A 6-Year Hiatus for This? I’m Going Back to FM7

What is it with modern “reboots” for franchises being lackluster?! Just to start off: there are only 21 championships (each with 4-6 races) sprawling only 20 track locations, utilizing 500 cars. I’ve already beaten the “career” of these 21 championships in only 3 and 1/2 days of playing.

This would be a “rental” title, if Blockbuster was still around and you wouldn’t even keep it long enough to get a late fee.

What was the time off since FM7 spent doing? What has been taken away: the Nurburgring Nordschleife 13-mile course (but the GP track is in the game), Road Atlanta, Sebring. Why would this game eliminate tracks from previous games? Is this so they can drip feed them to us down the road (like Road America was in FM6 or FM7, added as DLC even though it was in previous games) to force players to come back month after month for content that the game should have been released with?

Cars: this has always been an issue for me with Forza games. “You know that car that came on the disc in the last game, well you need to wait 6 months because we’re withholding it until season 8”. This was my exact experience with Forza Horizon 5 and the 1995 Toyota MR2 GT. The turbo MR2 has been in every Forza game; but for FH5 it wasn’t available at launch and was part of a season release like 6 months later (I only got word because of people in the MR2 groups all freaked out when it came out, so after being done with FH5 for a while, I had to log back on and complete some challenges just to get my car. Thanks for that). So many missing cars from history that could have been developed over the 6 years to make this reboot the best there ever was. Same 3d models being reused from previous games (not an issue) but why are there so many less than the last game? Why not spend time expanding the car list? Filling in multiple generations of cars (like the old games did). Just an example: the Toyota MR2 has come in 3 generations: 80’s, 90’s, and 00’s. The 80’s came in 2 different engine choices (NA/SC) and had 2 iterations (early and late, with subtle body panel changes). The 90s came with multiple motors (NA/turbo) with different horsepowers: 2.2l NA, 2.0l turbo 3SGTE, a 2.0l NA 3SGE, a high (er) performance “Beams” red top NA motor. The 90s MR2 had multiple facelifts with different tail lights, different front lips, wheels, 3 different wings (90-93, 94-95, and the 96-99 “combat rev 5 wing”). The 2000’s had the MRS convertible with the 1zz 4 cyl. But there were 2 extremely unique iterations to the 90s MR2 that could have been fun to have: the TRD wide body 2000gt and the 99 MR2 spyder (a factory conversion of the SW20 MR2 into a convertible), there was even the SARD MC12 which is basically a stretched and widened SW20. What did we get in this game? The same 1989 MR2 SC and 1995 MR2 GT from all of the previous games. I’m assuming it uses all the same 3d model/physics from the previous games too. And the 2000’s MRS is gone entirely. In fact, there is only 1 Toyota from 2000-2010: the celica with the body kit. Hey kids, do you like the Mitsubishi Lancer Evolution? How many generations were there? 10. How many make it into this game? 4. How many models were built by MG, Austin Healey, Triumph, TVR, and the rest of the 60’s-80s British sports cars? A ton. There’s 2 vintage MGs this game, 0 triumphs, 1 (2018) TVR. How about Lotus, famous for Motorsport, great builder of sports cars over the decades. How many classic Lotus cars are in this game? 2 race cars, 1 sports car. How many modern Lotus cars? Evija, Emira, Evora, Esprit, and the 3-eleven. No Elise or Exige (3 generations), no Europa (modern or classic), no Elan M100 (90s, the only FWD lotus ever made), no multiple generations of the Esprit, just the last one with the V8tt. How about the Nissan Z cars? Been around for 50 years, with multiple generations. What’s in the game? 240z, 300zx to, 350z, 370z Nismo, and Z Proto. Covering just the major iterations, skipping the 260z, 280z, the 80s 300z, etc. this is what I mean about wanting them to “fill in”. All of the cars listed above as being in the game are the same ones they’ve always had in the games. Just copy and paste those same offerings then we’ll add 100 new cars which will be almost entirely just new cars that have come out since the last game.

