Whats up with the traction?

I just picked up the Xbox One 2 days ago and was testing Forza 4 vs Forza 5 traction in the Corvette ZR-1 and noticed Forza 5 has about 10-20% less grip than F4. It kinda sucks! Will Turn 10 ever put it back like it was or are we doomed to slide off the road at every turn?

In the nine months I’ve been continuously playing the game, I haven’t experienced a traction issue that wasn’t the result of overly aggressive driving and/or taking a corner too quickly.

My suggestion is to stop comparing and hone in on the Forza 5 physics system. It really is marvelous.

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I agree the physics in forza 4 felt more realistic than Forza 5, to me forza 5 is aimed more for the arcade market, but that said once you get used to it it’s not that bad.

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I personally really liked the FM4 physics and had the same problem. But what you realize is, once you get used to it, FM5 is much quicker.

Just remember, because FM4 lets you take that corner at 120 mph doesn’t mean it’s realistic. Perhaps, as is the case in FM5, you need to slow down a bit more and enter the corner at 80…

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Arcade market? LOL. Because they changed the physics. Have you tried tuning your car?

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No not because they have changed the physics and yes I’m quite a good in game tuner, and just for the record I like both forza 4 & 5’s physics.

Forza games are aimed at the arcade market simcade, they have to be inorder to survive, if you feel any forza game is a true sim cool it’s your opinion and I respect that.
In my honest opinion each forza that gets released is becoming more aimed at the casual arcade marked and is less " motorsport " than the previous, forza is more about cars in general now and little to do with motorsport, still a great game but a great car simcade game not sim motorsport game, just my opinion.

Shouldn’t the question be: Whats more realistic? According to T10, the next gen physics are more detailed and are running on a higher refresh rate, which will also result in a more sophisticated tire/suspension model. More grip doesn’t mean more realistic.

As long as you didn’t drive the same corvette with exactly the same specs, incl race tires in real life, you are in no position to assess whats right and whats wrong in this particular case.

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Honestly, I suspect that slightly less grip is more realistic. I have found that the cars seem to behave much more believably in FM5 over FM4. To prove the point, put the race suspension and stabilizer bars (without making any adjustments) on your C6 ZR1 in both games and see which one rolls over when you run over a brake marker at 120mph. I had been trying to figure out how the suspension created the needed additional kinetic energy to flip a car as easily as FM4 did.

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At the end of the day it’s a game, some will prefer the physics of 4 some 5, I remember when 4 came out most were raving about how great the physics were and how realistic they were now 5 is out the same people are sayying that game that is more realistic, real life doesn’t change only games do, the thing to remember is its a game, most of us will never drive a car in real life like we do in a game so will never know it’s pure speculation on the players part.

Forza 5 for me is more arcade the cars are too light and driftey imho forza 4 the cars had weight to them, which one is better is again down to the person playing.

If you truly want realistic the only way is take it to the track

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The handling, behaviour and physics of the cars are the best yet currently in the Forza franchise, in my humble opinion.

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The less grip you are experiencing is probably down to the tuning,for example on forza 4 i was running -0.8 camber on average,on forza 5 much higher camber is the standard and works well try around -2.5 to -3.5 camber,you should feel a drastic improvement in grip. I have played all the forza games,i think forza 5 has the best feel when you are used to it.

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I agree with liking Forza 4 better. The “weight” of the car doesn’t seem to be there in Forza 5.

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This has come up a lot, but almost always with “… it feels like …”

In this thread from a few weeks back - http://forums.forza.net/turn10_postst17898_Do-you-hate-the-Grip-Physics.aspx - we actually did some comparisons.

Probably worth a look.

personally I think both FM4 and FM5 are more difficult than driving in real life. …at least with the high end cars like the Ferrari 458. (I’ve never driven a race car in real life) My comparison comes from driving the real Ferrari 458 on a track with TC on and ABS. In the real car I could floor the car exiting on to the back stretch (oval) in 2nd without any sign of over-steer. Also I could put the brake pedal practically through the floor at the end of the straight to slow the car from 130mph without any hint of lockup. (I was braking in a straight line - in a straight line, it is not possible to lock the brakes)

In FM4 and FM5 - even with TC and ABS on you loose some rear traction from being too heavy on the gas exiting corners and you certainly get some wheel lock when braking too hard regharless if you are using ABS or not! I’m okay with this as it increases the challenge in controlling these powerful cars and requires you develop some skill to drive fast.

(Of course I’m only comparing a single car and applying my summary to all cars in Forza which is certainly not an exact science. I don’t doubt that the traction physics are much more accurate if I turned off TC and ABS on the real 458 - but I don’t think they let you do that where I drove the car…

With all that said - the best any of us can do is provide our opinion on the feel of these cars and what WE think feels realistic. If you ask turn 10, they can tell you their partnership with Calspan and years of research have provided the most realistic physic ever in a video game. You could argue that they have the science behind them to prove FM5 is the most realistic.

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Gt5 is the best sim race game no forza 4 is, not true PC racers are nope forza 5 is wrong again project car’s is the most realistic, you see where I’m going with this? All are sim racers but all have completely different physics engines so how can they all be realistic, answer is they can’t. Everyone’s perception of what is a real to life physics engine is going to be different, real life is real life not a game, every sim game can’t have realistic physics if there all different.

Neither forza 4 or 5 are more or less realistic than the other there just different, and to be honest forza isn’t a sim racer anyway it’s simcade, but that doesn’t make it bad personally I wouldn’t want it to be a full blown attempt at sim.

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I’m guessing you’re unintentionally being aggressive with the throttle. The first thing I noticed about FM5 is how sensitive the throttle is. When I first started playing I’d barely have the right trigger engaged and the throttle would be reading about 50%. Trying adjusting the advanced controller settings and see if that changes anything.

Also, note that on some controllers (no one knows why or how) you achieve full throttle at about 80% trigger pull.

Until they meaning T10 can accurately and completely mimic the physics of a car and the car’s computer the realism won’t be there. Maybe in another few years. The game along with the console would cost more than most can afford.