Actually it does happen in the other games, shrink an object down small enough and it pixels out, in FM2,3,4,5,6,H1 and H2. The secret is to utilize what the eye see’s versus putting in too much detail, based on size… For instance if I have a vinyl that’s going to be bumper sticker size or smaller some detail is left out because it simply gets lost. So lets say there is a bunch of text on one of those small stickers. instead of going and spelling everything out, I replace the text with lines and dots. In the end it actually looks a lot better when done right. Just know what your going to use your grfx for.
Ugly stays ugly. Any view from closer than 10 feet shows the pixels and the aliasing. The only straight lines you can get are vertical or horizontal ones. For me it looks like all the overall-textures are compressed to 1024 x X pixels for user-made liveries independant of the original livery’s resolution.
As mentioned earlier, the game already supports high-res textures: the cars from the All Stars pack all have perfectly acceptable high resolution textures (2048 at least). You can zoom in and even count the stars on the Star-Spangled Banner, no aliased lines to see. It looks like the vector graphics from the editor is only stored on disk and the game generates a low-resolution texture for the whole thing and stores it on the server.
Personally I don’t think it has to do anything with in-game performance but more with saved internet traffic and storage space.
if that were the case then why wasn’t this an issue in FH2? And on PC there certainly should be ZERO issues with the texture resolution… But even still… when console only editions like FH2 and FM5 & 6 had great looking liveries then I don;t know why this is an issue in FH3! I hope Playground Games can fix this! It makes photography and watching replays a bummer…
I thought this was just a byproduct of me playing on PC so I sort of kept the number of cars that I have liveries on to a minimum (which is fine as I sort of prefer keeping my cars normal looking) but I guess that wasn’t the case.
Glad to see I’m not crazy, liveries look truly horrendous when viewed up close, confusing as this wasn’t an issue in Horizon 2.

Why are the user made (and even the stock) liveries so low res and pixelated in Forza Horizon 3? I don’t recall this being an issue in FH2 and I KNOW it’s not an issue in FM6 or FM6 Apex. The cars look great but the paint jobs look like **** compared to previous editions of the game… It almost looks like the graphics were made really small and then simply zoomed up (making them very low res like old-school scaled sprites). Anyway, I can’t help but notice it even on the factory cars and the Racing models straight from Polyphony. The same race cars in FM6 look excellent. In FH3 they don’t. It sucks.
I made a Nova paint this morning, then I got near the paint, I had a line thing on the side, PIXELS GALORE!, Pisses me off >:(
Really noticed it last night with some closeups showing so much jagging on the edges of diagonal lines. Good to see this being discussed now, and hopefully it can be changed, because I’m definitely on the bandwagon that this is much worse than it was in FM6 and even FH2. And among all the other things that are less good in this game, it is a real shame.

…this is much worse than it was in FM6 and even FH2. …it is a real shame.
I tend to disagree. The decal graphics in FH3 appear to be the same as in FH2. The more open world and improved object modeling in FH3 seem to be the only real advances. While the game is fun to play, this should really be Horizon 2.5 instead of 3.
Odds are you won’t see the FM6 car graphics in Horizon for another 2 years with FH4.
Importing vinyls from previous games makes them look worse. If you remake them in Horizon 3 they look better. But they do seem blockier in some instances and not in others.

Importing vinyls from previous games makes them look worse. If you remake them in Horizon 3 they look better. But they do seem blockier in some instances and not in others.
This.
Perhaps more so with the import to FH3 than with previous imports. Making the same item from scratch is always going to look and come out better than importing from a previous title.
Some other things to keep in mind are layer shift which appears to be making somewhat of a return and that dramatic resizing of an item is always going to lead to some sort of degradation in either direction.
IImaRobotI is right. The pixelation and low resolution of vinyls has been an issue in every Forza game since FM5 at least (that’s when I first started with the Forza series). I spend most of my time painting and have thousands of hours spent in the vinyl editor across the current-gen Forza games. Believe me … I’ve spent enough time working around/adjusting for the pixelation to be sure that it’s been an issue in every game.
One other thing … earlier in this thread someone mentioned Forza using vector graphics somewhere. Not sure what they were referring to exactly … but Forza games do not use vector graphics in the vinyl editor or in any of the liveries we see … even on the cars that come already painted with liveries. The pre-painted cars do use much higher-resolution graphics than we as painters have access to (which is a whole other conversation) but you can still clearly see the pixelation on those paints as well.
IImaRobotI is right. The pixelation and low resolution of vinyls has been an issue in every Forza game since FM5 at least (that’s when I first started with the Forza series). I spend most of my time painting and have thousands of hours spent in the vinyl editor across the current-gen Forza games. Believe me … I’ve spent enough time working around/adjusting for the pixelation to be sure that it’s been an issue in every game.
One other thing … earlier in this thread someone mentioned Forza using vector graphics somewhere. Not sure what they were referring to exactly … but Forza games do not use vector graphics in the vinyl editor or in any of the liveries we see … even on the cars that come already painted with liveries. The pre-painted cars do use much higher-resolution graphics than we as painters have access to (which is a whole other conversation) but you can still clearly see the pixelation on those paints as well.
Prove it…
They said it’s vector graphics as that’s exactly what it IS. It’s the only way they could do it in the fashion they do. Everything has to be plotted by points and angles. That is not only the general consensus on these forums but has been confirmed by the developers numerous times.
As for the resolution, it is what it is. How many other games have this level of customisation? I’ll tell you, it’s not many. Most games give you some pre-made options to juggle and that’s it. In Forza we can do what we want within reason.
Also many people are saying they can’t make anything good, so that must mean nobody can? Because i’ve found some great paints in this game. There’s a nice top gun one for an example for the Lambo Huracan. It’s very smooth.
Which brings me onto another point. To avoid jaggies everywhere try replacing some of your shapes in your pictures with gradients. So around edges and transitions especially. It has been noted for many games in the franchise that jaggies and pixellation can be alleviated by using gradients. So replace a line with a line made of a thin gradient square, or place a thin gradient shape next to the line to take the edge off so to speak.