Why are there so many complaints on the Discussion forum?

I bought the Ultimate edition mainly for the car pass . In my country the deluxe cost 90€ and the ultimate 100€ , so its a nice discount . And the Early access is a nice Sugar on top ,maybe @ the cost of a few cents !

Seriously? You’re right, its only 2 days into it. Here’s where I am… I’m more than halfway through the career already. I had no choice because all the cars I wanted to drive are locked. Now I have a garage full of garbage that I will never drive because I had to buy them in order to unlock the cars I want. I’ve run every race against unbeatable level drivatars and have had all assists off. Not a single race has even been close. Every race is the EXACT SAME THING. You get a bunch of moron drivatars in front of you that don’t even make any attempt at all to avoid hitting you. For half a lap, you deal with the stupidity of it until you’re in 1st place and then you’re hot lapping the rest of the race. Its so bad that I have to wait for what seems like an eternity to see their times at the end of the race because the times don’t show up until the drivatars cross the finish line. The physics have been dumbed down to the point where its boring as can be. You can practically drive the cars with your eyes closed. Everything about the game is tailored to the lesser skilled players. Everything that made this game fun for the guys that are fast is gone.

So, yeah, 2 years of boring, dull, lifeless cars to race against drivatars that have no chance. I’m so looking forward to that… I know, I’ll just build a bunch of cars and hot lap them in rivals, that will be fun for me. Not…

The game is awful!

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My only real gripe was about the delivery of the product which is more about the MS store than the Forza crew. After a decade of working in the 3D/Animation industry in both content and software including working for one of the larger US-based retailers, I have never seen a company put up a 95GB DL without some sort of resume function or at least block it once the issue becomes apparent. That is borderline insane. That said it is far better for the customer to come to the forums to discuss (Air their grievance) than to head over to the MS store and give a bad review which doesn’t do anyone any good. No early access software that I recall was released without the odd glitch or two and it is to be expected. Some might not be happy with the changes or additions/subtractions but I just get in the car drive it and go with the flow. Okay, I fess up I do not have any friends so the Multiplayer changes I didn’t notice :slight_smile:

PS. Forza Horizon 4 will be in the cart the second it pops up.

Once I managed to get my hands on a key to the hoonigan pack, I relaxed and started having fun. Before that, I was so angry that I was thinking of returning the game to gamestop, even if it would have been difficult. I can’t forgive the fact that physical version owners were not even allowed to buy it. Also, I’m hoping something changes with the vip, cause right now it’s a bad joke.

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Because either on purpose or inadvertantly Turn 10 has released a new version of Project Cars 1 that is so broken and for many of us unplayable. This is especially true if you are a wheel user most noticably a Thrustmaster wheel player on X Box One. Force Feedback and even simple car navigation are badly broken. I’m willing to give Turn 10 a little time to fix what shouldn’t have been released to start with containing the number really bad bugs found so far but I’m NOT willing to wait a year.

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CONSTRUCTIVE criticism is the most important DISCUSSION to be had.

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From personal gaming experience, the first week always needs to be taken with a grain of salt. Nowadays, not a single game launches without bugs, glitches and problems and almost all of them need day one patches and regular content updates for the first few months. Honestly, I take the first 2 moths with quite a chilled out view, unless of course there are some truly game-breaking problems at launch which with FM7, I haven’t come across yet. For example, when Project Cars 1 launched, for the first 2 to 3 weeks, my car would sometimes randomly start flying, go 50 feet into the air, drop to the ground and I’d suffer terminal damage. For the first month, I couldn’t even change gears properly with the car refusing to change gears or just randomly jumping from say 2nd to 5th. That to me is game-breaking and from what I’ve heard Project Cars 2 has suffered a very buggy launch again. So when you compare the launch to FM7, Turn 10 is looking good. After around 4 to 5 months of patches, fixes and content updates, Project Cars 1 was actually a pretty decent game, it just took a while to get there but unfortunately so do most game nowadays. Look at Driveclub or Forza Horizon 3 on PC or even Assetto Corsa on console.

I’d actually prefer if game developers released more alphas, betas and demos to test the game. There’s only so much a developer can do to find bugs and glitches in a game before release. The most efficient way for developers to find bugs, glitches and problems in a game before it comes out is to give it to the public, simply because you’re going to have hundreds of thousands of people essentially stress testing the game for you. It’s free work, which is again why I think betas, alphas and demos are far more important nowadays.

I’m sure when the game becomes available to everyone tomorrow there will be a day one patch which will solve most of the issues. Then there’s going to be regular content updates to fix the game further. Like I said unless it’s completely game breaking, take the first couple of months, especially the first week lightly.

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In this thread a guy complains about (reasonable) complaints against Forza 7, then goes ahead and creates another thread where he complains about Project Cars 2. In the Forza 7 forum. I think now I have seen it all.

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I didn’t know exactly where to post it.

I think its simple to say that people are grinding the axe and they need to relax. Turn 10 have done some really scummy things with this game that needs fixing.

The VIP doesnt make me feel like a very important person, more like a very insignificant pleb and as for locking around 100 cars behind loot crates (thats stinks of free to play in a paid game) is just down right dirty, as for the loyalty rewards some basic mods is just the kind of reward we deserve after 12 years of buy their games.

