Am i the only person in the world that thinks this system actually has potential?
So you want to have a maxed out car on your first MP race? What game do you start with max wapons and gear, or skills, or the best team or player or whatever?
I think this system is starting from a very good basis. Could 100% be improved.
How i would’ve done it? Ingame money system. Well done. Fully realistic.
As in, cars cost a lot. Parts may cost a lot if they’re top tier, if you smash your car and parts in a race, you have to pay full price for it, or have it refurbed at a cost of performance, or you just put back the stock one if you still have it around. Affinity could be used for getting part discounts or a fixed number of free parts (like sponsor). If you don’t perform with the car, you lose affinity and the sponsor. You smash other ppl’s car and it was your fault? You pay for it. No more money? Back to SP or sell some cars…
Wanna play MP? You pay for an entry fee for each race (there would be good prize money but you’d be breakeven if you finished 5th from last all the way to losing the entry money fully if last).
This, of course would be a bit taxing for new or unexperienced players but eventually, the game itself would come out as the benificiary.
If they made a full career mode with the things above but in a MP context, where everyone is basically playing their own career and they’d have to drive X races of this type, using X car(s), with X drivetrain, X perf level, etc and get a min. grid place in each race to progress, that would be a gamemode i’d play. Even casually!
For the casual gamer that sometimes just wants to play and that’s it, you could have fixed performance level races where everyone is at the same level, weekly races, theme races, blabla. Same boring old stuff, tbh.
But please don’t make MP a tasteless clash of ppl with the same exact cars, using the same exact upgrades.