How about the championships and the “unlockables” for playing the game? I’ve completed all 21 championships in the game plus the 1 championship available as part of what I can assume is the “season” release to make this more of a “live service” game. Each championship is 4-6 races and takes about an hour to 90 min complete. That makes for about 25-30 hours of “content” in this game. Completing that got me 5 cars and about $2M. Yes, there are only 5 “unlockable” cars as rewards for completing each of the 5 “tours” (each has 4 championships). What is the breadth of these “tours”? One championship dedicated to the 5.0 mustang, one dedicated for the NA Miata, one for the C8 corvette. Hope you like those cars specifically, because you’ll spend 3-4 hours (10% of the “game” racing 23 of them. Then there are 4 “open class” championships, where anything goes, as long as it’s either C, B, A, or S class. The other 14 championships are what you’d expect: JDM legends, German rivals, muscle cars, etc. This is a far cry from previous iterations. Just as an example, there are no “race car” specific championships. No need to buy that iconic Mazda 787B for some thrilling vintage LeMans championship, no need to buy a widened 2000s DTM car, no need to buy a clapped out rally Evo 6 or STI to duke it out like the WRC of old.

My assumption is that they are withholding tracks/cars/championship types to release over time to try to get a player base to last beyond the 25 hours that the content on the “disc” provides. They have models for Sebring and Road Atlanta. It’s not in this game because either a:they’re withholding it for future DLC or b: licensing issues. If it were option b, that causes an issue for the Nurburgring. Why is the GP track in the game, but the 13-mile course isn’t, even though it’s in previous games. And if I remember correctly, wasn’t it DLC on one of the recent FM games? In my eyes, the latest game should be all inclusive, making previous games obsolete. I don’t want to have to turn on FM7 to race an Elise on the Nurburgring, then turn on FM2023 to race on Hakone. I have to own 2 Forza games and take up 200gb of space to get the full collection of tracks and cars. This is probably the same complaint that Pokémon fans have with the latest games. If there are over 1000 Pokémon now. Why does the latest game only have 400?

How about modifications/customization of your stable of cars? It’s the same parts, modifications, body kits, wheels, engine swaps, etc as every other Forza game. Nothing new, but I suspect some stuff is missing, it’s hard to tell due to the new modification process, the only welcomed change to this game. What does that mean? You can’t just buy a car and then immediately upgrade it to S-class with a racing V12, twin turbos, and weight reduction. You get experience in each car which unlocks certain modifications as rewards for each new “level”. You get experience from driving cleanly and fast during practice and races. Then each new part costs CP points (gained from the experience), which changes the way you can upgrade your car. You start out with just 300 CP for each car and a few items unlocked, like exhaust, intake, sometimes intake manifold or brakes. Then each part costs some CP. usually each level for exhaust or intake costs 100 or 50 CP, a turbo kit costs like 750 CP, racing tires cost like 1000 CP. You also have the same PI system that limits the extent of modifications you can do, ie: a maximum PI of 500 for C class. If you buy a car at a PI of 400 and the max for a championship is 500, then during that championship, you’re slowly upgrading that car up to that maximum of 500. You can’t just go straight to 500 at time of purchase, so it adds a little fun of changing mods between races as new stuff is unlocked. These mods don’t cost money, so now money is only for buying new cars. All in all, it’s a fun system that made me continue practice laps beyond the required 3 laps so I could maximize the amount of CXP I got for each race (practice and the actual race), gaining higher levels, and unlocking new parts to change my mods to make the car better.

But my god, the new modification menu/system sucks. How many new wheels do you think they’ve implemented into this new game (after 6 years since the last one)? Zero new wheels, in fact I think it’s missing some (I assume due to licensing), all of the wheels are now separated by the first letter of the manufacturer, instead of 1 piece, multi-piece, and specialty. I can swear I remember the classic Watenabe JDM wheels being in previous Forza games. In this one, I was gonna go the classic hatchback championship with the Toyota AE86, so I figured I’d do the white/black with a set of watenabes, just like Initial D. But alas, I can’t find the wheels. As for the modification menu, it really sucks. It no longer tells you “+15hp” or “-41 lbs” when you hover over a mod. You’ll have to do that math on your own. It used to be easy to compare “should I upgrade my intake or exhaust”, since you could see “+8 hp” on the intake icon and “+13 hp” on the exhaust. You could easily calculate the cost/benefit for each item. For 3 PI points, I could gain 8hp with the intake, or for 6 PI points, I could get 13hp with the exhaust. Double the PI points but not quite double the hp, the intake is a better deal and could leave some room in PI for a fuel upgrade or valves or whatever. Now it’s harder to calculate that stuff. Oh well. Not a huge deal. With the new modification system, you won’t be modifying random cars for fun anyway because you’ll have to drive that car for an entire championship before you unlock body kits. Not even lying. I have an EVO 6 that I used for the C class championship, used in 4 races, is now a level 11. Rear wings are unlocked at level 12, front/rear bumpers and side skirts are unlocked at level 15. Who’s going to race an Eclipse for 60-90 minutes just to unlock the ability to recreate Brian Earl Spilner’s clapped out Kawasaki green “NOSSSSSSSSS” death trap? If the blitz body kit is even available, I don’t know since you can’t PREVIEW modifications that aren’t unlocked! Why!?!?!?!?!

