How to avoid first corner accidents in Forza Motorsport 6

How to avoid first corner accidents in Forza Motorsport 6.

First off there is the tendency for everyone gunning for the first corner to think that he/she has the fastest car and is the fastest driver, which at that moment is very subjective. Doff that mentality and approach the first corner minding your proximity indicators. If you are surrounded by solid yellow markers, to the front, to the left and right, and to the rear, it means you must proceed with caution in your observed path with no sudden movements to the left or right and no sudden stoppages, trying to avoid running into the person in front of you. If we all do this at the first corner, the start of the races will proceed much smoother than it has been in recent races.

Thank you !!!

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The only guaranteed way to avoid 1st corner accidents is to play something else.

But some tactics that slightly improve your chances are:

  • Look around you before you start. If there’s anyone you already know not to trust (a level 3 in a stock Veyron, for example), get out their way before you reach the braking zone.

  • Generally speaking, the safest part of the track in heavy traffic is hugging the inside line/ wall.

  • If you start near the back, just let everyone go and cruise to the 1st corner so that you can laugh as you go from 24th to 5th just by not being caught up in the carnage.

  • If you are near the front, brake earlier than you need to, because the chances are the guys behind you will brake as soon as they see your brake lights come on. The earlier you brake the earlier they all brake, and the more spare road you have left if and when one of them hits you.

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My tactic has always been to hug the inside line super tight. To the point where I keep two wheels on the inside curb around the first corner. I run D class and use muscle cars so I usually end up out front fairly far before the first corner which also helps. But if someone wants to take you out they’ll probably get you anyway.

If you are starting at the front of the pack then take that 1st turn as quickly as possible (while respecting the space of others around you) and always anticipate contact from behind.

If you are somewhere in the middle of the pack just keep to your line and position, don’t try for a pass unless you can do so safely and easily, if the car in front is keeping the same speed as your own then just sit tight and keep your spot, brake when needed approaching the 1st turn, better yet start braking slightly before you usually would just in case the guy in front has weaker brakes than you do.

If you are in the back then simply act like you are out for a Sunday drive, don’t push at all as the wreckfest that will already be happening in turn 1 when you arrive there will hand you plenty of positions. No sense barrelling into the 1st turn just to become part of the wreck.

Are the starts broken or the people? I don’t think we can educate the people that need educating but I’m sure t10 could fix this issue easily :roll_eyes:

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There are a couple of factors that’ll never be fixed and will always result in first corner accidents. The first is that when in traffic everyone from second or third back simply can’t see the first corner on many tracks and there is always at least one that will outbreak themselves and secondly, the performance difference between cars in terms of handling Vs speed is so wide that contact is all but inevitable. You have to be in an exceptional lobby not to have problems and for the most part the average player will likely suffer or cause contact.

Is this a fault with the game? Probably not. It’s reasonably realistic of what would happen if the same people were behind the wheel on a real track.

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If you look deeper into the game then you will see that it is a fault with the game. The game breeds a no consequence attitude amongst it’s players encouraged even more when you race against drivatars. I do not accept that players can not see the first corner, we have the breaking line for that and 60% of the field have raced the track at least 10 times before

This is what you get when the is literally no rules within the game. I think that falls directly with t10 unless the people are broken :unamused:

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Is the problem with the game? Or with the players?

Well… T10 publishes a game which, for version after version after version, has become geared far more toward video game players, and far less toward “simulation race drivers.”

So if I personally say: “the game is not designed the way I want it designed” … does that mean the game is “broken”?

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If and when Turn10 come out and say “we want everyone crashing at turn 1, it’s the bantz bro” then maybe we can let them off the hook. Until then I don’t think it’s unfair to assume that a game with “Motorsport” in the title is intended to represent motorsport on some level, and on those grounds the game is indeed broken.

Po-tay-to / Po-tah-to ?

Turn 10 / Dan Greenawalt pretty much did say we want everyone crashing at turn 1 - that’s how the game is designed, that’s how the AI / Drivatars are designed - that’s how T10 staff talk about it.

Saying: “the word ‘motorsport’ in the title means this…” does not make it so. My comments are based on observations of the history of the game – which has become more and more and more GAME.

“The game breeds a no consequence attitude amongst it’s players encouraged even more when you race against drivatars. … This is what you get when the is literally no rules within the game.”

More to my point… T10 designs the game that way… Unfortunately, that’s not what I personally want, but that’s the way it is.

I want to shoot missiles at the other cars and blow them off the track - the game doesn’t allow that - therefore, the game is “broken”? Or… that’s not how the game is designed?

Yes, that’s reductio ad absurdum, but it makes my point.

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Below is quote from this website it describes what we were to expect when fm6 was released and is an official description from t10

"Never Race Alone

Home of the greatest racing, tuning and painting community in gaming. New Forza Race Leagues and online spectating combine to give everyone the thrill of professional competitive multiplayer racing. Compete in epic 24-player races in campaign mode and on Xbox Live. By learning to drive like your friends, Drivatar technology and the Xbox Live cloud deliver real human behavior, giving you dynamic human-like opponents."

I belive t10 have failed to deliver the above certainly online therefore it’s broken according to there own description. It’s not about if the ganes made the way I want it to be made its about if t10 have failed to meet there own expectations and they clearly have. They oviciously intended us to be able to “Compete in epic 24-player races in campaign mode and on Xbox Live.” But we can’t because there are zero rules certainly not because people are broken. You cant change years of human evolution but u can change a bit if code to make a game playable by the Ever so difficult human race

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Common issue when reading promo materials…

What’s the definition of “epic”? Wow, that was an epic crash! Wow, that was an epic pileup! Wow, that was an epic " rubbin’ is racin’ " pass!

