You must be joking. FM7 looks incredible compared to this game.
I’ve been waiting until I put in some time to seriously comment, and now that I have a couple of hours of playtime, I’ll give my thoughts below.
First off, OP, you nailed it. You absolutely nailed it. I don’t know how I can ever top the thorough and eloquent nature of your review. So I’m just going to offer my congratulations and a heart.
As for what I think of this game…it’s a lifeless, unrefined mess. That is the best way I can put it. I have two hours logged so far, and I honestly don’t know if I want to put in much more. How much of a mess is this? Well, let me discuss the one positive thing I’ve found in this game - the physics (and even that has a caveat, but we’ll get there). The physics are not…bad. SuperGT had it right - they’re quintessential Forza. But depending on what car you use, that quintessential Forza could be Motorsport 5 or 6 or even 7. In my limited testing so far, here’s what I’ve found: the really high-performance stuff feels great to use, and behaves like they should. But if the car needs work, then it’s a dog, even if it shouldn’t be. So even the one thing that provides a beacon of hope and a foundation for a better tomorrow still needs work, because I have driven Mustangs and I have driven STis, and neither of them drive like snowplows during a blizzard (for that matter, I doubt any real Corvette E-Ray drives like this E-Ray does, either).
And that, as they say, is where the fun ends, because from the moment you begin the Builder’s Cup, everything Turn 10 has “built from the ground up” throws itself into your face like a contestant in a bad, morally-repugnant Japanese game show. The graphics are inconsistent at best and painful at worst; I’ve talked about that in a separate thread. CarPG needs to be stripped from this game entirely, locked in a gun safe, and then said safe needs to be chucked into the Marianas Trench, and the Builder’s Cup needs to follow it right down. By the time you get a car leveled up far enough to make it into anything other than Plowy McPlowerson, you’re so utterly sick of the car that you’re ready to move on to the next thing…and honestly, that’s probably the best way to tackle the Builder’s Cup. Forget about wins, forget about finishes, just grind out this stupid mode and be done with it so you can get to something more fun.
And the AI…I’m going to be real. I was almost ready to rank this maybe on par with Gran Turismo 7. Not great, not terrible - merely servicable. Then I kept watching them get upgraded several levels beyond what I could hope to reach for that race, and getting dog-walked as a result. Then, in an attempt to find a car that didn’t handle like raw, seething hatred, I started a free play race at Watkins Glen…and while navigating through traffic safely and deliberately in the Esses, I got rear-ended by the AI moving at least 15 mph faster. Three times.
It was that moment that made me quit the race and back to the dashboard. Let’s just drop the snark. This is unacceptable. In the year 2023, for a game of this caliber to come out in the condition it’s in is absolutely unacceptable. Whatever they have been doing since 2019, it warrants a serious investigation. I expected this game to be a mess. I expected this game to be technically competent, at best. I did not expect it to be this bad.
Clutch, thanks for the kind words and the additional points. I couldn’t agree more. My initial post was geared more towards content than the actual feeling of the game or AI/physics because that is a deep hole, but I do have a few points to add to what you’ve already outlined. The Risk/Reward system and difficulty in this game is utterly broken. One race, you can start in last position on difficulty 5, and get first place with next closest racer about 13 seconds behind you. Then the very next race, same difficulty and last position and not get anywhere close to a podium. It doesn’t make sense and isn’t consistent at all. I found myself changing the difficulty almost every race and starting position so it says that I’ll finish 4th, because I know I’ll end up being 1st. The risk/reward starting position is bawked as well. Constantly changing from being able to get a maximum credits of about 8100 down to 4300 on the very next race in the series. Why???
The AI is crap, with no sense of “self preservation”, ramming into other cars, me, or right off the track, but yet if I slightly tap another car I get a penalty. The AI rarely gets a penalty and they’re playing destruction derby. The old games allowed you to push drivers off their lines by getting near them or jumping in on the inside of their line, but this is a gross overcorrection the other way. I’m trying to get clean segments to maximize the CXP I can get and some A hole brake checks me on a straight or turns off the driving line to hit me as I pass on the outside and terrible driving line. To maximize credits, you have to lower the difficulty and start in last, but then the AI is so terrible it makes playing the game a chore. If I make the difficulty high enough to have an actual race, I have to start 8th or higher to podium and get about 3000 credits. It’s just terrible. I used to be able to play all of the old games on the second to highest difficulty on most tracks and the highest on my favorite tracks and still be able to get first and it was down to the final 3-4 corners to determine if I won or not. I’d rather go back to that than race against this absolute dunce of an AI.
It’s Forza Motorsport 7 all over again, except this time the deck is stacked against you even more because of the inclusions of FRR & CarPG, and the removal of adjusting the race length. This is a game that blatantly disrespects the players investing time into it, because until you unlock enough parts to make your car not suck, you are at the mercy of an AI that is somehow both too stupid to pass you cleanly if at all, yet far too fast to deal with if they are ahead. But by the time that point comes…why bother? The championship’s over and you’re sitting in sixth place.
