Forza 7 have that nice graphics, it would be shame to have that little cars and tracksss… I always miss the time playing the Forza 4, lots of JP cars, and even more exciting tracks.
Up to this point, Forza7 gives me the feeling that it will just become another Forza6 with better graphics.
Really? It will basically just be forza 6 with better graphics, just like 6 was basically 5 with better graphics, but you are seriously complaining about 700+ cars, 30 environments with 200 layouts?
To put that into perspective Project Cars 2 has 180 cars, 60 environments and 130 layouts.
GT Sport has “over 150 cars” and 17 locations with 28 layouts.
The number of cars in the game is not something T10 needs to work on. FM4 only had 678 cars including all of the DLC, so FM7 is launching with a least 22 more cars than FM4 ever had. and it only had 26 environments, although I am a huge fan of the fantasy tracks in FM4 and do miss several of the cars that have disappeared from the series.
Considering there are only 5 actually new to Forza cars and 1 new track (that also happens to be fictional and looks like a full throttle cruise from the gameplay vids), why do you sound surprised?
It really isnt a ‘full throttle cruise’. I was lucky enough to try out FM7 at the Goodwood FoS this year and I actually really enjoyed the Dubai track, twistier than it looks and the lack of runoff can really hurt you if you get it wrong. Don’t forget they’ve spent more of their time adding Maple Valley and Suzuka (which were both way more fan-requested than most other tracks they could’ve added) back into the game than adding any new to Forza tracks.
Don’t forget, that’s the Gran Turismo formula, except GT doesn’t just recycle the previous game but from the previous console generation. FM7 has tracks returning to the series for the first time since 360, but they’re not copy-pasted as-is from 360. They’re remodeled. GT copy-pasted PS2 models as-is into PS3 games.
What makes you say FM5 wasn’t finished? It wasn’t perfect by any means, but it was the first on Xbox One, similar to FM3 on 360, which means they were still learning the capabilities of the console. I wouldn’t call it unfinished, more like a stepping stone to the greatness that is FM6.
I only count 6 karting environments (12 layouts) and 6 rally cross environments (7 layouts), then you have Dirtfish (3 layouts), Mercedes Benz Driving Experience Ice Track (6 layouts), Sampala Ice Circuit.
Excluding these gives you 45 environments with 151 layouts. Although personally I would consider the karting tracks legitimate. I can see the argument for excluding Rallycross, FWIW there are 8 Rallycross cars but I am sure Forza has a Rallycross car just without a place to drive it.
The one thing I did notice is that they have 3 Hockenheimring environments, 2 Monza environments, 3 Ring environments, 2 Silverstone environments, 2 Spa environments, 2 Daytona environments, and 2 Dubai environments. Kind of a stretch if you ask me, they are saying that the current Silverstone and Silverstone Classic are two different places, where I would consider that 2 different layouts, just like they say that karting or rallycross is a different environment than the normal track. For the Ring they have the big ring, the GP circuit and the big ring + gp circuit as 3 different environments where Forza 5, 6 and 7 consider that 3 different layouts (Forza 4 called them different environments but I think that was because the GP circuit was DLC)
Wow you really hate pcars lol. One could say forza adds too many worthless variants of tracks instead of adding new enviroments i mean how many variants of the top gear track does someone need. They also counted rain and night as different tracks. Pcars 2 is fully 100% dynamic on every track, we have yet to see what turn 10s definition of dynamic is in forza 7.
Who says I hate Project Cars? If they straighten out the controller setup issues I will probably get both. I don’t count karting or rally cross tracks because they aren’t usable full road tracks that you can use any car on. They do have tracks I’d like to see in Forza but PC is still lacking a lot of content that FM has. They advertise seasons but the winter and snow footage I saw wasn’t very convincing. I’ll wait till release and reviews start coming out.
You won’t find many people who agree with you here… Generally critical things here get snarky comments.
They do need to work a bit harder though, but the content isn’t as much the problem as it is the options we have to use the content. More in-depth lobby setup and restriction options, better tuning options, and more things that actually benefit the racing are needed. As it is now, the only thing we have been shown that will have much of an effect on the actual racing is the dynamic weather, but it’s looking like even that was done half-hearted as we have heard nothing about switching to rain tires on pitstops to inject some more strategy into things. I guess our tires will just magically become treaded when the track gets wet enough?
A decent career would be nice too. Sure, they said they have totally reworked the career this time around, but they have said that before and it always amounts to the same thing we had, just a different menu layout and maybe some stupid voice-over work before each race. Sad to think that the TOCA games had significantly better career modes back in the PS2 days and Forza still hasn’t caught up.
Obviously I am talking about Forza 5 and 6. But from what we’ve heard, 7 will not be substantially changed. (Yes I know the changes, no need for anyone to contradict me. That is my opinion of what the announced changes amount to.) Turn 10’s evident belief is that the existing career is substantially adequate and only a few tweaks are necessary.
The franchise is not focused on single player at all, it is very obvious. The actual RACING against AI is poor. And then some will say, well you have to play against real people, you can’t expect good racing from AI. Rubbish. Plenty of racing games have provided it, and on older gen hardware too.
Turn 10 fundamentally lack the imagination and creativity to design a career with the magic ingredients which make it feel engaging and exciting to play, where you feel a sense of reward and progression. Those are key elements in a game like this. Instead we get a joyless, sterile grind.
We talk about innovation. I bet in FM7 the menus are still sluggish and still run at 30fps for no good reason whatsoever. I bet at the end of the race the animation of your car jarringly goes to 30fps like in 5 and 6, again for absolutely no good reason. And I bet the replays are in 30fps, also unnecessarily. Look at the replays of Project Cars 2 and you see how far away Forza is in that department. (By all accounts they are a big improvement from PC1, they got someone in to revamp them who is clued up.)
I think they need to work harder on other things than content. There are enough cars and tracks. But they should work on singleplayer expeirience, mulitplayer (crasher and cutter), driveatars.
come on guys, we don’t need that many American classics… Comparing to forza4 , the number of cars is more, however I can’t find any that I Reallly want to drive (Maybe I am JDM, GT500, DTM fans)
Fujimi Kaido and other japan track is gone, for what I only play Nurburgring in FM6 lol
T10 can definitely do better than just deleting good staff and add boring things.