Other problems include.

The AI comes in two modes rage filled or psychopath.

Multiplayer is a bit pointless at the moment.

No difference to credits or xp for having the assists off.

Over priced cars that you are forced to pay for upgrades when most of the time I didnt want the upgrades.

Dont get me wrong when you get past what I’ve said above and past the fashion show its a good game that was released too early.

While I believe or hope that they will fix most of the problems in the coming months, I for one will never pre order another game by T10.

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Excellent points here. Let me, if I may, add the removal of class based rivalries, the inexplicable mistakes with the GUI (no test drive easily available, etc), and the tiered car unlocking in general.

I sure hope Turn10 has a very big quality of life and feature improvement for Tuesday, in addition to a whole slew of bug fixes.

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Turn 10 doesn’t care or listen. It’s clear from the features they put in this game from the start. The last time they did anything for the community was when they changed the economy for Forza 5. There isn’t going to be a patch changing stuff on Tuesday already. It will be a month or two down the road if they do anything at all. I’m honestly not sure how much they can change because a lot of the stuff fans dislike is the core of the game (loot crates).

If I worked for Turn 10 I would do the following:

  1. VIP gets double credits and double XP for the entire game. The way VIP has been handled for Forza 7 is a slap in the face to fans. It used to be 5 exclusive cars and XP and credit bonuses that weren’t limited. Now there are limited “loot crates”. And the crappy Forza Edition VIP cars can be collected without having VIP (though I admit I don’t like any game that doesn’t make cars accessible to everyone playing the game). So there’s no point in buying VIP. It’s a cash crab by Turn 10 plain and simple.

  2. All 700+ cars available to buy (you can still give cars away in Forzathon, career mode etc. as an alternate method to collect them). I don’t have hours to grind through career mode, Forzathon events etc. I have a wife and kids and get to play an hour or two a week if I’m lucky. I don’t like that around 100 of the cars in the game can only be obtained by jumping through all these hoops. They should all be in the store so I can buy whichever ones I want.

  3. I would change the collector tiers. I don’t like how cars are locked. The game forces you to buy a bunch of cars to get to the next tier so you can buy cars you actually want. How about the tier system has 7 levels. You level up to the next level every time you add 100 cars to your garage (I.e. 200 cars for level 2, 300 cars for level 3 etc.). At each tier give a certain percentage discount on buying cars (I.e 5% off tier 2, 10% off tier 3 and so forth). This would still encourage collecting all the games’ cars but wouldn’t block people from buying cars they want first and wouldn’t force people to grind through different game modes to earn what are essentially unicorn cars.

  4. Market adjustment for car pricing. Overall from what I’ve seen some cars need pricing adjustments. The 2015 Corvette Z06 is over $200 credits. These are a dime a dozen on the streets. I see one everywhere I drive. With 700 cars I think some of them should be priced more reasonably so that you can eventually own all 700 cars in the game. The alternative is increasing the payouts for racing.

  5. Bring back the bonuses for turning assists off. Forza 7 has new levels of assist. With no payout increase (other than using mods) there is no reason to turn off any assists. This will ruin online multiplayer racing. It’s going to encourage corner cutting (thanks to friction assist) and smash-up derbies. I agree in principle with making the game more accessible but not when it sacrifices gameplay for the entire community. Driving with assists turned off creates better drivers.

  6. The game is “Forza Motorsport”. It has always been about racing cars and sports cars on circuits. Off-road trucks, limosiunes, Jeep Willy’s, vans, buggies and Hoonigan, Fast & Furious and Hot Wheels car packs have no place in this game. Save that crap for the Horizon series. The off road vehicles would be fine if there was rally cross or off-road racing but there aren’t tracks for these. So why do they put them in? If the car is not designed for performance driving on a paved road it shouldn’t be in the game. Turn 10 has turned this into a laughable arcade game where collecting ridiculous cars is more important than racing. BMW X6M or Porsche Cayenne GTS are fine as they are designed for track performance. A Ford Raptor is for off-road. The whole mods systems reeks of an arcade racer artificially adding engine power or grip. And then they do the opposite of mods and add homoligation rules to try and make for closer racing. How do you have both mod cards and homoligation? One is an arcade feature and the other is basically a simulation feature.

In closing: shouldn’t the point of the game be getting people into all these 700 cars and racing them? Instead there’s all kinds of barriers preventing this. Turn 10 has just completely lost their way with this series. Their rival Gran Turismo may be slow to put games out but at least they stayed true to what their game has always been about: racing cars. I can’t tell you how much I regret getting an Xbox One over a PS4. I only got the Xbox One because I was a Forza Motorsport fan but since Forza 4 this game has been on a declining slide into oblivion. It’s depressing seeing how this series has been handled by Turn 10.

Thankfully I enjoy playing Assetto Corsa and Project Cars 2. They’re not the greatest experience on Xbox One but I can at least use my Logitech G920 and have fantastic FFB and realistic physics and racing simulation. If I had gotten PS4 I could have been enjoying both with better graphics.