What about painting/customization, has that EXPANDED in anyway over previous games? NO. It’s the same 3 paint categories. You know; factory, normal colors (10 shades of each about 24 standard colors), and special which uses the same metal flake, carbon fiber, wood, camo, brass, copper, gold options from the previous games. Have they expanded the special colors types? No. Have they added the ability to select factory colors from the manufacturer that might not been available on the exact model/year car you’re painting? No. Gran Turismo did this. You can select from a bunch of Ferrari or Toyota colors that were used to make the factory color options for each car in the game. You know the paint code for the Mk 4 Supra Deep Jewel Pearl Green. It’s an option for the Supra in the game. Let me paint my MR2 that color. Let me paint my Audi R8 in BMW’s ugly Phoenix Yellow. Let me paint my R32 GTR in Midnight Purple 3 or Bayside Blue from the R34 GTR. The code in is the game because it’s a factory color option for the R34. Again, this paint system hasn’t evolved since its creation a decade ago. What did you do during the 6 year hiatus?! How about interior color options? Even factory ones. If you have the cockpit view, why not be be able to select different interior colors. Again, this would be iterating on previous features. Look we did all these interior models for 700 cars in 2016 for FM7, we don’t have to do anything for interiors for the cars that are carrying over to the new game, why don’t we work on EXPANDING what we’ve already done. This could be a feature that isn’t in any of our previous 12 Forza games. Nah, just copy paste the models from FM7, except let’s get rid of the shifting animations. That’ll make it different and new.

Ok, so what about something small and stupid like “spaces”. Somewhere fun to view your car, snap some photos, something outside just racing. There’s no garage or “spaces”. There’s just the standard background for walking around your car and opening the doors/hood/etc. you can also set cars to your “car bay” but I can’t really figure out what that is or what’s the point. Only some cars can you open hoods/trunks/etc. In the case of the MR2, you can open the doors and remove the T-tops (yay, fun), but you can’t open the frunk and look at the spare tire, you can’t open the engine lid behind the cabin to look at the motor, and can’t open the trunk at the back. See what I mean about limited and not “filling in”. Yes, you weren’t able to open those things in previous games either, but again, you have already done the models/physics for these cars that were in previous games, so for this latest iteration, why didn’t you spend time expanding what you can do with these models instead of doing nothing. This is the exact same Forza Vista experience thing for these cars as the last game 6 YEARS AGO! Why should someone spend $70-$100 for this game when they could do the same in FM7. So unless you really like a car that came out in 2018 to today that hasn’t been added to FM7 via DLC, I can’t think of why you’d buy this over FM7.

Why are all modern games released buggy as hell?! Even this racing game is guilty of being released before it should have been, even after 6 years of development. My game crashed multiple times, got stuck in loading screens forcing me to quit and lose progress, having to recomplete a practice session and race that I just finished, and the lighting effects go seizure warning levels of wonky at sunset/dusk. The road textures don’t k ow what to do as the time of day advances from sunny to dark and just flash light/dark at extremely fast rates. Thankfully the transition takes maybe a lap or two, but my god why is this a thing. Also, I’ve noticed headlights not shining out even though they are on, making it hard to see the road unless you have the blue-glowing ribbons marking the track boundaries feature ON, and did anyone from the dev team look at the in-car animations? All cars are now 100% automatic, apparently. No shifting gear animations whatsoever, not even for cars with flappy paddle gear boxes. A 1995 MR2 GT only came in manual, yet the driver doesn’t shift gears. The old games showed this animation. Why not in this “latest and greatest” iteration? Did you lose the in-car animation files during that 6-year hiatus?