A year ago round about this time I was playing Grid Legends, that was the last broadly similar game I played, before that it was FM7 which I finished in March 2021, so it’s been 2 and a half years since I last played FM, FM4 is my favourite/2nd favourite racing game of all time with GT3, FM3 would not be far behind them either, I should have been chomping at the bit to get into this game.
And yet I feel just…cold, that’s all I’ve gotten from it so far, the foundations are there but it’s just a cold and sterile affair, hare-brained ideas and changes that shouldn’t have made it out of the head of whoever first thought of them, a linear and poorly paced career mode, forced to go into practice with no option to skip it until you actually load in which will eventually add up to an absurd amount of wasted time with loading.
When I have looked for tunes so far I get to about the 6th/7th one and everything below doesn’t load, just stays infinitely with a loading icon over it.
Going onto a Rivals leaderboard and selecting the ‘get tune’ option from a player hasn’t worked once for me so far.
Career events do not tell you what kind of cars will be used until after you select it and you’ve skipped the cutscene, more needless time wasted
The pricing of cars is stupid and nonsensical, a 2017 Focus costs more than a Merc 300SL for example
The length of races has no sense of progression or thought put into them, older FM’s would start you off short on smaller circuits and gradually build up, here you’re straight into 6-7 lap races or 3 laps of longer circuits in slow cars, so people who aren’t aware of being able to skip practice will end up doing 10 laps in their very first handful of races in a boring car.
Now I like a long race (any regular on the FH5 section here may remember I tested 46 cars on the Gauntlet a while back, totalling 1679 miles) but they have no business being that length straight from the off, the monotony builds fast, really fast.
Same issue in MP…
Open R class series race I just looked at - 4 laps of Catalunya GP, not too bad.
Formula Mazda series that opens in 3hrs time - 8 laps of the same course, in a car 2 classes and as much as 201PI below.
And yet despite the needlessly bloated length of many standard races there’s no endurance races, I mean just…what?
Track selection, even ignoring the paltry 20 environments not long ago in another thread in the FH5 sections I rattled off all the variants within that lacklustre number that have been in previous FM’s that aren’t here, there’s more than 15 missing.
AI, don’t try kidding us T10 it’s the same brainless system you and Horizon have used for a decade now, and if I’m wrong about that that is arguably an even worse reflection on you if it is the result of a brand new system.
Car mastery I don’t need to comment on as it’s already been said, I had my doubts ever since that abomination was first spoken about, it’s enormous, gargantuan padding and nothing more, if you wanted us to spend time with a car T10 here’s an idea…
Design a properly fleshed out career mode where many cars are usable across multiple events + championships, how about that?
This game is going to keep me playing for a long time purely by virtue of it’s achievements, one of which is get 30 cars to Level 50, but right now in the state that it is I guarantee everyone who reads this I am gladly getting out as soon as I get that 1000G.
What an absolute shame, everyone at T10 who was involved in anything other than the physics and trackside graphics should be locked in a room for a week and be made to play through FM3 and FM4 again, to remind themselves of the standard this franchise once represented.
I 1000% agree with the last paragraph lol. But seriously I can’t believe a studio who created the masterpieces that are FM3 and FM4 couldn’t look at these games and cherry pick the best from them for a new game.
The saddest part is we all screamed it at them when they wanted feedback from the community in the early stages of development!!! I really feel like Turn10 took all that data and information and then went “nah I can make something better than the G.O.A.T games we made before” and swept all our advice under the rug. I wasted hours giving them opinions that I have no doubt would have made an epic reboot!
Guys we need to get content creators involved in helping turn this garbage around. More people need to get involved in this forum to help get Forza Motorsport back on the right track, this game is lacking in so many features it’s crazy. Thankfully it’s not a total loss since a few things are great like the physics.
My condolences to everybody who fell for this cr…ehm, trap. ![]()
Everyone who said build from the ground should be Fired
… the game is ok night mode and raining is beautiful… but Maps are repetitive and poor. What i would like to see in next update or 6 month from now
1 - New maps (( City maps )) at least 3 to 4 maps
2- More content
3- Upgrade graphic little and FSR 3.0 Support to use it in 4k 60fps RT
4- adjust cockpit view
Yes, but FM7 was really weak, even the FFB of Horizon 5 was way better…
At the risk of sounding smug (which actually isn’t my intention this time around), I’m glad I didn’t waste any of money on this, and I don’t have Game Pass or anything like that, I just opted to see what others thought first, and it seems not buying was the best move to make.
Yeah I believe that’s the best move at the moment, this game needs features and polish big time.
Its not that they did it quickly, you somehow did it more slowly. I honestly don’t even know how it could take that long.
Been a while since I’ve posted. With the release of FM figured I would post my thoughts. I had high hopes for this game, but the video reviews didn’t show me what I wanted to see.
For me, the problem mainly revolves around lackluster content, the large change to the car ecosystem, and the upending of the MP lobby system. I don’t give a flying flip about the graphics. I am perfectly fine with FM4 level graphics. I also don’t care for racing in the rain or cycling weather. That just turns the races into a wreck fest with general lobbies.
My hit list for the new game was as follows…
- Keep the simcade car handling
- New tracks in addition to what we had in FM7.
- New cars added to the FM7 roster.
