I did some testing with this car to see whats up as well. I used road atlanta because i think thats the best test track as it has all the variables, 5 laps each with 100% fuel.
Based on feel, the default setup with default tires actually felt the best to me. Then i added arbs, faster by .5 seconds, better initial turn in, but introduced more understeer.
Then i added race tires no arb, about a second faster than default tire setup without arbs, so .5 faster than default tire w/arbs. Added even more understeer.
Next was race tires with arbs, .5 seconds faster than without. Had same difference in traits as default tires with arbs.
Last i flipped the arb setting numbers. So now it was stiffer in the rear than in the front. It went .350 faster than the default arb setting. It was more to my liking, but overall the balance was off and the car felt like it was fighting itself.
This makes some sense as most of the other default settings are geared toward understeer and by switching the arbs to be more oversteer, the cars parts arent playing nicely.
So i made one more change which was setting toe to 0 for both front and rear. The car felt more balanced, but suprisingly the lap time didnt improve, it was basically the same.
As far as how all this correlates to real life, i have no idea. Ive never driven the car irl to know if these tendencies, which id say are pretty neutral but overall more prone to understeer, are accurate.
But my opinion kind of lines up with a motor trend video on youtube where they lapped this car on laguna seca. They said it was stable, balanced but had “significant understeer”. Based off this video and my experience in game, the car is represented pretty accurately.
In this particular situation id say the car represents reality pretty well and while stiffening may make it feel or perform better or worse, if you want a more authentic to reality experience, maybe dont install the arbs or just set them to the middle of the slider as to not change the balance.