If T10 were to listen more closely, this could quite easily be implemented. I’d like only to race with clean drivers, not these little kids who race dirty to accomplish ANYTHING.
Sadly it’s not just the little kids who race dirty to win, a lot of egos think they are hot lapping not racing, and they just have to finish first to prove how fast they are, at whatever cost.
Reading these is a reason I haven’t played hoppers yet. There are games out there that ruined all online games for alot of us. I loved shooters and sport games is was all good in the day. At my age there was no "participation " trophy for just being there. If you wanted to win you have to put in time and get better. I’ve been in groups were I got 10 years on people. Some are great racers others not so much.
Alot of what I read seems frustration from a generation that doesn’t know how to put in the effort. They build heavy hp cars and that’s it. Not understanding the mechanics of the car they pick. I look into a build. I research the car the mechanics even transmission if I can find it. Let’s face it the day of drivers helping fix there car are fading. They tell people this is what I want and that’s it. It’s old school but maybe it’s a idea for online racing. You can’t race it till you’ve proven you can be clean and keep it under control to a point. Keep in mind some of us will be moving traffic cones or have bad tracks and days. It’s racing and they have it in real life to.
We had damage charges deducted. Mess up your transmission and have to pit, it cost from the credits in the race. And there was the mysterious 25 CR deduction, which was apparently bottoming out with the suspension or something. LOL!
The problem is so bad that it affects even playing in the career mode. I gave up many races ago trying to achieve clean laps. Setting the difficulty to the lowest level does little to keep the crasher avatars away. They either fly across the road to smash into the side or suddenly check up coming out of a turn. A clean lap is impossible unless I assign myself to last place and hang way back in the back of the pack. It is not limited to online play.
Not sure that’s the case. To my knowledge when you block someone it stops them seeing (or following you) when your online. I think it also blocks messages from them. It doesn’t as far as I know affect matchmaking. It does however stop those blocked people appearing as drivatars in your solo play which is what SnowOwl was suggesting when you have drivatars driving like wreckers.
Wait, you’re suggesting that he blocks people because the AI sucks?
Mate, if you still believe there’s the slightest correlation between how a player races and how a drivatar with his gamertag attached races then I have a bridge to sell you.
Perhaps you would like to educate yourself: http://research.microsoft.com/en-us/projects/drivatar/forza.aspx That is the basics of it, and has evolved (since 2002) to be background functionality which automatically records the information and constantly updates in the background of the game.
I know what T10 claim. What I said was that there’s no correlation between what a driver does and what “his” drivatar does.
Go start a new profile and friend your main one, then do a few races in career. You’re pretty much guaranteed to race your own drivatar. See if you can spot anything it does that reminds you of how you drive - your lines and breaking points and so on - and then see if you can spot anything that distinguishes that drivatar from any other. I bet you can’t.
Now relaunch the game and up the drivatar difficulty. Oh look, now your drivatar suddenly got better. How did that happen?
Next, go race in MP around Daytona Infield and observe how literally no one follows the suggested line around the banking, yet in single-player every single drivatar does.
I don’t know whether T10 are fibbing about drivatars or whether they’re genuinely supposed to do what is claimed but just don’t work very well, all I know is you can tell precisely 0 about a player from what his drivatar does.
Personally I rather suspect that drivatars are a bit of runaway marketing nonsense - probably a bit of half-functional MSR tech they were looking at and an exec got wind of it and decided it would make a great USP, and they’ve been stuck with it ever since.
I have played on my brothers console and account racing against my drivertar and I certainly could see myself in the behaviour. No crashing and competitive.
I suggest listening the those a little wiser and block the drivertars who crash and it will improve races in free play.
Having drivertars crashing certainly provides insight into the driving style of some.
so everyone seems has give up asking for a solution about wreckers and rammers, now my question…
Will you buy Forza Horizon 3 and Forza 7 despite the fact that nothing is done about this massive problem in online multiplayer?
Yes. Even though I do not MP. Forza Motorsport and Forza Horizon are great games, when they quit DLC. Then I will quit. I always seem to find something to keep me interested.
Forza 4 seems widely regarded as the best product T10 has supplied thus far. As Forza 4 was the third instalment on the 360 we can hope the third instalment in XB1 (Forza 7) will achieve similar levels of satisfaction.
Unless mp is fixed the physics the game implements which makes such an enjoyable game will be irrelevant.
I didn’t say to block the Drivatars, block the Gamertag:
In the Xbox One Dashboard, go into the left panel, Friends and then Find Someone. Put in the gamertag, once the information comes up, scroll down to Report or Block. Select Block.