Why are so many stock cars tuned terribly?

Hey all,

As I have said in other threads, I’m still pretty new, but learning fast. I’m actually getting quite good in some areas (top 1% on several tracks), but just so-so in others. I have racked up a ton of CR lately and have been experimenting with a lot of new cars. The thing I don’t get is why are so many cars virtually undrivable when you buy them? You get a tune, hopefully a good one, and it changes everything. I don’t know, that just baffles me. One really bad one for me was the Jag XKR. Stock, it was horrendous. I got a tune for it, and it was a thousand times better.

I understand that tuning is a huge part of the game. In many ways, its what separates the best drivers from the average ones. However, if you dump half a million credits on a car, shouldn’t it at least be drivable from the start? I don’t mean capable of running a top 100 time, but at least somewhat stable would be nice. Some cars are pretty good stock, others are garbage. I just don’t understand the reasoning behind it. Anyone care to enlighten me?

Cars aren’t exactly at their most stable when driven at the edge. Even a half million dollar car. Sure it can go in excess of 250mph. But putting all 700bhp down doesn’t always meet with the bests results. It’s why even a $500,000 super car has a “civilized” mode for driving around town.

That being said, I wouldn’t be at all surprised if some of the reason cars handle differently than their real life counter parts is due to the simulation nature of Forza. It’s like when in real life you have a car that on paper can go 0-60 in 3.1 seconds get destroyed by another car that on paper does 0-60 in 3.7 seconds. It’s not about what a can should be able to do, but what it can do. With simulation it’s often about what a car should be able to do. And no matter how advanced FM5 has gotten in the physics department there’s no way for Turn 10 to account for everything.

So you tend to have some basic rules. Like all-wheel drive cars have a higher launch than anything else. It doesn’t always account for the fact that some manufacturers have set up their RWD super car that (especially when using launch control) might launch faster than any AWD car with roughly he same HP and Torque, or perhaps more.

And some of it too could be that no matter exact Turn 10 may make the physics, you’re not in the car itself. You don’t feel the weight shift, or the change in traction under you. Sitting in front of a screen (or 3) even with a wheel and pedals you can’t feel connected and “one” with the car where stuff feels instinctual to a person used to driving those cars reacting to even the most subtle of changes.

I agree with everything you said here, but I also find some stock tuned cars to handle horribly. I don’t remember having this problem with Forza 4 or horizon. Simulation or not, it is still a game with game code that was written this way and I feel for some reason this game was manufactured that way. So to kind of force the player in to the tune shop to either download a tune or have the player, novice or not, to take a shot at tuning. For me the fine tuning of a car is very intimidating for me, I stare at the screen and wonder what “camber” means for one example. For Forza 5 I have been relying on tunes made by the community, lets just say 3/4 of all my cars have been tuned by Worm. And Thank you Worm!

Can’t help but think about the time Top Gear had the keoniggsegg before the swede’s added the “top gear” wing. The stig ended up eating a tyre wall. Although they did remove traction control and sent the stig out on a lap.

Still tho, a little fettling from standard and the car became a more controlled beast. It put down a far better time than the original varient. Also look at rally and race cars, if those drivers were using factory spec cars then the cars could end up costing them their lives.

I think the same thing appies to forza. While factory cars can be great, giving them some fine tuning and upgrades will always make them greater.

Generally cars aren’t made to be pushed to the mechanical limit… because the driver doesn’t dare take it to the mechanical limit. In a world where driving fast and crashing results in basically nothing we push the cars to their true limit and they just aren’t built for that.

You paid £50 or whatever the rate is where ever you are,this ain’t no F1 £million SIM and also check the speedo on corners you are taking.No G force and no fear/ consequences.I’ll bet most people here have never taken a stock build car to the limit.Me neither.

All mass market cars are set up for open road use (ie. not on a circuit). As such they have to allow for comfort, reliability and safety. These factors all compromise performance. A hanful of laps on a circuit will see most cars brakes boil and tyres give up the ghost. In FM its incredibly easy to mash the throttle down. If you do that in a real car they will behave in largely the same way as they do stock in the game. Its not the car thats the problem. Look for advice on your controller set up as well as car tunes. For a lot of people customizing the throttle and brake responses make a big difference. You can find them in ‘my profile’ iirc.

I was wondering how many posts I would have to read before someone got the correct answer.

The more concise answer:
Most cars are configured for comfortable daily commuting, not racing.

It was 1. I mentioned it in my first paragraph. :wink:

Hmm I just assumed it was because of how horribly most of the diffs are in stock form

Race tires and aero make cars handle better? interesting, nothing like real life.