Ufff… guys, I’m not so bad. I made 1500 online wins in Grid, of 4000 finished races. I have 2000 wins in Grid 2. I made 300 wins, average position 2 in NFS The Run. I made hundreds wins in The Crew. For the ends of all, I was world N1 in Driver SF (classic race, PC).
In this game I’m LAST EACH RACE. Any car class, any race type, different driving aids. I started with even “simulation type”, and sometimes it was even better, but… first of all, just from start ALL rivals fly near me like I simply stay and dont move at all. Although car level the same or higher.
Then, I try tu push up - and miss control points. Each time, lose much. But I see - all 10 or 12 rivals dont do it, they drive together! Continue fighting! What a hell?
I thought just hell driving aids they use. I set up FULL aids… yes, the system drives instead of me, and I dont fly out, but I"m last anyway. Go slow -why?
May be, its because I use MOMO wheel? But I play offline with “simulation” and without flashbacks - quite well, they write “you wins too easy, set opponents level up”.
So, I cannot understand. Bought different cars, tried to make stup for maximum level of each car classes. With ANY car I’m last.
Here:
Does Vantage V8 so bad car? I see - best for this class acceleration, best speed. But at start after 2.00 at this video - what we see? Whats this?
Here - the same (also start after 2.00);
Here - got for rent BMW M5, maximum lever for the class - watch, please, after 1.45
Here - from 1 min - with good driving even close to win - but as a result they again overtake me like I simply stay - without my great fail.
So, guys, please, can anybody explain all these? What does it mean? What I make wrong and what to do for play normally online? Thanks!
from what I can see you dont really know the courses very well “rivals” will help with that. I usually do more offroad than road racing so I’m not sure what cars are the best but the leaderboards can tell you that. You can also check out the tuners garage forum on this site.
You’re locking your brakes on turns a lot, and your racing lines aren’t particularly good. But aside from that it’s totally possible your competitors just have better tuned cars.
It seems like you could use help with Tuning, and track physics.
If you are interested, I can hop in a party with you and go over some of your questions, and offer guidance on how to work the track.
I play from 6pm-10pm EST feel free to message me. However when you introduce yourself in the message, remind me that you are responding regarding this thread.
I highly suggest you turn on the Full Racing Line. I know it feels like it is cheap, but it really is the fastest way to learn a track.
You are approaching the turns too aggressively.
I suggest this, Start with a B class car. Upgrade all of the ‘handling’ options and transmission options. But don’t touch the engine at all.
Starting out with a less powerful car, that handles like a dream will give you a better feeling of the turns and how to attack them. Once you feel you have gotten very comfortable with that, you can move up to A Class simply by adding more engine upgrades.
While watching [https://www.youtube.com/watch?v=OKrjdugfUFI] at the 3:30 mark, you are very unstable on the road. You need to practice driving in a straight line in a more stable manner. You are weaving back and forth which is changing your center of balance. It shows when you approach the next turn and you are swinging the car into it really hard. You can scope into the turn more smoothly if you anticipate the next turn and are already lined up for it. Currently, it appears you are not familiar with the car, or the track and are making poor judgements on how to prepare for the next turn.
As mentioned earlier, if you would like some guidance, message me between 6pm and 10pm Eastern Standard Time and I will happily answer any questions you have, and show you a few tips to clean up your driving.
This is very true. Taking a Sprinter and making it a S2 doesn’t mean it is going to drive like a dream.
It is best to keep true to the car at first. Keep the displacement and balance similar to the stock setup. Once you feel you can handle a more wild car, you can upgrade further and tune it to fit your style.
This is why when I drive a car like a 240sx, I don’t upgrade it passed A class. Performance will suffer if you go too high.
Great thanks, guys, for your solution attempts, but, sorry, you miss the matter. You explain me somewhat about racing lines, but you forgot to explain why everybody overtake me just at start straight so much. Of course, special secret needed for it, and it means that for their stability at turns such secret exists also. Of course, if I was Number One in the range of games does not mean I’ll become the first in any new game also in a moment, but its no doubt means I’ll NOT be last. Its arcade game with 1,5 million community - of course, here enough of causals, and in how way can they beat experienced driver, professional, competed successfully for money in esport with real masturbs (sorry for world). I drive quite sensible, but I see, that thosem who make, vise versa, sensless and even mad, wins anyway. And offline I compete well at high difficulty level, as I mentioned… so, I hope, somebody will tell me about how to set up assusts for obtain stability and dont lose speed. And it hard to believe, that in arcade game tyres pressure increasing can solve all (or somewhat similar). So, better to discuss here just such questions!
“but you forgot to explain why everybody overtake me just at start straight so much.”