Things that I just don’t get why they aren’t in this game:

Why isn’t there options for music while driving? Maybe it’s just that I’ve played 2 Forza Horizon games since the last Forza Motorsport came out, but my god it’s boring driving for hours with no music playing. You don’t have to get pop hits like FH, but just something please.

Why are there no stats in this game? How many podiums have I gotten? How many races have I raced? How many perfect turns or perfect passes have I gotten (oh wait, those aren’t in this game)? How many hours have I played? How many times have I raced at Laguna Seca? There’s no stat page in this game.

Why is there no championships for actual race cars? MOTORSPORT is one of the only 2 words in the title. All championships are for street cars or pretty much S class or less. It’s like the opposite of where gran turismo has gone with the majority of their car offering is full of race cars instead of street cars.

Why are there no longer duration races like endurance races? What is the point of being able to set gas tank levels, selecting tires, and pit stops if all races are 5 laps or less (8 laps for tiny tracks) and don’t require anything more than 1 set of tires and 40% fuel level.

The offering in career mode feels rushed and not thought out. Only 21 championships (including the tutorial championship to explain championships) and just the utter lack of unlockables, rewards, or any reason to continue is surprising to me. Each championship should award a special car or something. Hell, I’d even take the loot box style from FH. At least that gave me a reason to grind wheel spins and super wheel spins. I collected every car in FH5 at release. EVERY CAR. It was like 572 or something. I have no reason to bother collecting anything in this game. How many cars do I have? I don’t know, there isn’t a stats page and it doesn’t say it in your garage. Probably like 20. The 12ish cars you get for VIP/Launch day or whatever, plus the 5 cars I unlocked, plus the 3 cars I had to buy for some of the championships that required something specific, and the 1995 MR2 GT I bought because I have a 1993 MR2 turbo in real life and wanted to replicate it in the game. Which I can’t even do because the WORK Equip 05 wheels aren’t even in this game (out of the 20 or so Work wheels that are in this game).

Speaking of wanting to replicate your real cars in this game, I’ve owned a lot of fun cars and almost all of them used to be in Forza games but only 3 are in Forza Motorsport 2023. Here’s my list: 2006 Lotus Elise, 1993 MR2 Turbo, 2005 Sentra SE-R Spec V, 2005 Infinity G35 Coupe 6MT, 2007 Mini Cooper S, 2003 350Z, mk6 Golf GTI, 1968 Triumph GT6. Forza and gran turismo is what introduced me to cars and Motorsport and modifications. They’re the reason I dreamed of owning an Elise. Now my Elise isn’t even in the latest game. The car list should be expanding for these games, but it seems to have peaked 6 years ago with FM7 and is now trending the opposite direction. Less variety within manufacturers, less expansion of generations/iterations/versions of models with long running history, less expansion of body kits/visual upgrades/customization.

But they did make the tire physics 48x better than FM7, so I give it a 10 out of 10. Game of the Year.

PS: I really hope someone does a deep dive comparison of FM7 and FM 2023 in their release forms. From tracks and cars to the physics and breadth of content. I’d really enjoy a video breaking this all down. I just really don’t understand what the 6 year hiatus was for. They should have just made FM7 something that can last a decade (or try to, like Destiny) and just keep stuffing FM7 with new content, new cars, new tracks, etc. because after only 3 and a half days with the new Forza Motorsport, I’m already done with with and won’t be turning it back on ever. I won’t need to link it to Forza.net so I can get my monthly credits, I won’t be checking in on it to see what the new season brings like I did for the Forza Horizon games. Every time I come home from a day at the track at Road America watching historic races or being at Sebring for the 12-hour race, I’ll just turn on my old faithful Forza Motorsport 7 and spend the night tooling around in my Lotus Elise. I’ll literally have no reason to ever return to FM 2023. After 3-1/2 days, Driver Level 108, $2,857,850 credits, and roughly 20 cars, is as far as I’ll ever get.

Forza Motorsport 2023 has officially become consumable “content” on a subscription service like the latest Star Wars/Marvel show. A husk of the old franchise it used to be, providing only a few hours of entertainment before everyone moves on to the next new release on Game Pass. Having sunk hundreds of hours in all of the previous 12 games in the Forza lineup, it truly is a sad day.

