Remove the auction house entirely and solve a whole lot of problems with one fell swoop.
Experience shows that the high-end market will coalesce around one or two particular models with their prices being driven through the roof. Newer players selling their copies of these cars will be bound to a much lower cap and their cars will be bought out instantly so that the high-end of the market can slap another atrocious Monster livery on it and put it right back up for top dollar. Which models those will be remains to be seen but it’s likely they’ll be FE cars or cars that are fairly expensive in their own right in the autoshow. For those curious, yes, these cars are precisely the means by which gold-selling takes place but the less said on that the better. If you have your eye on an FE car or an expensive autoshow purchase, the sooner you acquire it for what you can afford to spend the better as you could very well be boxed out entirely soon.
While the majority of posters in this thread are newer members, they do appear to have at least one other Forza title under their belts so they’re not entirely new but perhaps have just not had a lot of experience with the larger game economy and its machinations to date.
I want to be clear that I’m in no way advocating that players get nothing for the cars they wish to sell, I’m simply explaining one of the fundamental mechanics of this particular virtual economy and its need to slow the rate of inflation via money sinks. For reasons of their own, this particular sink is what the developer chose to employ along with the others I listed previously. Being a long-term series veteran, I’m used to the various ups and downs we’ve experienced with the game economies so they’re perhaps easier now to accept. With the rate at which this game in particular throws credits and rewards at you , I have absolutely no need or desire for more but I wouldn’t be averse to them though if they were available if they had instead chosen to make selling rewards for a small amount an option.
And whose stupid idea was it to continue that practice? The legendary painters and tuners were a cancer in FH3.
I’d prefer to just go back to the marketplaces where you could buy paints and tunes directly from the sellers, instead of this free idea they saddled us with since FM5 (which let’s be frank, has been on a huge decline in this console generation)
Specifically because of the changes made in FM5. They killed their own vibrant community.
That’s a dumb solution. The AH in FM2, FM3, and FM4 were just fine. It’s when they started this AIDS about free paints and tunes is where the problem came in. Revert that change to full marketplaces, and the problem is solved.
God how I miss the days of motorsport 4. By far the best to date. Bought the deluxe and everything. That game was so perfect. The top painters tuners etc were rewarded with unicorn cars and the storefront was a really innovative idea that allowed people to make money directly from the paint without having to purchase the car with it.
Can you explain this further? I’m on my 7th Forza game now, and I don’t see the need for the game to simulate an economy at all. The laws of supply and demand don’t apply because cars have an infinite supply at a fixed price. Why would anyone pay more for a car in the auction house than the fixed price from the autoshow? I’m aware that people can sell cars with unique paint jobs, but they are of no interest to me.
Personally, I can’t see any problem with the game simply providing the player with everything on day 1 - all cars in their garage, all upgrade parts for free, all clothes etc already owned. For me, this would greatly enhance the gameplay as I’d be able to focus on playing it in the way I want to rather than having to spend hour after hour playing it in uninteresting ways just to get what I need to be able to play it in an interesting way. The only game so far where I’ve got it to the stage of owning every car is FM7, but it took so long that the game was basically dead by the time I got to that stage, and I can see the same happening with FH4 as I simply don’t have the required 500+ hours available that I estimate the game needs as an initial investment. So I think I’ll have to look elsewhere for my driving game experience in the future, as I’ve spent far more time playing FH4 since release than I would like, but it seems 140 hours doesn’t get you very far, so it’s clearly aimed at people who have a lot more free time than I do. If you look at how readily people jumped on the Goliath glitch to earn more credits, I’d say it’s clear that many people don’t want the game to require such a massive investment of time before you can start playing it properly - if that aspect were appealing to them, they wouldn’t have exploited the glitch.
As great as this game is, the economy is a mess. Exploits are bad enough, but even without, the game is overly generous, making the auction house for most cars a waste.
For the record, I’d rather we had no economy and no credits at all. Lock some cars behind progression to encourage more and extended game play if necessary but let everyone use what they like and let’s concentrate on solving other problems.
I think it’s just to make people sell cars in the Auction House.
The problems begin when we’re awarded Forza Edition cars that can’t be auctioned off at a low price (which makes sense in itself) or become common enough that most players already have them. The only way to get rid of them is to discard them. But if you know in advance that a duplicate car won’t sell easily in the Auction House, previous games have allowed you to sell them when awarded in the wheelspins, or automatically giving you credits in place of the car if you’ve hit the garage limit.
To me that suggests it has more to do with making the Auction House more appealing, and not only to balance the online economy. Avid players will always have more credits than casual players.
This would make a lot of sense as well. Encouraging more people to participate in the auction house helps move credits between players instead of creating new credits out of thin air.
Get a list of cars you have duplicates of that basically don’t sell on the auction house, then get ahold of your friends, ask them if any of them need one, go ahead and post that car up and they can immediately go buy it instead of having to wait for it in a wheelspin.
Another solution the devs could throw in is that you have an auction house that’s just for your club with lower values, basically discounts for your buddies. We used to be able to upload cars to the club and share them with a shared garage, but I understand that’s been removed to drive people to get their own cars and use the auction house.
The money sink argument is a completely separate thing from what I’m posting here.
I’m complaining that we have a cluttered inventory and no way to sell. The effect this has is that wheel spins where I get awarded a car might as well just come up with a “Try again soon” rather than a car because I didn’t win anything on that spin. Just another bit of clutter in my inventory.
Money sink, yes, I agree it’s needed, but it needs to come in another form. Perhaps it should cost money every time we change the paint/livery on a car as an example. (Just an off the top of my head idea, no need to shoot this down as I haven’t put a lot of thought into it)
Besides, disallowing us from making money from something is not a money sink. Money sinks take money out of the economy. If they were to implement a sell feature, sure maybe they should think about adding in an equal money sink at the same time.
I think FH would be much more interesting if you didn’t get free cars every time you blink your eye. Make the cars more rare, then the auction house starts to have a purpose.
All of that is besides the point, we simply need a way to sell our junk.
It is actually quite interesting that it creates the opposite problem to legend painters/tuners having high prices, that we’re all unable to price our cars low enough to be competitive against the vast amount of cars in the auction house.
Not sure if it’s been brought up, but I swear there was a Forza game where duplicate cars could be exchanged for credits. Maybe I’m mistaken, but that’d be a nice feature to have back.