not even talking about multiplayer. But yea it’s slower there to. Open rivals my car was the fastest over there for some reason. I don’t get it.
10% was a rough estimate to get a full “clean” lap without the bump locking up the wheel. You can easily replicate the turn in benefits within a few attempts. The bump turning ridiculously fast works like 75% of the time at 13/13 (which is the fastest), but you have to think, there are multiple turns on a track and you’re rolling the dice hoping that 75% works for every turn… it also requires a specific race line on the inside of the track to function and if you enter deep/wide you’re toast 90% of the time. Go to a super simple track with a slow/controllable car to really grasp the effect. Take a D Class FWD Car and set the rebound to 13/13 and the Squat to 150… make the dive 25, and then watch what the bump does. Start with 5/5 bump, then 7.5/7.5, 10/10, and then 13/13 watch what happens to the car… with each bump increase you will notice on the inside line you get a noticeable amount grip added but the higher you go the more the chance for the car to just lock up and stop turning occurs as well
I have a feeling that a bunch of people don’t understand the meaning of CRITICAL.
being in or approaching a state of crisis
The game is at a very stable point at this moment. It is in no means in a state of immenent doom.
If they announced the game is shutting down in 2 weeks, that is immenent doom, so thus being critical.
@T10ManteoMax please can you have a look at what the guys are saying ![]()
This game took 4-6 years to make, its been out for a year and a half, it was supposedly built from the ground up. Do you really think theyre going to redo the physics anytime soon?
Im not saying its acceptable that theres a way to exploit a tuning setting to gain time, but this kind of stuff exists in many racing games. Almost everything about forzas tuning is unrealistic and unless they remade the physics entirely, which would likely introduce some other kind of exploit, nothings going to change.
Like i said before, this setting is a choice, its not forced on everyone. If someone chooses to use it during a race, it may or may not work out well for them, thats their choice. As far as rivals, im sure many people are more willing to use the exploit as it will eventually pay off.
If its as simple as reducing the bump setting by 1, then it doesnt seem like it would be a difficult thing to remove the top setting. If turn 10 have known about and havent changed it, there must be a reason. Either this change would take them down a road they dont want to go, ie reset the leaderboards, or they just dont think its a big deal.
It’s not as easy as reducing it by 1… It is incrementally stronger. 13/13 is not what’s broken. It starts working as low as 5/5… it works like this… say you have a car taking a turn at 80mph with 5/5 bump and you are driving smooth with no issues, raise the bump to 7/7 and now it takes that turn at 82mph but once in a blue moon the car acts up and can’t even turn at 70mph… raise it to 10/10 and now you can take that same turn at 85mph but like 10% of the time it acts up and can’t turn at 70mph, raise it to the final boss 13/13 and now that same turn can be taken at 90mph but 25% of the time it acts up and can’t turn above 70mph… the higher you raise the more volatile it gets. Yes 13/13 is not viable in lobbies except for a tiny few cars (non meta stuff anyways). But the leaderboards are tainted with these setups that turn crazy fast but the lap times with the same car vary by 1-3+ seconds per attempt… it’s so bad for the health of the game to have mechanics like that. I suggested a band-aid fix of capping bump to 7/7 or so for the time being, while they work on a more permanent solution.
I think it’s the latter. Not a big deal to them. Even using the exact same tune people are always going to be faster or slower than someone else.
I can see how it could be an issue to the top 10 people on the leaderboard. But if it’s available to all then it’s not exactly cheating.
I recently started using 8.4 bump due to a suggestion on here and its fine on every car ive put it on. But like you guys have explained not only does it need to be set a certain way, you also have to take different lines. Its an exploit and it should be fixed, i just dont see them doing it if they havent already.
Most devs are on top of things like this, but since nothings been done there must be a reason. But who knows we’ll see what happens i guess.
Thats what i think as well, but it is an exploit none the less. It should be fixed, but honestly its one of many so maybe they rather just leave it alone or theyd have to fix all of them.
So from the beginning six years ago, when we were first talking about this and then four years ago when we started really concepting, we knew this idea was: fall in love with cars through competition and skill. Once you start looking at that physics AI, the race ranking system, there’s a lot of this bedrock that has to be great or the house we try and build that’s going to be a competitive racing platform for years to come… it’s just pointless if that core isn’t solid.
(c) Dan Greenawalt, Forza Motorsport general manager. topgear.com
01 Dec 2023
It sounds like out of the six years, at least four were spent just talking about the game, and the actual development took even less time than that. ¯\_(ツ)_/¯
@T10_Metal can you please look into this glitch issue ![]()
And that I was talking about. BoP in Spec modes is altering the car stats such way you can’t replicate it in other modes. It could be more or less weight, power, downforce or drag. And some cars could have a very drastic changes in performance and behavior because of it.
You can see those numbers in some latest patch notes, there for instance: https://support.forzamotorsport.net/hc/en-us/articles/42128444077075-Forza-Motorsport-Update-21-Release-Notes-June-16-2025
Just check the BoP changes section.
This is done to make cars of the same class, like GT3 or Touring, to be very close in terms of performance on the most tracks. And it sucks that there is no way for the players (at least for now) to enable BoP in other modes, especially in Private MP, leagues would be very pleased to use it.
Pulling up receipts lol nice find brother
The crisis is within the top5% player base. Join the Forza Verse discord… people complaining all day about bump tunes ruining the game
This really does need to be fixed as it does provide a huge advantage on rivals. i know everyone can also use this to be competitive, but how the car feels whilst playing the game is not enjoyable.


