I’ve noticed that. I’m still confused why many cars with tire upgrades will have 225, 245, 265 front for example, and 235, 255, 275 rear tires. Most real circuit builds go square width for 50%+ front weight. Otherwise, they’d understeer!
Most cars in FH4 suffer from it. FM7 springs are decent out of the box. The the offroad Taxi missions were terrible. So easy to spin a bit one way in the air, land, and bounce off the ground again spinning fast enough to do a 180 in the air. It’s times like that why I keep rewind on.
When I set up cars in FH4 I balance the rear springs to the lower 0.5% of matching the front (if the front weight was 51, and front spring was 515, the starting rear spring would be 485 (would be a heavier car for that much spring)) to ensure I’m not in the realm of oversteer. I then do 10-20 laps at Astmoor Heritage Circuit , slowly increasing the rear spring as I go. Because it’s mostly sweepers, with multiple trailbraking entries and full-power (most cars) exits, you can hold the steering at max and modulate the throttle/brake, feeling out exactly what the car wants to do. When the front rate is too high, it feels very stable but can run wider than expected. When the rear rate is too high, I find myself diving inwards a little too early, with a general sense of instability. Much higher on the rear and it might start to oversteer, especially if it’s less than ~43% front weight. The first game I felt such sensitivity to spring balance was CarX on PC. Unfortunately they changed it in patch 1.4.8 and I don’t enjoy it any more. Around 100 hours in FH4, I realized it’s the same. Roll bars need to be balanced as well, and it helps when dialing in the perfect spring rate, but they aren’t as sensitive until you’re well more than a few % off matched, either direction.
GT Sport displays springs in tuning in Hz, ride frequency. For circuit racing usually you’ll want the exact same frequency, unless the car has specific issues with oversteer. Even FWDs in FH4, I like to match the rates, then use 1 front sway bar and 20 or more rear, to get the inside rear wheel off the ground. On square tires, 60%+ front should be relatively neutral with such a setup. On FWDs with 225 front and 205 or 185 rear for example, you can start dialing up the front roll bar, for better steering response and to avoid oversteer. In AWDs or RWDs with proportionally larger rear tires, larger rear sway bars are the best way to achieve neutrality (if necessary). Ditto for undersize rear tires; a lighter rear bar is better than lighter rear springs.
TL;DR My experience with FH4 improves dramatically when spring rates are balanced within 0.1% of ideal, which requires extensive testing. Not only that, nobody seems to talk about it, if they do know, which is shame. I don’t think this sort of thing needs to be protected knowledge. Everyone’s experience would improve, from singleplayer to multiplayer to the people who’re working on the next Forza Horizon map, if they are, and don’t know this yet.