If you’re using the MOMO wheel released in the early 2000’s then it may be time to upgrade to something that’s not 10+ years old if you are looking for a good experience on modern video games.
I bought this wheel specially for playing Forza games: my more modern wheel is not supported, and others are of 400-500$ - too much. They proclamed official support, and its by trhe reason nothing special these modern models provide. Simply they forgot to test MOMO online.
Wow I just watched the videos in the first post from start to finish. I did watch small sections earlier but have now watched them from start to finish. Very telling.
There is nothing limiting your speed that relates to your wheel.
Speed is limited due to the cars you are using having poor builds.
Renting cars does not work, moreso in this game than in previous games. In previous games they were ok but now the PI system favours massive power / awd builds.
Those you race against in the videos in this thread are not car renting noobs. They have decent builds for online that may be awd, high power builds.
The evidence is in your videos but points to the car builds. There is nothing in your videos that suggest there is some hidden thing limiting the speed of your cars other than the people you are racing against in those races are using better builds than you.
Until you use a high power, awd, low grip build you will not find your answer.
Little test - grab yourself a 1974 Celica. Grab a tune by Don Joewon Song in C class. Take it to the highway. Please do not post saying I am wrong until you have tried this experiment and remember you are in a C class car.
EDIT: I just looked through all videos again. Turn Stability Management off.
Issue with wheel is absolutly no-doubt for me. If car simply dont start or make 130km/h maximum - it means somewhat wromg, and I oftnen feel that gas pressing does not work properly - somewhat block it.
And, so, you posts so much… may be, it would be better, if you would post screen or video for somewhat car good setup, for I could try it?
A propose, if you tell perfomance depends so much on somewhat tunings… it would be also mean somewhat wrong with game. For what it needed? For what these ratings, if they show nothing? Where is criteria for determine what setup is good and what not? I must kill so much time for try multiple settings for each car? In this case - for what so many cars in game? Spend entire life in attempts? So, your interpretation looks strange with these thoughts. For sporting struggle the best solution is in Driver SF: everybody has absolutly equal cars - only mastership solves. Of course, developers tries to make sand-box for little schoolboys, where they can enjoy with tuning, but this tuning, as we know, has no even somewhat far analogs in reality. So, for what they would mix all these with serious (even for prizes) fighting?
If you want to try a good car setup, let’s setup that 98 Vantage. Go to load tune, search my name and download my tune. It’s still on the front page of at least one leaderboard, as of last night. This was already said.
As for that second part, there is nothing wrong with the game just because building and tuning requires skill and energy. If you don’t want to put forth the effort, you can let other people do the work and download their tunes, or you can finish behind people that make an effort when you play online. It doesn’t require much effort either. It takes me less than 60 seconds to tune any car to be competitive online. I know what I’m doing. You, obviously, do not. And you straight up don’t know what you’re talking about when you bad mouth tuning on this game as if the adjustments you make have unrealistic consequences. If you know how anti-roll bars, spring settings, brake settings, gear ratios, tire pressures, differentials etc effect real cars, then you know how to tune on this game.
I really like it. Who of these 1,500,000 players at least touched once to Ferrari car? Or some other, instead of Ford Focus? Where from they know about these elements settings’ affect these cars? And where they can find such tuned cars, which are twice or more times faster that not tuned? All these are fantasic… and if such strange things in game exist, it means really somewhat wrong. But for this moment I dont see it, it seems, tunings here are the same toys as in others, and if somebody have secrets, not in vain they keep these secrets…
Tuning is one thing, building is another. I’ve driven a 1100+ horsepower C5 Corvette at Laguna Seca, and my daily driver car is a close to 600 horsepower E39 M5, so at least some of these builds are possible in the real world. I’ve seen 2000+ horsepower Gallardo’s and GT-R’s, so there are some real world builds crazier than anything in the game. I think customizing cars like this is bigger in the US than in Europe. But, no, not all of the upgrades possible in the game are possible in real life. The game isn’t perferct. But once you have a car built in this game, then you can tune it … and when you tune, the adjustments effect the car pretty much as they should.
