Why can't we sell cars?

I dont suppose anyone has found a way to sell cars but NOT through the auction house?

Not sure if i’m being stupid or there isnt the option…

Having loads of un used cars in my garage is pretty annoying but i don’t want to just remove them to the tune of nothing in return and the sale is never guaranteed through the auction house.

Only way you can get rid of cars is sell them at the auction house or remove the car from your garage which gives you nothing.

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Hi everyone,

I was wondering what was the most profitable thing to do when it comes to getting rid of cars in the game, do they get more cash in the Auction House or do you get more Cash from Scrapping them?

Im confused what is this scrapping I keep hearing about. removing cars from the garage doesnt give me any money

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I’d also like to know. No idea what muppet came up with and approved this idiotic idea of not letting us sell cars. Sure you can auction them, but generally you’re getting rid of it because you don’t want it… just like everyone else who has flooded the block with them.

Greetings,

After playing through only a couple seasons so far, I have quite a full inventory of vehicles, most of which I cannot get rid of other than to delete them.

There should be a system to sell vehicles back to the autoshow, or otherwise sell them without needing another player to buy them. We can buy cars from the autoshow, and receive them as prizes, but there is no way to offload them. I’m a minimalist, so I only want the cars I use in my garage, but I feel like I should get something out of the ones I’m getting rid of. I think we should be able to sell them for a small amount. Even if it’s only 5% of their value.

If we could offload vehicles, maybe the auction wouldn’t be as flooded as it is and some of these vehicles would gain a little value.

Wouldn’t it be awesome to incorporate selling your vehicles through a business? The game touches on business already, imagine if we had a dealership we could put our unwanted vehicles in and they would sell over time. (Even if for a fraction of their value) I would love that!

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The inability to sell cars directly is a money sink to slow the rate of inflation.

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You mean the inflation induced by all the cheating leaderboard top clans? :stuck_out_tongue:

It sure will help alot. For one moment it sounded almost like a serious answer.

I like Skridger’s idea. Most cars are unsellables in the AH, it would be nice to get half the car value with a quick-sell feature.

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Looks more like it is meant to ensure a decent number of cars in the auction house. I’d honestly rather get 0 CR whenever I get a duplicate car instead of having to go to the garage, finding the new car among 450 others and removing it.

It doesn’t even have a positive effect. It causes deflation, because the sheer amount of cars reduces their value. Even Forza Edition cars go for ridiculously cheap prices compared to FH3.

Most of the cars in the wheel spins are worthless in the auction house (along with those terrible clothes and emotes) so you guys disabled selling.

This game is a lot of grind, so its no surprise.

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Well, what I tend to do with the “Common” cars is check the Car Mastery and see it I can get Credits or Wheelspins. If so, I spend some Skill Points and hope for a Wheelspin payout of 10,000 credits. If I get that, I’ll just remove the car afterwards with the idea that I got some money out of the car.

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This guy… This guy right here… He’s thinking pretty smooth!

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I’m blushing…

Cheaters will get their comeuppance in due course.

Games such as this with an in-game economy require money sinks to either take game currency out of the system or prevent additional currency entering it. If players sold their cars to the game, the game would be creating new credits that then add to the overall pool of currency instead of merely moving currency from one player to another as happens when a car is sold via auction.

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No it isn’t.

I have a Cobra sitting in my garage that cost me nothing. That’s pretty much the opposite of a money sink.

I can’t sell it. That’s also now not a money sink.

I can BUY from the game - now THAT is a money sink, because I’m…y’know sinking money into the game.

You seem to have read this phrase somewhere and thought it applied to every currency transaction…

This is an invalid argument, as winning races creates currency that didn’t exist before. The game doesn’t have a bank of credits, there is no economy. It’s not like

“The players in Horizon have to share 20bil credits with everyone else, once the cap is reached you have to sell cars in the auction house for money (at which we take 10% of it lmao”

That’s just ludicrous.

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Spot on. It’s completely ludicrous.

The inability to sell cars back at a severely reduced rate is mind boggling, especially as some cars are impossible to sell in the AH. Ferrari 365 GTB/4 for rock bottom price anybody? No, I didn’t think so, I’ve tried selling it more times than I can count.

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Selling cars back works fine in MS 7. Don’t know any reason that it would work differently just because it is Horizon.

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Curious about this, Hieronymus care to answer if you could? I too dont understand the credit sink and would like to understand it please. thank you.

I’ll try once more to explain what’s going on and hopefully why, though recent experience indicates that a lot of newer players to the franchise are going to happily tell you how wrong are my explanations. Ludicrous I believe is the term used.

In a real-world economy, one that functions well at lest, the total money supply is controlled. New fiat currency is printed/minted on a regular basis and old currency is removed. In the case of the US, currency is actually physically destroyed via shredding. Creation of new and destruction/removal of old generally equal each other out so that the overall money supply remains somewhat stable and fixed. This is a necessary condition as it leads to the overall stability of the economy, allowing for measured growth and increased investor confidence, There’s a reason some two thirds of US currency resides in deposit outside the US, people trust in its stability.

In very general principle, for every new unit of currency added, there needs to be an offsetting removal from the total money supply to help control the rate of inflation. Inflation being where price level of goods and services rises over time, reducing the buying power of currency. Unchecked, inflation can turn into hyperinflation where the price of goods and services skyrockets as the value of currency divebombs.

How does this pertain to Forza? The Forza Central Bank (the game itself) prints/creates new currency at a breakneck pace each day. Every race that awards credits, every wheelspin that awards credits, every daily payout that awards credits, all of these are credits printed/created by the Central Bank and dumped into the economy. Hence the need for gold/money sinks. Currency needs to be removed from the total money supply via regular means to prevent the inevitable hyperinflation.

That’s why there are fixed gold/credit sinks such as the fee skimmed off each auction, the cost of upgrade parts, the introduction of expensive houses. Then we have partial sinks in something like fast travel that comes with a fee that can reduce to zero through progression. And finally, a sort of inverse sink in the reward cars that cannot be sold back to the game itself. These cars have no direct credit value because they cannot be sold/exchanged back to game for full or partial value of buying one new. You can, theoretically, earn something from them by auctioning them off, or as suggested by someone, taking advantage of their associated perks (this is a very good idea!), but otherwise they have no value and you cannot get credits for them this time around.

All of these are design choices by the developers, some of them have been in the games before and proven to work, some are new and we’ll have to see how they pan out. Either way, they no doubt consulted professional economists when creating this economy and will continue to do so and make adjustments in future titles.

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