Due to your racing lines, and losing traction, you are losing a lot of speed. I explained earlier that you are swaying back and forth on the strights, which makes you lose speed. You are also very unstable through turns which makes you also lose speed and time.
All in all, you do not race smoothly. Every time you have to turn your tires, you are losing speed and time. Straight is always the fastest way, so minimize the amount of twitchy adjustments when you are going straight.
Thats all is strange… you know, I use here approaches initially fount in forza Motorsport Apex Beta - and they works in offline playing! There its better to play with “simulation” and the rule is so: how earlier you startde to brake before turn - so faster you’ll pass? Why it does not work online? - I think, driving assistants using is the only way.
Every other game you mention OP either has not upgrades or upgrades where there is not much choice and they do not make radically different builds.
In addition to that those games make driving very easy via hidden or not hidden assists.
In this game you need to take account of launch, power builds and learn to drive more for yourself than those other games.
Builds are usually AWD with loads of power in this game.
If you want try my 1971 Nissan GTR tune as i think it is a good starter car for all online racing. It will not beat the quickest drivers but it will not suck and handles really well. Even my 04 WRX in S1 which does not have the best engine swap but that actually makes it more drivable.
Do not auto upgrade and expect to do well online. In A class and lower try to work out which tyre compound is the minimum you need and then AWD swap and add power. Once you get the hang of it you can try to drop the AWD swap but its an easy way to start to become competitive.
EDIT: turn off stability control, auto braking and auto steering if that is still a thing.
Use traction control and anti lock brakes if you need them but the other assists will slow you down massively.
Thanks for these advises. But, sorry, its even a litle ridiculous that you, guys, try to teach me to drive. I’m quite experienced and quite talented for it, and I have doubts, that somebody from you are above my level. I mentioned games, which are similar and where I played online much, but there are dozens of others, which I played for years. In me channel last weeks you can find, fo exam;le, recordings of WR runs in ultimate rally simulator Sebastien Loeb Rally EVO. Noo need to teach me with driving, the problem is not in me, its just in game.
Yes, for arcade gameplay it has too sophisticated physics, and its just the problem even for offline playing. It solved here in quite brute wau - with unlimited flashbacks. And I see clear, that or some solution exist also for online also (and nobody want to tell me this secret), or somewhat defect presented. Of course, I tried modifications and downloaded tunings - its not the matter. As I mentioned before, I played offline and started attempts online without any assists - in does not help. Now I already tried assists - they dont solve. And intakes… a propose, although I finish last, as a result I often find myself in the middle of the championship tables - so, system gives me experience points for really good intakes I use. I see, that guys with absolutly sensless driving overake me anyway, and they all go together. If I missed control point or flied out - I lost all, but I see, that even with crazy driving they fly out not often, and if done, then return to common group. So, I can invent such explanations;
1.The game is optimized for Xbox, and playing at PC in multiplatform game I lose by this reason.
2.The game optimized for joystic, and I lose with wheel using. Especially suspicous my ancient MOMO wheel, which I bought just for these Forza games (my more modern not supported at all).
And
3. After PC version creating the game was totally captured by cheaters, and all most players use somewhat trainer. I cannot tell, of how probability is this possibility, but I have to mention it.
So, its sad, that nobody can give me better explanation.
This thread is seven pages long, and I was going to try to read the entire thread to see what advice people were giving you (in fact, you have SEVEN PAGES of people trying to help you).
I stopped bothering after I read that bit and some of your posts on the 7th page.
Seriously, seems like trying to help you is like watching an episode of Ramsay’s Kitchen Nightmares, where the owners of a restaurant serve disgusting, sloppy food, claiming that it’s amazing. Your so-called “world record” driving is anything but, and you have 7 pages of people telling you exactly that, and yet you’re refusing to hear them out, because you’re too indulged in your proud, “world record” ways of driving, when you’re thousands of miles away from that. I’m pretty sure that more than half the people in this thread could easily out drive you in an online race.
I mean, look at this quote:
And this
If all these games shared the same physics, car handling models and upgrade models, then fair enough, your complaint would probably be considered valid, along those lines. But NONE OF THESE GAMES have remotely the same physics characteristics to Forza Horizon 3, and you therefore need to adjust your driving style in this game. I’m pretty sure that someone in these 7 pages of misery has tried telling you this, but obviously your head is too far up the clouds to listen.
My advice? Listen to these people.
Some of these guys have clocked up many hours in many Forza games, from Forza Motorsport 1 to Forza Horizon 3. They know what they’re talking about. They’re not respected here for no reason.
As I said earlier, you have SEVEN PAGES of advice and help. So maybe, clear your head, open your mind, stop thinking your driving is so great (it really is not) and take some time to practice.