147 Likes

Absolutely fantastic post and very good analysis of the problems with this game. This is the new formula though. Recycle from the old game, make no real changes, and hold a bunch of stuff back to drip-feed in later with the live service model to artificially extend the life of their game. No progression, no endgame content, and tons of stuff held back from launch. Oh, and don’t forget the bugs! A staple of any new Forza release.

It’s not even like there’s any new features to make up for the content missing at launch. This game seems to have a complete lack of innovation, in the same way FH5 does. It’s FM7, minus all of the stuff that makes FM7 good, with some fancy new graphics. 6 years of development and we get this? I’m sorry, what the hell? It’s a joke!

Not worth a purchase from me. I’ve seen enough. Complete lack of innovation combined with mountains of content held back to be drip-fed later is just a no from me. And it looks like a huge bugfest right now. This franchise is going backwards so fast, that you could confuse it for the Aston Martin AMR23 F1 car.

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I really hate to choose from Ford Focus, Volkswagen Polo or something similar. I have driven these things enough in my real life.

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Absolutely Agree with OP.

I have limited time on hand to play Forza Motorsport, so i’ll probably have enough on the 21 championships on offer right now. I’ve never finished a Forza Motorsport Career since FM1, so i won’t be bothered with the feeling of not completing it.

But after my 2nd play-session on FM8 yesterday, i feel a bit dissatisfied. Not as bad as the OP, but i get his drift.

When FM1 was announed, i kept talking to my parents and brother about this awesome game with unlimited possibilities regards to tuning, painting, racing etc. Everything a 14 year old car enthousiast boy dreams of.

After FM1, there was a lot of tweaking in the later installments of Forza Motorsport. 100 layer paintjobs became 1000, more wheels, more cars, more tracks, more mods. (i remember Taillights and exhausts being customizable) and select engine swaps being the norm.

And with every installment that was announced, they retained one thing, and that was my Excitement for the release. I couldn’t wait for FM2 to be released. I called in sick on school when FM4 released, so i could play all day.

I was the guy that defended Forza Motorsport as a franchise whenever the Grand Turismo / Forza or Xbox / Playstation debate came up.

The thriving forum-community of “tuning shops” back in the day on FM1 and FM2, the terrible FM1 auction-house that had you enter a lobby to sell cars to someone. The lack of the color white on wheels. I remember a lot of details that made that game for me, and also kept me up with all the improvements the Dev’s at Turn10 made in the franchise.

Who remembers the terrible Road America DLC for FM4? (nobody bought it, so whenever it came up in lobby rotation everybody left), the black VW Jetta silhouette for un-downloaded DLC cars?

All things that have been fixed by the Dev’s. How?

  • Road America became a free dlc for FM5
  • Every DLC-pack came with 1 free car that also downloaded the models of the other DLC cars, so you could now see the other persons DLC car, instead of a black jetta.

Forza Motorsport had some real cool features and changes that made you look forward to it’s release. A improvement over the previous installment.

The introduction of Drift suspension.
The epic locations like Fuji, Amalfi coast, and the original Test Track locations in FM1 and Fm2,
The Autocross feature
Drift lobbies
Storefronts
The Auction House like we know it from Horizon 5
The addition of Porsche to FM2 (was a huge deal back then)
Famous Tuner cars like the Top Secret S15, AB Flug Supra or Border MR2.
Or even a new cover-car with livery that you could accuire in the game. (The FM2 350z still gives me chills)

And then you get this game.
I’m not the first to say it. I like the driving/racing/tuning aspect of it.
It’s a lot better then FM7, so a big applause there.

But when it comes to the features that satisfy my car-nerdness, it’s not all that good.

  • No new paintshapes
  • they’ve removed wheels
  • No new tuningparts (beside a towhook, WOW)
  • No new spoiler options
  • No interior options/mods
  • No exhaust mods
  • No Wheelspacers
  • No paintable windows
  • Still the same missalignment issue when duplication a paintjob to the other side of the car. Just like FM6, FM7, Horizon 4 and 5 where it will be placed lower then decals on the original side.

Really? Just like OP asked, What did they do in those 6 years?

