I’m a big fan of the Forza franchise. Correction WAS a big fan. Forza use to be the only racing game that i played. It gave me so much joy to turn on my xbox to get online and have some exciting races. But now if i turn on forza, i know that i will leave the game angry and disappointed on what the game is like. The thing is, there is only a couple thing that needs to be addressed to make the game good again.
24 people with various internet connection is just asking for a wreak in the first 50 meters. Every race since Forza Motorsports 6 has come out, there has always been a wreak at the start. And it is getting ridiculous that Turn 10 isn’t doing anything about it. A fix I think that will save a lot of headaches, is to give the players some choices in how many people they want to race with. ( 8-16-24)
One of Turn 10’s biggest selling point was accuracy in the game and there are things like the rumble strips that can send your car flying off the road or just slow you down to the point where the other opponent can pass you.
I’ve been playing the Forza series since the first game by turn 10 ten years ago and the amount of good things that have been lost from game to game has really changed the game for the worst.
Turn 10 may not care what i think, but as a concerned fan SOMETHING NEEDS TO CHANGE.
I bought fm6 ultimate edition and i 100% regret spending that kind of money for a game that does not even satisfy my racing needs. I hope this gets to the highest person in Turn 10 studios or maybe i’m dreaming.
I’d say it’s fairly accurate, if you hit a curb or rumble strips at a high speed then it can most definitely send your car off of the track. As for them slowing you down, well that’s part of the penalty for cutting too much. Racing is about staying on the track, they should absolutely penalize players for going off.
I do agree with your gripes about 24 players, but it’s all about patience and finding a place to break free from the pack. With a little bit of maneuvering in the first few corners you can easily break away from the bashers and less experienced players.
I do agree with your gripes about 24 players, but it’s all about patience and finding a place to break free from the pack. With a little bit of maneuvering in the first few corners you can easily break away from the bashers and less experienced players.
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This is really hard to do when someone misjudges bracking into the first corner and hits someone and train reaction everyone is of the track
I agree, hopefully in the next few months the bashers will be gone though. Seems like the Christmas crowd is still playing.
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Is it the Christmas crowd or is their something else going on? I have my own theory as to why the online racing has been the way it has for the last 8 or 9 months since I started playing Forza again. And, I’m sure this is going to make a few people mad, but my theory is this. When Turn 10 introduced the world to Horizon and then Horizon 2 , they started seeing a whole new group of players coming over to Forza ( these would be the Need For Speed players) and they brought with them the same game playing techniques that are the norm in NFS i.e. if its in your way run it over. I played a lot of NFS back in the day and was a huge fan but the game play that is normal in NFS and the Horizon games doesn’t go over so well in FM. Now, I should say this…I’m sure not all the wrecks, bashing and overall calamity that the lobbies are seeing now is all the fault of the NFS players and I know for a fact that not all the NFS players drive dirty and/or rough because I’ve met a couple of people that’s new to Forza and are playing FM the way it was intended. Anyway, that’s my theory. I quit playing in 2012 and started back again in 2015 and was surprised at how bad the lobbies had gotten, you have to admit that they have never been perfect and never will be.
Is it the Christmas crowd or is their something else going on? I have my own theory as to why the online racing has been the way it has for the last 8 or 9 months since I started playing Forza again. And, I’m sure this is going to make a few people mad, but my theory is this. When Turn 10 introduced the world to Horizon and then Horizon 2 , they started seeing a whole new group of players coming over to Forza ( these would be the Need For Speed players) and they brought with them the same game playing techniques that are the norm in NFS i.e. if its in your way run it over. I played a lot of NFS back in the day and was a huge fan but the game play that is normal in NFS and the Horizon games doesn’t go over so well in FM. Now, I should say this…I’m sure not all the wrecks, bashing and overall calamity that the lobbies are seeing now is all the fault of the NFS players and I know for a fact that not all the NFS players drive dirty and/or rough because I’ve met a couple of people that’s new to Forza and are playing FM the way it was intended. Anyway, that’s my theory. I quit playing in 2012 and started back again in 2015 and was surprised at how bad the lobbies had gotten, you have to admit that they have never been perfect and never will be.
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i just want the corner cutting fixed. someone should not be able to cut a corner and gain 2 positions on the track every lap. i have watched people cut across the field, go in between barriers and win a race. i get knocked off the track and i loose positions. i have to run with auto braking because of my hands. i am curious if that has anything to do with the fact i get mired in the mud when others don’t. it seems like the have mud tires on and i am trying to get out with drag slicks. maybe the “mud” is only a few feet off the road and once you are far enough past that, you are no longer in it.
maybe the obvious bashers should be dropped into the grassroots section until they learn that bashing is not going to advance you. i do my very best to race clean. i do not intentionally run into people. i have watched people run into the first corner without using their brakes because their brake lights are not on. i challenge turn ten to come into the lobby’s, run as a “regular” player and experience what we do. this will give you an idea of what we are talking about. it is becoming very annoying to race another clean, meaning there are small racing bumps, and have some bashers knock both of us off the road. i know nothing will be done about the bashers because they have existed since forza has been online. i would love, as well as many i have raced with, to have a clean lobby to race hard and clean in. i know and understand there will be racing touches. i will continue racing and the next time that person is behind me, they will get the position they would have had if i hadn’t knocked them off the track on accident.
