Having been steadily chugging through the game for a week now, I have accrued a pretty extensive garage. One thing I have noticed with a lot of the high performance street cars is that they are unnaturally twitchy at all times. I have had to turn down the difficulty because I am forced to drive at 4/10ths just to barely skid my way around the track and only win by a small margin. I have tried tuning and I have tried various upgrade combinations and nothing seems to cure the problem. The entire roster of Track Cars, the Hypercars, and even a couple of the race cars are all nearly undriveable. How did these real world track monsters turn into complete pigs? Tips would be nice!
set the front toe to minus 1-3 and the rear to plus 1-3. if that dosn’t get you around the track add more aero to the end of the car that is sliding. if you are loading a tune make sure it says grip. some tunes are drag and drift tunes. and go for weight reduction better tires.
Cars do generally of round like that. It’s because of the world class drivers that they don’t spin and get as tail happy in real life. You just have to learn how to control it. Start to glide it like a kite of sort.
I realize that fact lol. I went to Skip Barber a few years ago so I kinda have a feel for controlling a car in real life. This game is just throwing me for a loop I guess. I am so used to the physics in Forza 4 where you can just chuck anything round a corner and it will stick.
Having played Assetto Corsa for the past week Forza 5 cars defo seem to lack grip in comparison, Alot of talk on various forums describe Forza as driving on ice which i’ve never really understood until now, While driving on ice is an exaggeration i see now why some people have issue with the lack of grip that seems to be in the game.
My advice would be to use Worm tunes, Cars are slower but alot more stable than alot of tunes out there.
Its definitely delicate. I’ve found, particularly using Sim Steering, that throttle/gearing can be as important as stick position, when it comes to recovering.
Don’t let your booger hook mash down the bang switch.
Unexpected and brilliant. Well done. Ha ha ha
I can’t offer anything other than practice it gets a lot easier soon enough.
Using sim steering? Dead zones for steering set to 0-100?
use normal steering (not sim steering), and turn on TCS.
you will feel a big diference.
I second nearly everything that’s already been said. In my experience rear donwforce, and forward toe make the most drastic difference. Toe in .2 or .3 degrees, and have rear downforce at about twice that of front downforce. Especially on the track toys.
Have you tried going down a few classes. Run class D or C cars with front engines and rear wheel drive. And work up to B and A. Slow down earlier for turns and don’t mash on the accelerator on exit.
Thanks for the tips everyone. Been playing with the toe and such. Much better results. Still a bit twitchy but that’s just due to the nature of the cars I am driving I suppose. Thanks everyone!
try running you front tire psi about a pound lower than the rear and see if that helps.
I’ve been competing in professional motorsport for a long time, and I’ve also spent a lot of time as a performance driving instructor. This has given me the opportunity to drive a lot of sports cars I otherwise could care less for, like the 458, the new 911, the Audi R8 etc. Essentially, they are rented cars we take folks around the track in and give them tips and advice. A lot of times, people…well, very fortunate people, will bring in their own cars. That being said, having spent descent time on the virtual track of FM5, I kind of have to admit that the cars behave very similar to their real life counterparts.
That twitchy-ness you speak of, it’s there. The Ferrari 458, for example, is a COMPLETELY different beast in race mode with TCS off than in normal driving mode. Honestly, it felt like a different car. FM5 replicates this exactly and completely nails the way the car transfers weight. I was going sideways throughout a small UK circuit when I drove it IRL, and same applied to FM5. You have to remember that driving conditions play a huge role in the behavior of a car. You have to consider the tarmac, vehicle setup, weather, and essentially driving inputs. All of these things become even more important if you consider T10’s efforts of laser tracking each circuit. I have witnessed many drivers crashing their cars around circuits, mainly because they think that driving them on the road is the same as driving them on a track. Just because you have a fast car doesn’t make you a fast driver. This is why cars like hot hatches are so popular, because you can throw them around curvy, open roads the same way you would at a track and get that fast-lane sensation. Do that in a proper sports car and you can get yourself, and others, killed. Sports cars have a very thin threshold of what is actually possible. Most of them are purposely made this way, to ensure that you’re always driving on “the edge.” Then there are cars that take a completely different approach, like the MP4-12C or the Nissan GTR R35. You really have to analyze your own driving habits and style to ensure you have a car that matches you. Sort of like picking out a dog at the pound. With enough practice and a bucket full of patience (maybe more) I’m sure you’ll get the hang of things. If you have any questions, the lads here at the forums are (mostly) helpful, or you can message me directly.
Cheers!
thats something ive always wondered about, exactly how close is FM5 to real life in terms of how each car feels. ive never driven a 458 in real life, so i have no point of reference, but hearing someone that has say its fairly close, is awsome to know, makes me love FM5 that much more lol.
It’s an awesome achievement on T10’s part. I can understand if many people criticize FM5 for its lack of content or if they missed a thing or two, but I strongly believe that those people simply fail to comprehend what a beautiful, technological piece of art FM5 actually is. The XBox One’s Hardware (As much as Microsoft speaks of the contrary) is junk compared to most average cost gaming PC’s these days, and yet FM5 manages to squeeze in simulation that easily can rival the driving realism of PC Sims, all at 60FPS! Don’t get me wrong, I still have many complaints about the physics, especially the aerodynamics and how parts of the car behave under load, but those issues are often given a blind eye due to how awesome the rest of the game handles. I’ve always been one to criticize Forza’s physics. I have never been a fan of it, mainly because it got so many vital aspects wrong. This time around, however, it looks like the extra power helped out. I had witnessed a Turn 10 booth at Laguna Seca a few years ago (Back when FM4 was released) and I approached them after I finished racing. I asked one of them (who was actually part of the physics department. I don’t remember his exact title) about the wrongs of Forza’s simulation. As an example, I used Laguna Seca’s elevation drop between Turn 1 and Turn 2, and how you can completely stomp on the brakes and turn in on almost every single car and not experience the rear going light, instead of the dreadful understeer that plagued many of the cars in FM4. After a few questions such as those, he confessed that the simulation wasn’t perfect, and that he sees the XBox 360 as the reason for it. He claimed their PC Simulation could handle the physics at their limit, whereas it had to be dumb down for the 360. That being said, I’m happy to see and experience his words come true, because FM5 absolutely nails it. Now that T10 is no longer limited by hardware, I hope to see more innovate and complex developments to come through in the game.
Also, to the OP, if you feel like the cars in the game are too twitchy, some of them are much easier to drive than their real life counterpart. The McLaren F1, for example, doesn’t suffer from horrible brakes when cold or the insane paper-thin sized gap of grip you have giving it power out of the turns. Overall the experience is great, but some specific cases on specific vehicles are bit different.
Trailing throttle is your FRIEND!! Keeps that rear end planted. Give 'er just a little gas as you enter the corner, increase to full as you straigten the stick.
i think it was road and track, if not car and driver, that tested fm5 against real life. the differences were minor. in one car you could be much faster than in real life because in real life the car has a rev limiter thats not in fm5 so they achieved a higher top speed in fm5.
but i bet they didn’t test crashing a million dollar car in real life. unlike forza you dont take back off good as new. if only real life had a reset button.