Thanks for saying this, I really laughed when he said the game physics is similar to NFS shift and doesn’t believe different games require different skills.
In some previous posts he even mocked horizon 3 (I hope I am interpreting his english correctly) as being more arcade than other games simply because there was one corner that he shouldn’t brake but he did, and he kind of ranted about how can a game allow this kind of behaviour. I have no clue how he didn’t learn from all those previous racing games he played, that some corners can be approached with minimal brake/letting off the gas/flat out depending on the car, track, speed and the racing line taken.
Dude, you looks really blind. First of all, who is really given me good advises - its Eduardo and that guy, who said about brake dead zone. Most of other tried to uncrown me. You also, and all you, reading about my wins, simply lose head and became unable to catch simple fact which I emphasized many times: my point is NOT that if I was top-level at mentioned games means I must be top here, but that if I was top there I must be at least MID here. Can you understand it for the ends of all? I told that if I so low here, it must have some special reasons. And now I found these reasons, partially already mentioned here. May be, for further progress I shall use Eduardo’s advises about tunes, but already now in stock car challenges I can without great efforts top 1%, if you want to know.
Then, I mentioned these games, I repeat also, because they have the same acrade gameplay as Horizon also. I didnt mentioned rally games, where I was even upper. Can you accept this message? Gameplay experience is important also, not only handling.
And when you mention " physics, car handling models and upgrade models" as somewhat making me unable to play mid level - its really for good laugh. Do you know, that the same people took part (real life) competitions in F1 and rally? May be, I must call names? - lets other teach you. Whats common there in “driving style”? Nothing, dude. But the common is physical intuition of talented drivers. And the question is so: can physical intuition, helping me in other games, to make the same in Forza? In other way, does Forza unrealisting - or all these games, if Forza in so degree, as you proclaim, must cut-off other games players?
The answer is clear: of course, not, nothig cut off you invented real, both type games are realistic, and no real unovercoming obstacles for really talented player exist.
As for me, I’m, of course, first of all rally driver. It means I like “flies at side glass” driving style, i.e. using power slide, or drivable drift as winning approach, with RWD cars preferring. Just such cars are the only type I could play well in Dirt Rally, and nobody can really decline that at video from ther I also posted here is exellent. And other games, like Driver SF (quite massive project, where some my WR keep themselves till this day, although I stopped play after 3 month by the reason account became suspended by technical reason) - are suitable for this style. Yes, we see, that in Forza possibility of power slide using reduced well at least at asphalt. But what does it mean?
First of all, if so many games emphasize such style up to values of Grid 2 -somewhat similar must have its place. But if we will take into account awed simulators, we can find, that most of them also allow such possibilities more, then in Forza. So, its not somewhat realistic. Rough borders - its always somewhat unnatural, and if car by jump change different behaviour regimes, having nothing common - its not somewhat great advantage. In this aspect Forza more similar not to simulators, but to ancient arcade Mercedes World Racing.
So, it made not for realism, but - for what? Looks like, reason is simple: developers emphasized it just for adopt initially realistic game physics to joystic playing. Its well-known fact, that power sliding, using drift for cornering - somewhat difficult for gamepad players. From the other hand, now, trying to pursuit leaders’ ghosts, I see, that I cannot in no way pass some corners with keepeng the same speed, because I must return wheel to center so fast (for avoid falling out into undrivable drift), that wheel dont permit me at all. So, here another origin of my problems, but for the ends it does not I shall remain “awful” and “noob”: I have quite enough for top 1%, as I already mentioned, But you… I have doubts, that you can really compete with me somewhere outside of thsi game.
It appears I’m extremely late to this thread, and in all fairness it seems as though most people have offered some fantastic advice, Eduardo especially. Some very funny quotes too by others!
I’m certainly not a great tuner, I’m a long time forza player but still very much a work in progress when coming to tuning. But even a noob like myself can vouch that a great build coupled with a well thought out tune can make a HUGE difference to your ability to race with more confidence.
As for saying you’re great at NFS so must be instantly half decent at forza…it just doesn’t work out that way. I consider myself half decent at horizon 3, I have a few top 10s and top 20s (although I know I’m still nowhere near the same skill zone and ability of quite a few others) But I know I can’t race for s*** on NFS. I tried once, I still don’t quite know how I ended up facing the wrong way before the race even started. I’m not here to put you down in anyway at all but I think once you start to separate your thought of being good at one racer is instantly going to make you “average” at another, then you’ll start to approach the game in another way and start to improve and get enjoyment out of it. Along with the great advice already offered by some of the seasoned drivers here, you’ll be well set!