Why can't Forza have these nuanced details?

I posted this here as I’m not suggesting anything but rather want to get a constructive discussion going around the obvious lack of attention to detail, both visually and car audio. Besides, nobody’s gonna read this or comment if it’s in the Suggestions hub. Anyway…

I feel that PlayStation owners have been constantly getting a better product for the last couple of years while we get the short end of the stick. There’s so much passion and love going into Gran Turismo, why does Forza feel almost dwarfed in comparison? I feel like Turn 10 no longer cares about representing cars properly and especially the little details in a driving game. Polyphony is way ahead of Turn 10 as of now.

I want Dan Geeenawalt back as the Creative Director and given a team completely independent of Microsoft so he can build Forza the way HE wants!

All for now!

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Gt7 is quality over quantity, and forza is and has always been, the complete opposite which honestly is my preference. It’s the whole reason i went for forza first back in the old days of fm3.

I just love too many cars and if i have to compromise for that with a less detailed headlight that is impossible to notice while actually racing, then so be it.

Also how does gt7 still not know what color a brake light is?

Little details are just that; a little part of the game.

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GT5 and GT6 had more content than their Forza counterparts of the time, in fact Gran Turismo got a lot of criticism at the time for low quality cars and what were effectively “duplicates”.

I’m not too knowledgeable on GT7, but it doesn’t really look that far behind on FM8 on content. But I can’t blame you for preferring more content, even if it’s not as high quality.

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Just a quick search told me gt7 is in the 400s and its had years to expand the library. I may be wrong about the ones you listed though. Ask i know is the 300 cars in fm3 was the main selling point to me when i bought my first racing sim (and no i dont care about simcade distinctions.)

According to Cars | Forza Wiki | Fandom

We have 585 cars, no clue if that includes the ones added so far or the dlc cars.

Oh look, another GT vs Forza thread…just what we need.

It’s only been going on for 20 years…

I could point out ‘details’ that Forza has had over the years that GT hasn’t had sometimes never…and we could go back and forth till the sun goes supernova.

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That’s interesting, because on the site I looked it says GT7 has 500/503 cars. It “only” came out a year and half before FM8, so I wouldn’t say it’s had years to increase content either. It’s not too easy to know for sure the exact amount for either game because they’re both getting cars fairly frequently.

I think GT6 had something crazy like 1,279 cars, but as I said earlier, the quality just wasn’t there for a lot of them.

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I don’t see much wrong in comparing the games unless someone is saying one is “trash” in comparison to the other.

They are both track based racing games, with lots of content and are both exclusive titles to sell consoles. The comparisons are inevitable.

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  1. Lack of care:
    -Gran Turismo began laser scanning all of their cars as early as Gran Turismo 5 Prologue (the playable early build that later became Gran Turismo 5) in 2007. The non-scanned cars were labelled regular and the scanned ones were labeled “detailed”. For two titles they had a mixture of both new and old designs but by Gran Turismo Sport in 2017 all models were laser scanned.
    -Forza still has some models from the original Forza Motorsport that have simply been upscaled from Xbox to 360 to Xbox One to Xbox Series.
  2. Lack of capability:
    -Considering how many things on this game still don’t work ‘as intended’ eight whole months after launch I think it’s safe to say their prpgrammers just might not be that competent.
  3. Definitely not due to lack of finding as Turn 10 Studios has an estimated annual revenue of $51.6M and they’re owned by Microsoft with a net worth just shy of $3 trillion.
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Gran turismo 7- 503 cars/38 tracks
“Quality”

Forza Motorsport- about 600 cars 30 of which are car pass and have to pay extra/24 tracks
“Quantity”

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As someone mentioned, GT7 came one year and a half before

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Gran Turismo 7 at launch: 424 cars/34 tracks “Quality”

Forza Motorsport at launch: 499 cars/20 tracks
“Quantity”

(despite them claiming over 500 cars at launch but thats only if you had the car pass to get the 3 extrs cars which is almost false advertising because it is technically true but only for the upgraded editions of the game)

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You are talking about 2 different projects generalizing.

Are you familiar with the 15/70/15 rule in marketing?
It states that when you release a product there will be 15% of your base that it doesnt matter how bad the product is, they will praise it as if it is a lifechanging product. Likewise another 15% it doesnt matter how good something you release is, they will state that it is garbage. And then theres 70% that will float back and forth depending on how actually good the product is

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Are you familiar with games as service? I don’t think so looking at your comments

That may be one person’s disposition

Not even between Gran Turismo and Forza, the LaFerrari car model has been downgraded multiple times since Forza Horizon 3, lost active aero and now has messed up grill mesh textures, how does car detail go backwards within the same franchise?

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Id say that one would fall under lack of care.

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So let’s see, after 2 years GT7 has 4 more tracks, how many after 6 months in FM?

“That’s” facts

Because one is made by Sony and the other is made by Microsoft.

Really, this explains it all.

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One is a retail game and one is a GAAS