I was properly excited for FM8. I didn’t catch the original information about the game, so i learned about it 3 months ago. And to learn that THE game i played in my youth (i’m 31 now) is only 3 months away, was a proper F#$@ YEAH! moment.

If you need any kind of inspiration for the next installment of your system-selling franchise, with a community that has been supportive till your last release, you’d think they would ask right? It’s not like there weren’t any suggestions made on the forums…

And big props to them for sticking with the upgrading system. I get the thing they’re aiming for and it works for me. But it has to be finetuned to work, as suggested by loads of people they’ve could have gone for manufacturer levels instead of car levels, or even Car model levels, so i wouldn’t have to upgrade 2 of the same cars, because i’d like a E30 M3 for Drifting and Grip Racing.

As we speak the AI is driving my E92 M3 on a rivals event, while i’m at work to level it to level 50. Because it’s the car i own in real life and i want to lower the car in game, to match my own car, but you can’t do that!

To end on a high:

  • I like the new pricing of cars
  • i like the lack of SUV’s
  • i like the lack of silly hotwheel or non real cars
  • i like the more motorsport oriented phycics
  • I like the multiplayer racing and ranking system
  • i like the Touring Cars
  • i like that Forza Motorsport is trying to difference itself from it’s Horizon counterpart
  • i like the middleground between Full Hardcore racer and Horizon
  • i like the concept of sticking with a car, instead of buying all the cars and swapping a V12 into it.
  • i like the tuning additions
  • i like the tire/fuel additions
  • i like the qualification/practise sessions in SP and Multiplayer
  • i like the rivals
  • and i really like the fact that after all these years, i still get to play a game that isn’t filled to the brim with microtransactions and hasn’t had content locked away after a paywall.

To bad that all the improvents and innovations, came at the cost on the car and upgrade side of things.

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Great post and I agreee entirely with you, I really didn’t want to be critical of this game but like you I’m just flat out disappointed with it!

My main disappointment with it are not the upgrade system, as dumb as that it is, I feel that as the weeks pass it will either get tweaked or become a mute point as people will have levelled up the cars they neeed. No my main disappointmen(s) woth it are the ridiculous low level content and also the changes made to driving. By far the quickest way to drive (any car) is to use manual without clutch and ABS on. All you have to do is fully depress the brake and the abs does it all without any performance hit. Also while the driving does feel good, the grip levels seem very high. Wet track, RWD again just gun throttle and hardly ever breaks traction, it’s far less like to oversteer as well. Lift off oversteer has massively improved now though so that’s a good thing. The issues are obviously baked in to the game so unlike content can’t be fixed.

The game for me is completely destroyed by the AI. It’s never been great don’t get me wrong but this is just insane. Brakechecking on straights, driving in to each other and player, they are literally just rolling obstacles apart from the top 3 no matter the difficulty and even then once you passed them they totally forget how to drive. So if it’s racing you want MP is your only option. They just flat out lied about the AI!

To end on a positive though, the physics do feels great (if a lot easier) it looks and sounds great (XsX) but man what a massive let down.

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Excellent post, probably the best summary of the state of Forza Motorsport.

I think the most disheartening thing about the new release is that the developers just lied. It’s not a new game and it’s plain to see. There are some parts of it that are clearly made “from the ground up” (the multiplayer, the full 24 hour cycles on every track and the weather system, raytracing support, so basically the dynamic lighting), and there are some parts that are not new, but upgraded (the physics are clearly better, yet very familiar). The rest is basically the same. The AI, most of the car models, the photo mode, the livery editor options, etc.

I think some of the content is deliberately held back, but a lot is missing simply because they didn’t have time. I’m pretty sure the pandemic stalled development for 1-2 years, it was simply impossible to travel and scan new cars and tracks. Also, FM7 was supported with content and updates for more than two years, and I’m also pretty sure that Turn 10 haven’t really started production of the new game until they ceased support for 7. So we’re left with approximately four years of development time available, with almost half of it stalled by the pandemic.

Given the utter lack of single-player content, the extremely poor “career mode”, the lack of tracks and gameplay features, the lack of innovation in so many parts of the game (features probably just imported from FM7 as a last resort due to time) and the incredible amount of bugs and instability problems, I think this game would’ve needed a full year of delay, and should’ve been released in a feature-complete state in Fall 2024. Being a “platform” or a “service” is just marketing language for releasing an unfinished, broken product, which Forza Motorsport is.

