Why do stock tuning setups handle so poorly?

I just don’t understand how bad initial tunes are on cars.
It would be such a huge deterent from people new to the game.
Who wants to jump into a car to race and find it feels uncontrollable. I just tried the new bathhurst rivals and one of the commodores.

HORRIBLE. I absolutely cannot understand why the game programmers would give it that horrid of a base tune. At slow speed the car is prone to huge oversteer with direction changes. Add in trying to brake whilst doing a rapid direction change the car just looses it.
Don’t even mention grip at middling speed. She just slides…with the base aero at 50%.
It grips good at top speed.

I just cannot fathom the reasoning behind such poor handling cars. There have been a bunch of super cars that do not behave like a super car should.

I do not mean that the programmers put the best tunes on a car by any means. But do they even test them at all, on controller and with a wheel…with all assists off?

They probably do handle good if you turn on all the assists, but then that just hides how crappy the car really is. I understand tuning is a big part of the game. I tune all my cars, but it is so frustrating to have to tune every car so they at least feel fun to drive around a track and not a work out.

Side note - why are payouts so low on these stupid hub events. Wow I want to buy a car for 330 000 so I can make 10 000? If you are going to do this at least make a selection of say 5 differing cars, so odds are people will have one of the 5.

This game is still such a disappointment due to the lack of care by the team behind it.

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Defaults are probably middle of the sliders on everything.

That’s the easiest implementation when working on 500+ cars, each with various upgrade paths.

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Yeah, it’s pretty bad. They should get skilled tuners to make the cars easily drivable, then leave the fine tuning to the pros.

The AMR Pro and 919 Hybrid are both garbage stock. like 3-4 seconds off pace from a good tune.

The stock setups push people away from driving the cars, and that sucks because they can be so fun.

A lot of the top tunes are bad too, they’re just the first ones to put tunes up.

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Stock setups explained in 1 turn.

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Where’s the explanation?

The video demonstrates that the stock tune doesn’t have enough grip for the turn, but doesn’t clearly say why that’s the case or what parameters were changed in the setup to stabilise the car.

You don’t see how bouncy and unstable the suspension is? It’s way too soft.

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:heart:

Mount Panorama Bathurst is a wonderful and appropriate send off for FM in 2024. A legendary and treacherous track where carnage is frequent among pros, so imagine in Forza. No guidelines, no track tips, no set up tips, no trailer.

Long straights? Cambered corners? Tight sections? Quick direction changes? High speed? High commitment? High risk? Blind corners? This is no Hakone.

Let anybody in on 650+ horsepower low aero rear wheel drive beasts and see what happens.

I see it, but there is an assumption here that people watching this video know what they’re looking for.

If the intended audience is some random developer at Turn 10, who may not even be an expert in vehicle dynamics, the information may need to be spoonfed/explained in more granular detail.

The important thing they should note is that the car on the right works and the one on the left doesn’t.

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Lately, I’ve been spending more hours in other racing games. Games with better default tuning. Games that include decent tuning presets.

Coming back to FM highlights this situation so much.

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My favorite are when the stock gear tunings have the final 2-3 gears all set to like 600 kph.

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Idk what’s so hard about getting a catalog or getting dealer specs, for cars in the game. Sure it’s time consuming… hardly the work of 6 years

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I’ll take a soft suspension to a point over a stiff one any day. Just has more grip. In my experience

I’ve had 100% success with very soft springs and very stiff rebound/bump. Seems to stabilize the car the most.

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It wont matter because the physics in Forza are very far from reality.

Assetto Corsa is said to have the most identical physics to real life (by pro drivers), and the same cars handle significantly better in that game.

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It’s what I run, setup wise. Yea, after doing a few nascar races and learning about some tweaks to get the mph these other guys are getting, the car settings and physics are definitely off. When compared to reality.

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Can start with the tire pressures being completely backwards. I’m sure there’s more, but we don’t exactly have introspection into what the other suspension settings are. Unless you’re talking about the default adjustable stuff then yeah, that’s also mostly backwards too.

Yeah it’s pretty bad. Shockingly bad especially for the tire pressures.

Solution: start with the tire pressures and then everything else if you have parts on it.

I’d like to know how they figure maxed out ride height in the front of a car is faster than lower in the front. Makes you wonder if other games in the past 20-30 years was like this… :thinking:

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I don’t know which cars TC has in kind but much of the car list is road cars designed for regular Joes to drive on regular roads. This means they’re setup for daily driving, not for Ayrton Senna to hop in and set new lap records.