- Better track rotations in S class lobbies(too many short track configs and repeat tracks in the list).
They hit 2 of the 4. I didn’t dream they would upend the MP lobby system so much. However, given how FM7 launched maybe I shouldn’t be so surprised. I’m not a fan of “practice, qualify, race formula”. When I sit down to a Forza game I’m looking to run several 10 min races for the next 2 or 3 hours…not run a “race” every 30 mins or so.
I’ve got FM4, FM5, FM6, and FM7. I’m passing for now on this one. I’ll be watching the updates…see where it goes. Maybe in a year or so it will get in a good spot, but for now I see no good reason to pick this game up in its current state.
Well it certainly did. I tracked my time from the Xbox achievements stats. Once I finished the intro championship, I moved on to free play and setup races and only used the same that same car, and same difficulty/assists as I would normally.
It absolutely took me 7 hours. Which is atrocious, especially to players who are even less skilled than I am, and I can promise I am mediocre at best at this driving fast business.
The entire CarXP system is so disrespectful. I ought to send MS a bill for those 7 hours just to prove a point.
B-b-but what about the people saying “i’M hAvInG fUn, So I dOn’T kNoW wHy So MaNy HaTeRs & CrYbAbIeS jUsT LoVe To CoMpLaIn sO mUcH??”
support.forzamotorsport.net/hc/en-us/articles/21456702310931-Known-Issues-Forza-Motorsport
Indeed, as you said, this is unacceptable (& shamefully so) - but it’s become the industry norm for so many to not only accept it, but to praise it & defend it, which is why the quality bar has dropped so low that the devil himself struggles to play limbo under it.
It’s always a big
red flag
for me when almost nobody seems to be able to praise a game without lots of major disclaimers, like:
• “it’s good when it works”
(acknowledging that it has problems functioning properly)
• “it has potential”
(acknowledging it currently falls substantially short of its potential)
• “it’s playable & enjoyable if you overlook all of its bugs/defects/flaws/glitches/issues/omissions/problems/shortcomings”
(acknowledging that it requires wearing heavily rose-colored glasses to see nothing but a few good aspects while turning a blind eye to all the bad)
• “it’s okay because I’m sure it will be patched & updated later”
(acknowledging it lacks a lot that needs patching & updating despite being sold at full retail price)
• “nothing is perfect, don’t listen to entitled crybabies, can’t please everybody, haters gonna hate”
(suggesting that even though it’s far from perfect, the only acceptable reaction is to dutifully buy, consume, & praise)
…That type of thinking is like saying “animal droppings are delicious if you overlook their origin & the stink & the flies.”
It’s unfortunate (pathetic, really) that standards have sunk so low that gamers resort to these types of mental gymnastics just to gaslight themselves & others into accepting, praising, & defending ever-worsening levels of quality… all for the short-lived dopamine hit of briefly playing with a new toy before soon discarding it for the next shiny new thing.
…
This “Creator Event Recap” video is now on the game’s official YouTube channel:
…They’re just saying the quiet part out loud now:
“Look at the iNfLuEnCeRs we ‘influenced’ so they’d help us influence you.”
Yeah to my mind I’m on about this level.
The career progress bug has really taken the wind out of the sails of the game for me. There’s only so much of me going around creating my own fun to be had.
Even if that hadn’t been the case though, there isn’t enough content. While I do miss all the racing series they no longer have licenses for, they’re not even utilising what they’ve got.
Where are the career events for all the actual race cars? The historic racers, the modern racers, GT, Formula cars etc? Where are the showcase events like Enduros which can really make use of the dynamic weather, day/night cycle and pit strategy?
Perhaps it will all come in the weekly timed events and the occasional releases of tracks, but the October program doesn’t exactly set the stage. It all looks the same, 4 short 6 laps races or so.
Luckily for me, my ACC league kicks off another 10week season this week, and I’m really looking forward to the new WRC game at the end of this month.
I only ever expected Forza to provide more casual, fun and variety to my racing experience in comparison to the far more serious business of ACC league racing, but it’s not exactly got me excited to come back at the moment.
With all seriouslness, I have played this game with a wheel since Forza1. This game is barely in the top 5 for me. Forza 2 and 3 are better…due to tracks, soundtrack, leaderboards, overall leaderboards and especially career.
I really want to lay into the company, but I just got back from my ten year ban…not even joking! I SLAGGED Forza 5 and got banned.
I think i read that you get less xp from freeplay. Within 1 series in the builders cup ive ranked my cars up to between 35-50, thats with doing the full practice not just the required laps. You then also have to score well in the segments which is basically following the driving line.
This has to be the worst Forza ever! I mean what exactly have you guys been doing over there all this time? Its literally the same gamne as the previous iterations. Theres nothing of note here whatsoever! Wheres the new upgrades and tuning systems? whers the new audio implementaions? Whers the new features? Why cant i turn on the car when buying at the store?
Its boring, boring, boring. Turn 10 has lost the plot. I really believe that this will be the last Forza Motorsprt game, no doubt about it.
It seems that Horizon has taken oiver the franchise and Turn 10 just dont know what to do with the game…
Anyway, back to other racers…