I think a lot of your theory is correct. When I took to playing Horizon 2 online I just eventually assumed bump and run was the normal playstyle in the game. I still maintained the cleanest races I could but actually just stopped getting mad at crashers as I figured that’s just how Horizon is. Now the Horizon people have migrated to F6 and brought their playstyle with them. Before 6 crashers were mostly infrequent incidentals. In 6 several per lobby are the norm.
Yeah, when I first tried the original Forza (didn’t like it then, honestly) it was a niche game and it wasn’t advertised much…I think I learned about it through OXM. Now, Forza is advertised to every audience repeatedly, which is good, but it also attracts more of the bad element.
I think since T10/Microsoft also like to advertise how it’s a simulator game with simulated damage, the trolls really go to town.
The game is still be advertised heavily as a flagship selling point game by Microsoft, but with that said, so is Horizon. But surely as years go by, the name by now is the standard ‘go to’ racing game for Microsoft’s console, so it’s going to be more of a mass market/less niche crowd game, compared to when i first started with Forza 2, coming from a Playstation to my 1st new gen console. Back then Forza was not a household name.
I wouldn’t say they are accurate at all. I never see a fully built race car bounce 3 feet in the air going over the outer curb of track. The inside curb on Sebring going down to the slowest corner on the track slows you down and that isn’t actually cutting the track. Using curbs isn’t cutting the track and people shouldn’t be punished for that.
The truth is that the cars get terribly upset going over many of the curbs in this game compared to previous games. It is like they took the twinkles from FM4’s LeMans circuit and put them on many of the normal curbs on the game just so you couldn’t ride the curbs for the reason they were put there.
I am not talking about the orange curbs, but the blue and white ones. Orange curbs will do what the blue and white ones are constantly doing.
Yes, a fully built racecar with suspension made to take that kind of punishment. I’ve tooled around on many tracks in a variety of cars, a stock road car can most definitely be totally thrown off hitting even a small curb if hit with too much speed, I’ve been in a few spins because of curbs. There’s a ton of track day videos that show exactly what i’m talking about. Just go watch one of the Nurburgring crash compilations. You can tune your cars to better take the corners and curbs in the game, just like real life; or you can learn the tracks and then you won’t have these problems.
I see what the original poster is saying but I have to agree with the second post. I’d also have to say that allowing 24 players in is fine. I’d like to race with only 8 people but everyone should be allowed int.
Try other game modes. Maybe give leagues a chance, that’s where the cleanest racing is at. As for your kerb gripe, that can be solved for the most part with bump/rebound adjustments and a change in ride height.
I agree with the rumble strips, the outside strip on the first turn of brands hatch is pretty bad. I can understand loss of traction/spinning out from hitting a curb but this is very different, the car is driving straght, it’s finnished it high lateral cornering force yet somehow the rumble strip can rapidly change the cars trajectory without warning.
I have raced at Brands Hatch and the kerbs are pretty accurate.If you look on Youtbe there are various clips of cars straddling the kerbs and wrecking all the way up to the next corner,Druids.
I have watched plenty of crashes at brands hatch and not once have I seen a car come off on the outside curb of turn one as I described. Heck I even watched someone overtake on the outside curb and the car was not thrown off the track. In fact most of the icedents I have seen on turn 1 the car is already out of shape before it gets to the outer curb.
There are quite a few curbs on various tracks that throw the car violently and they really shouldn’t. I’m not talking about what has been pictures above, those you can clearly see the cars have hit savage curbs, not smoother runnof type curbs. It is believable and logical for a curb to push the car off the ground (two wheels most of the time) but for a curb to trow the car off its trajectory is not realistic imo and it’s a gimick in forza.
Both curbs at that bend are wrong (Paddock Hill Bend). I’ve watched plenty of races standing there and I can tell you that if you take too much inside curb it does put you on two wheels, but not to the extent in this game. Also, the exit curb is used by 60-70% of cars going through there every lap with no discernible drop in performance.
It’s fascinating how these pictures are simply being ignored. Guys… these are real life pictures, not in game shots. In the real world, some curbs will jack you up, throw you off your line, throw your car into the air… Learn them… Avoid them.