Goodbye Turn 10! I hope your sales plummet and you learn a thing or two from the disaster that is Forza Motorsport 7.

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Not entirely sure how accurate it is, but it seems FM7 sales are down compared to 6 by a lot. Sales were also down in FM6 compared to FM5. I really don’t want the series to die out, but I would really like T10 to wake up, even if it means staff re-arrangement. I think many at T10 have really contributed to the downfall of the series. I just don’t see any motorsport passion from anyone on the team. http://n4g.com/news/2110299/forza-motorsport-7-physical-sales-down-slightly-on-forza-6

Actually – this one is more interesting 'Forza Motorsport 7' fails to impress as sales down from previous game

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These Historic road racing and Street muscle hoppers are a blast, I really like the homologation idea. Sure I’ll probably go back to class-based hoppers when they bring them back, but the homologation really makes for a level playing field.

Not sure why so many people are upset here. I got the Ultimate edition for the car pass mostly, the early access is just the cherry on top. I’m happy to help t10 work out some of the bugs, seems like a win-win for everybody. Plus with early access, it gives us time to earn credits and advance car tiers before everybody else gets to.

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Personally, I am quite disappointed by the game. The last Motorsport I had was the 4, just before I finally migrated to PC. At the time, I was already playing at rFactor and GTR. But I also liked the simu-controller side of Forza.
Today, the top at the wheel is Assetto Corsa. We feel absolutely every asperity of the road and the physics on the grass, for example, is very well transcribed, that is to say great loss of grip. And even with the controller (Xbox One), Assetto is super good ! Controller vibrates constantly and you feel the slightest stall.
With FM7, I wanted to find on PC a game of high quality, with enormous content (cars and circuits), beautiful sound and advanced gameplay.
The big problem is the too permissive driving and the bull-racing side. You can cut corners, go wild in the competitors, and all without any penalty. Even the AI ​​gets you in.
In the rain, too much grip, and we realize that physics should be like that in dry weather. And with a controller or a wheel, it remains bland. That’s fine, nothing more; too much approximation and not demanding enough.
The real advance, in my eyes, is the homologation of vehicles allowing to have races balanced and above all coherent.
Otherwise, disabling aids will no longer earn additional credits or xp. Still no weekend with tests, qualifications, no false start possible, pit stops very summary, no tire wear, no more time attack.
So for a game simcade, but more arcade, it’s very good, but I think FM must evolve, especially with the enormous potential of the series.
But in the end, one had to expect it ; the game was sold just like a 4K 60fps showcase with dynamic weather to sell X. But that was not to mention the graphic concessions that had to be conceded to achieve this performance …

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What do you care if people complain? A lot of peoples’ major issues with this game are not technical, so the posts don’t belong in the tech support thread. When you have problems with the design of the game, where it’s working how it is supposed to, you’d better speak up where you can. Early Access in the busiest subforum on the dev’s website is the best place to do that. The complaints here are an indicator as to how the larger day-one population will receive the game, and you can bet turn10 is paying attention. Whether they’ll bet on their current model or try to fix the things people so strongly dislike is not yet seen.

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For multiplayer, they need to put the homologation lobbies and traditional C, B, A, S, R, lobbies(and leaderboards) side by side and let the community decide. Screwing over the Forza faithful without so much as a word pre game launch, on such a huge change, is nothing but poor design decisions.

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Turn 10 has ruined the Forza Motorsport series by introducing way too many Horizon features that dumb it down from a sim-cade to a full on arcade racer. I could see what was coming when the introduced mods in Forza 6. Cards that give you artificially more power or grip (not simulation). Now in Forza 7 there are tons of cars that can’t be purchased and can only be found in loot crates, Forzathon, specialty dealer and career mod. Worse yet is cars are locked in a tiered collecting system that will force players to grind for months buying cars they don’t care to own. There are too many cars overpriced in the market and too few payouts. I’m also miffed to see the extra payout bonuses for not using assists disappear. That alone has completely made this an arcade racer. Now people can put all the assists on and drive across grass like it’s tarmac. Where does this leave people that appreciate simulation style racing? And VIP is a complete money scam. For all these reasons I’m done with this series.

Turn needs to fix the economy, have all 700+ cars available for purchase, pay extra for not using assists and ditch the mods and loot boxes. Then I might buy this game.

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I just think they tried to change too much too fast. Changing the way VIP works coupled with loot crates and homologation has the chance to upset any Forza fan, no matter which way they like to play the game. Seems odd that they’d shake up the game so much right before the X hits.

The safest way to handle 7 would have been to make Forza 6.5. That’s all any good sequel is anyways. Take everything good from the previous version and add a bit. They didn’t need to reinvent every aspect of the wheel when you have a whole community that’s been playing the game for a decade.

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It was intentional. They want to turn the franchise into a world of warships-style game where you either grind endlessly with cars you don’t like, or you pay up for a chance to get a car. Ironically, in other ‘crate’ games, they’re free to play and you’re usually only paying extra for little bonus items. In this game you pay full retail and then pay again for a slim chance at getting a small piece of the exact same thing you already paid for.

It’s brutal, deliberate, and driven by greed.

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