Of course, the part of that description that T10 definitely got right was “deliver real human behavior, giving you dynamic human-like opponents.”

Go back and listen to audio announcements and interviews where they talked about the AI / Drivatar behavior… practically giddy with the idea of Drivatars ramming you off the track.
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First off, it’s PR marketing blurb, expected to sweep people away without making them think about the specifics. Every publisher does this (I’ve written content like this before as part of my job).
It’s not a “mission statement” or 50 point plan detailing everything a new product is supposed to offer; it’s meant to illicit a “yeah that sounds cool, I’m going to buy it” response.

In any case, let’s pick it apart for fun:

That’s a matter of opinion and can’t be quantified, but I’ll give them that; Forza’s creative community is pretty good.

Race Leagues accomplished this for a while, but then died out as the game went on.

Spectating isn’t new, it’s been around since Forza Motorsport 2.
The Spectating feature wasn’t fully-developed until November 2016, over a year after the game’s release.

Entirely factual.

Debatable. I won’t go into specifics but from all of the Single Player races I’ve done, I’ve not seen anything “unique” about how each Drivatar performs.

There’s nothing in that quote that promises clean racing for Hoppers. There’s a vague hint of it when mentioning Leagues but nothing more.

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If that’s there intent, the game is definitely not broken.

If there goal was to clean up the racing then there system is broken. Shorting races, jaming 50% more cars on the track, lack track limit control, and no realistic way of get rid of trash. The game is simply design for carnage and not clean racing.

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I think you both have a point, actually. It’s certainly the case that a lot of players don’t care because there are no consequences, but it’s also true that starts are just inherently dangerous and even in a decent lobby you get mistakes. I occasionally shunt someone at the 1st bend, and I sure as hell know you do Tyskie, 'cos it’s usually me :slight_smile:

The billiard-ball collision physics don’t help. All it takes is one tiny mistake to cause total carnage, and in a 24 car, mixed-ability, mixed-performance grid, you are always going to get at least one mistake.

Forza has always been a good mix of sim features piled on top of an arcarde game and it is not that it is a huge blockbuster feature. If it was a huge blockbuster feature how do you explain the original forza motorsport selling over 1 million copies… still more than probably everything ive listed with the exception of raceroom (a free to play game).

You honestly are arguing my case for me. The reason it cant be both is because it would require 2 games. I am sorry, but the casual player, the one forza is aiming at, does not want nor care about accurate physics model, or tyre model in which you need to look after your tires for a race. What they do care about is content and cars. To be honest the casual players dont truly care about a real race, which forza doesnt even offer in hoppers you know 1 where you actually warm the car engine up and do a race? I’ve spent more time looking for a parking space at walmart than the races in hoppers. Funny enough the very thing noone wants because they cant be bothered with it, is one thing that would actually make the races worth doing and would cut down on first corner incidents. And even those who would like real races dont even really have this option, as you are going to run out of fuel before tyres so tyre management is a non issue, fuel which is so close in most vehicles the difference is negligable as well as having very little fuel management to do anything. No cars offer engine mapping to assist the driver with true fuel management. No driver swaps. Maximum race length of like 2 hours or something silly. Completely the same pit stops whether your car is smashed to bits or you are just getting topped off with fuel. To say the game is both they would have to make even a small effort at making the game a sim.

I am willing to bet you are wrong on them leaning more towards sim as that will sell less titles. I am not saying dont try to get as much as you can in the game in terms of features to include the sim side, but what i’ve realized is they dont care because it doesnt sell. As i said earlier what does sell is a base game that plays well on a pad, has a bunch of cars and they continually add (the same) cars to be purchased as dlc. I would love to see how the t10 team is structured. I am willing to bet theres something like 25 car/track artists, and 1 physics guy who also does tyre model and checks for vehicle accuracies.

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Forza 1 made forza into the blockbuster title that it is every game has to start somewhere. Forza had a good start and its contiuned off the back of that success. Im not sure what the alterative was but I’m guessing it wasn’t as good as forza

It does not require 2 games all the stuff u listed could be turned on or off but tbh I think your going to far with some of your ideas but never less there just options to be turned on or off no need for 2 games

You barking up the wrong tree here. You have already said the casuals don’t care about the sim parts of the game it’s just content to them. So long as the content is there and u can turn all the sim options off forza will still sell just as much as it did without the extra options. Your harming the augment for more sim features by even suggesting that, not that anyone important will be taking any notice of us but I always have the thought in the back my head that someone might read this and take our comments all the way

Forza had the competition of the juggernaul at the time, gran turismo which had just released its 4th installment in the franchise which sold 11+ million, more than double forzas peak sales in forza 3. Forza was also going head to head with the franchise project gotham which released its trilogy the year that forza began. I did not come from the original forza days but if i recall the project gotham was more about hardcore racing than forza was at the time… forza with its new game doubled the sales of the project gothams 3rd release.

You arent understanding why these arent features you cant just turn off… they are hardcoding into the game. Stuff like a tyre model that interacts with a surface model, both of which interact with the physics model. This stuff can not be turned off. This is what sim means. Those are to act as realistic as possible. When they do act realistic things change on the fly. This is something you cant turn off. Example: Forza driver drives like poo because they are overdriving car… car feels awful and not connected to road because tyres are burnt up, tyres wear out, drivers pace is off and loses by large margin, Game is no longer fair/fun because they are no longer competitive. These are not options you can just turn on or off. With as much complaining that has happened here over the last 2 installments it is pretty obvious that they dont care. And thats fine, and like i said forza is what it is, but i wouldn’t waste my time in thinking they care to add sim or bring in more of the hardcore players. We are the minority, and there are games that cater to us directly.