Why can't Forza have these nuanced details?

After 6 months forza still has fewer than gt7 had at launch… by a significant amount also…
Facts

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Again..

But I can also add GT7 physics at launch and now after 2 years has never been near FM physics at launch.

I always smile when GT cars are praised, while they forget an important thing. The cars in GT7 use a dumbed-down model during the race compared to the photo mode. In FM, your own car runs with the same amazingly detailed model during the race as in photo mode. In other words, Forza has much more detailed graphics INGAME, and this is also true for the tracks details too. In addition, the animation of the cars is much more lifelike in Forza.

You can compare two games, but let’s be well prepared and constructive in this regard.

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Gt7s car detail and quality are higher than forza whether in game or photo mode, its not really debatable. I wont make a generalized statement but for many cars in this motorsport the detail and quality is actually worse than in the past. Track texture quality has also been reduced compared to 7.

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This is not true, Forza also uses lower LOD in race.

In neither game, the difference is noticeable.

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That’s factually wrong.
As a matter of fact this thread should closed given the amount of nonsense being said here.

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About right. While I haven’t played GT7 yet, I’ve seen gameplays where cars are kinda lower poly during races. However, they’re about the most detailed things on PS in Photo Mode. In Forza, the models are consistent, meaning that you get the same not exactly smooth and often not exactly accurate (if at all) model both during races and in Forzavista; better yet, no matter what you do at least on console your opponents will always have lower LOD models, and it looks ridiculously out of place in many situations.

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FM8 can’t even get the paint color or chrome right, from the paint shop back to car selection a lot of the vehicles display the color differently, then when you get out on track it’s yet a different color to both before. The paint shop an rim selection are the worst to date in any Forza title.

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Sourced maybe, implemented definitely not

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Ah, the marketing, gotta love it…

We sampled paint using a spectrophotometer at one point!

The tires have more than one contact point now!

We made the physics run faster and we smoothed out the tracks!

Look at this river next to Maple Valley! Man, the cracks in the pavement look really cool don’t they?

Oh by the way, Forza aero is unchanged and there are no spacers. But hey, we changed the upgrade system so you don’t have to worry about putting aero on your car until you’ve driven it for at least 45 minutes!

This game is so radically different from the previous installments that we dropped the numbering system! “Built from the ground up” is our ethos!

Hindsight hits hard :skull:

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This is factually not true. The qualities vary a lot between cars in these games. Forza does have older cars still but they have many cars that are brand new and look spectacular.

People like to use the Digital Foundry video which compares a single car model between the two and then they extrapolated that to the entire game which is just stupid.

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There’s plenty of lies about Forza in this thread and others that keep getting put out as ‘truth’. Shut those down as well?

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The thing is that Polyphony Digital started rebuilding tracks for “next-gen” right after Gran Turismo 6 (2013), while Turn 10 did it only after Forza Motorsport 7 (2017). The same happened with cars in Gran Turismo but T10 doesn’t bother and still uses refreshed models that remember X360. That’s why we are where we are in terms of quantity of content (i.e. why Forza Motorsport has track roster comparable to GT Sport at launch).

Cars in Gran Turismo are unrivaled in terms of details but it comes at a price of GT7 still getting mostly 2016-2020 models as “current cars” in updates (e.g. Audi R8 '16, Lambo Urus '18, BMW M2 '18, Porsche Cayman GT4 '16, Bugatti Chiron '16, Corvette C8 '20, Challenger SRT Demon '18, and so on), as well as some long overdue must-have classics. Sure, Gran Turismo also has some new models that Forza still misses (911 GT3 RS, Maserati MC20, Giulia GTAm, Civic Type R FL5) but in general the car roster in Gran Turismo is dated. Maybe if they ditched VGTs…

Anyway, that’s why I prefer T10’s pragmatism over PD’s perfectionism in terms of details of cars added nowadays (edited to clarify; recycling deformed cars from X360 era is not the kind of pragmatism I encourage :wink: ).

BTW, I play both games in turns every week, if you wonder :slight_smile:

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For a nostalgia kick I played Gran Turismo on the PSP a few months ago. This game came out circa 2006. It had a slate of international tracks, several well authored and interesting fantasy tracks, dirt venues, an ornate Mediterranean village and so on. All that could be unlocked whenever you wanted. It was and is a brilliant game - all this for a handheld. All this in 2006.

That’s nearly 20 years ago and in my view that game is superior to FM now in 2024.

I like doing my own liveries from scratch on the sketchy FM editor but that’s the sole edge that FM has IMO.

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What I said is true. I spent quite a bit of time looking into this. In Forza Motorsport, the player’s car is the same multi-million-polygon model as in photo mode.

If you take a close look at the cars in-game in GT7, you can see that it is only a fraction compared to the models in the photo mode. In FM, I took direct photos as close as possible (close FOV) and in comparison I saw the same as in photo mode.

The design of the cars is of course not consistent, but well-designed cars are amazingly detailed in FM and it’s all the same in-game.

I can even prove this with pictures later.

I would like to add that regardless of this, the car models look very good in GT as well, e.g. in the interior view, but in the exterior view they consist of much fewer polygons than in FM. Of course, we are talking about the player’s car, but it is the most important.

In fact, both games have details that are not present in the other. That is why I consider such a one-sided attitude, which this topic is trying to convey, to be pointless.

The sun will go red giant followed by white dwarf with no supernova. Correcting this is accomplishing as much as endlessly debating the nonsense that is forza vs gt.

The interior is the only thing I see from my car when I drive.
I heard that one could see itself from outside when the soul leaves the body. Not relevant for a simulation!

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