The game is what it is. You started off by asking “why?” I, and others, have just been trying to give you the facts as to “why”. Not “this is great” or “that is bad” … just the facts. If you want to be successful online, you need a car built and tuned to be competitive for the event. Then you need to drive it competently. If it’s the hardware you have that prevents that from happening, you’re going to have problems … but it’s even hard to help you troubleshoot what’s wrong with your wheel, if there is something wrong with it, because the videos don’t seem to match what you say is happening - the 130km/h limit, for example. I saw you doing over 200 km/h many times in the first video. I did see steering input problems and it’s possible those are because of the wheel. I also saw decisions to brake in the wrong places. This could be due to you trying to overcompensate for steering problems … but whatever the reason, you had asked why this was happening and that has been answered many times.
the car build, and possibly the tune, were not competitive.
the car was not driven in the racing line and it did not carry enough speed through sections that should have not been a problem.
He gave you an example of a car to try and who tuned it.
STM assist turned on will make the car feel less responsive. The TCS assist will do the same.
Trial and error is the only way to tell if a car is built well. That’s what makes Forza a bit more difficult than other games. You have to understand how to build a car in order to be successful at whatever type of circuit or surface you plan to drive the car. It can be very time consuming but many people love the fact you can tinker with a car to get it set up just right. There is no equality in each class. Some cars are just faster than others no matter what you do. It’s impossible of create balance with a huge roster of cars. However, just about every car is competitive somewhere. You’ll just have to figure out where and what class.
This is why people can share tunes for those who have no idea interest in tuning and rebuilding cars. When trying shared tunes, it’s still trial and error because a lot of players share tunes that really aren’t that competitive.
There is nothing wrong with the game. You’re just learning that it’s not an easy plug and play like just about every other racing game.
Tuning is their for added difficulty even though it’s not as detailed as real life tuning. You’ll need to tune if you want to be fast.
So no tuning is not there for school boys. Most of the best tuners are crazy fast drivers in the game.
A lot of times when people post about their problems, it’s all in writing and we don’t SEE what’s happening so we have to guess. However, you did the right thing and posted a video. We can see the videos, and, as such, we can see what’s going on.
In the first video where you raced in the '98 Vantage, you were doing over 200km/h within 10 seconds, before you reached the first turn. Then you slowed down for the first turn, which you shouldn’t have done because that turn can be taken flat out without getting off the gas. That’s why one of the RWD cars that was behind you after the start just flew by you in turn 1. I don’t know where you get that 130km/h maximum idea from because you were over 130 km/h for most of the race. Was that from a different video?
Yeah tuning is a huge part of the game. I love toying with tunes, but its is a skill and art all its own. The tuners in this community can unlock truly mind-blowing potential of some of these cars.
I commented on your videos. In those videos your speed is not being limited.
Cars are far from balanced in this game.
Prizes are currently only given out in events where everyone is driving stock cars.
Have you driven Don Joewon Songs Celica yet? You need to do this so you understand because like i say at no time in the videos you have provided is your speed being limited.
I can repeat, that I tried, of course, to download dozens of setups, AWD also, and with all of them practically ALL cars overtake me just at start straight. So, I see, that for me downloadavle tunes are not helpfull. What does it mean, how do you think?
About I brake not properly at first corner at first video… you see, first of all, that I regain to others at this corner. And no assists I use. So, another question is why you, or others, dont brake in turns - simply fly. I know true that for me its impossible. Dont tell me, that I have not enough experience: this year in one game I’ve keep more than 50 WRs from attacks of really fast players, like flamedphoenix or attax johnson, and I know, how to squeeze maximum from each corner. I played different games for many years. I have developed intuition, and if you tell, that I make long desigion… of course, at unknown track I can drive more carefully, and I see, that in case I shall try to jump like others , I shall fly out. Special reason needed for it also. So, looks like, somewhat assistances using secret, which you dont want to open. But I also can see, that at corners I often can win anyway with sensible driving upon that wild jumps.
Of course, wheel problem anyway is decisive for me, its of much more validity at straights, where I lose, than insinuations about tunes, which does not affect my runs.
TCS and ABS I am not fussed about. If you need them use them.
STM is a no no if you want to be quick.
In your videos the lights for all 3 flash regularly.
I strongly suggest you go into the difficulty and set it up as follows (allowing some of what I suspect you have but making sure nothing is slowing you down).
steering - normal or simulation
braking abs on or off
Traction control - either OFF or TCS but definitely not STM
Transmission - preferably manual or manual with clutch