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Well, thanks for this in depth detailed review. I now know an xbox series x/s is off the list of things I want. As is this version of Forza 7.1. If I want to play forza Motorsport I’ll just play FM7. And when I’m ready to move on it looks like the PS5 will be my future console.

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I don’t believe it was actually 6 years in development. I’m disappointed with its current state: numerous bugs, inconsistent graphics, lack of content etc., BUT it’s clear it’s better than FM7 even now and has potential to be much, much better. FM7 was so ‘meh’, expect looking good at some environments. The most important thing, which for me is ‘how it feels to drive a car’ is significantly improved.

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It is not just Forza. These days all games seem to be going backwards in their sequels. Instead of improving previous game, they build a new one that is somehow worse than a game that was improved over the years, as if it never existed.

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Nicely written summary. This game would need a complete redesign.

I would prefer a competitive online with real physics to an arcade game with a career mode. I recommend that you try Forza Hirizon, it could be a game more suited to you.

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The problem is those who do want to just have fun trying wacky builds cannot do so unless they spend hours upon hours driving a car they don’t like just to be allowed to modify how they intended from the start.

Those who want to slowly upgrade a car have always been free to do so.

This new system is overly restrictive and prescriptive in how we are allowed to make changes. They need to let players make their own choices.

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For every step forward, Turn10 turns around and takes 10 steps back. I have no idea what they were doing in these six years, but my best guess is total development hell and they completely restarted the project about 2-3 years ago or only started to make meaningful progress around that time. Its a shame really, i want Forza to be great again.

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Great response! Your’s is more concise than my write up for sure. Mine was a bit of a rant on my cellphone. Sounds like you’ve been there from the beginning too. This release feels more like the type of release you’d get when the publisher requires an annual release like COD. Yes, the driving feel is great (like it always has), but the amount of content in the game doesn’t feel like an improvement or justify a 6-year hiatus.

Remember when FM6 had all the TopGear content in it? The test track, the challenges, the presenters doing lines just for the game? This game has nothing like that. The only thing we get is a 2 line introduction to the track, and it’s usually “this track just got repaved, so grip won’t be an issue here”. Why not give some little known trivia bit about the history of the track. And it seems like there’s only about 3 different lines for each track. Again, lack luster. Just have a lady record 3 lines for 20 locations. 60 voice over lines, that’s about a day of work for the voice actor.

No voice lines when viewing cars in your “garage” talking about the car. I feel like that was a big innovation when they started the Forza Vista thing in FM4 or 5? The narrator kinda went over the car, engine, and some facts about it. Again, this game is just stripped of all that extra content that made Forza the best. Now it just feels like “here’s your 20 tracks, 500 cars (400 are carryovers from last release), and 21 championships. Go make your own fun”.

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Thanks! It was a bit of a rant I was typing into my cellphone. Hard to organize my points concisely in the 3”x3” text window.

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They bragged and bragged and bragged about building this game from the ground up and so much of it is half assed and copy and pasted. I mean Spa isn’t updated at all and they completed updates a year or so ago and have been working on renovations for over 2 years but the track in game is over 5 years old. So many cars have poor quality models and texture work, driving at night in the cockpit is a joke as the roof, rear and sides of your car are clearly made of glass since light passes right through.

I could go on forever but the only area this game truly shines is the intro, once you start getting into the game its lack of polish really shows and this is a trend with Microsoft’s 1st party releases lately which is just disappointing. I’m actually considering buying a PS5 just for GT now.

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My father is a hardcore PlayStation man and since he played my fh3,4 7 motor sport he loves it. After all these years on PlayStation now he wishes he was here instead. Loves the customization of the cars paint and mods, wide tires ect.

Too bad those things, arguably what turns most people from GT to FM (at least in the past), is now locked behind a 3-4 hour grind per car.

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Yea idk who thought of that but it was a waste of space… could have had fixed so many things. That roll control thing that’s what the suspension does. Why they added something that the suspension settings should already do.

Coulda put a custom exhaust system in the game see duals on the cars or where ever people want it. With different and better exhaust sounds. Heck gta has it… shameful

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I have FM7 still installed because I love it.
Good thing I didn’t erase it when buying this one…

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