What forza motorsports has turned in too

They are not being ignored, they are simply accepted because it happens in literally EVERY circuit race. With the exception of a couple of those pictures the cars are still on track, heading in the direction the driver has told the car to go. That is the issue, yes curbs can upset the car, but not in the manner that forza depicts, it’s like your hitting uneven dirt or something, not only does it try to launch the car but it pulls the car into it like there’s a heap drag on the curb. IMO it’s gimick

I’ll leave these videos here so you can see some heavy high speed curb mounting on inside and outside curbs

(Amazing clip of high intensity motorsport)

“You are the angriest American I’ve ever played with”
That was said about me after three races of being quite deliberately pushed off course,used as a break, and other malicious things [/bTurn 10] is clearly obvious too.
Most people have already touched on my main grievances. The rumble strips are hyper realistic. Your clipping the inside flat part of the strip which loads you suspension up and bye bye you go. (Race on a track and you’ll c )
Then we have the need for speed crowd who thinks they known what “simulator” means,and proceeds to send people like OP and myself into a rage.
It’s not the collision, it’s turn 10x absolute stupidity to such matters. It’s not that turn 10 didn’t think of these things,ita they’ve turned the into a yearly release which is a GUARANTEED HALF ASS made game every year. Greed is their problem,but that’s another discussion.
*lack of ANY discipline to cheaters, need for speeders, and general chumps.
*cockpit view is just laughable
* league point system and leveling process makes no sense.
And other things that aren’t really a big deal, but the unwillingness to correct a massive mistake doesn’t leave a good taste in my mouth.
As of now, I’ll grind it till GT Sport comes out and bye bye xbox

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100% truth ^^^
So many problems with this game. I just brought up another issue in a different thread and everyone started acting like I was the problem. I literally mentioned that the walls are sticky and stall my car when people smash me into them. I asked what this was about and that it was strange? People start calling me a cheater and that I’m the problem with this game.
The problem is: this is my first (AND LAST) Forza game. I bought it because it was marketed as a “simulator.” Everyone remembers all of the ads, interviews, and gameplay vids where the devs and paid supporters stated the game was a simulator with no fake nonsense in it.
Well, the replies in my other thread stated that the walls were made like that on purpose to stop “wall riders” and that I was supposed to just know that upon purchasing and that it was posted to the forums a long time ago. I said, well that’s nice, but I didn’t buy the game to live on the forums 24/7 to read about how T10 messed up the game further. I also said that if Forza 6 is supposed to be a simulator, then there shouldn’t be walls that velcro your car and stall you, especially when wreckers are purposely slamming you into them. Everyone in the thread basically said oh well it’s my fault.
The problem with this game is T10’s lack of responsibility and also a large part of the community basically fanboying T10 and flaming everyone with the idea that T10 is perfect and anyone who complains is the problem.
If a company markets and sells a broken product, they are obligated to own up to it and rectify the situation. What is happening to Forza 6 is exactly what happened to Halo: The Master Chief Collection, except the developers of that game owned up to their problems and corrected them.
That’s all I have to say because I’m not wasting my time with this game or the forums anymore, both are useless and get me nowhere. I honestly feel like 99% of the people on here are the trolling wreckers from the game who just like to aggravate everyone who is looking for answers/help.

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I don’t recall that, but I didn’t watch very much promotional stuff before release, so I may have just missed it. I do remember this statement that Dan Greenawalt made in an interview about Forza 5, though: “If you’re asking will we ever make a hardcore simulation racer, the answer is no.”

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No one called you a cheater in the thread you are talking about, you assumed one person was calling you a cheater. “Yes they have finally put something in place to stop wallriding. Stay on the track and it won’t happen.” Is that someone calling you a cheater? No, No it’s not.
Also no one said you have to be on the forums 24/7 to get info. But as angry as you seem to be about walls slowing you down, it seems like you would have read up a little bit before purchasing a “sim” game. The sticky walls were put in place because of people exploiting the game carrying way more speed through corners than people taking it properly. Is that realistic? No, no it’s not but neither is staying at 100+mph riding a wall for 500 feet and not taking any damage or slowing down.
This game in no way compares to the state Halo TMCC at release, apples to oranges.
Last of all you got some pretty straight forward answers in the thread you created, you got angry when people provided you with factual answers and said you are done with the game. The thing is no one on here cares if you threaten to never play/buy again, that’s when some people may have been rude to you. The forums are far from useless and if you think the game is than that you opinion

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The game was much, much worse with un-sticky walls. Some of the tracks were completely unplayable in F5 because people driving properly would get wiped out by grinders doing 50mph faster than them. It was proper racers who begged for stickier walls. There are lots of things T10 could be called out on, but sticky walls ain’t one of them.

That’s not a flame, it’s a fact.

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I guess someone else shares my theory. And they said you were the angriest American they’ve ever played with, they must have missed a few of mine when I had had enough of it. I don’t even care anymore. They wreck me on purpose they just need to make sure I don’t catch them. Calling the bashers and dirty drivers all the names I could think of was very satisfying but resolved nothing.

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So long as the Hopper system is the only way we can play with other people in a public environment, 24 car lobbies are here to stay.

On certain tracks it is particularly brutal (Rio, Long Beach…) but given that “24 player Multiplayer” is one of the game’s key selling points it’s not going to be changed.

Some kerbs are more dangerous than others; once you find out which ones unsettle your car learn to stay off of them.

Regarding accuracies in general, there are some things that the game does not simulate. These things however only matter to the 1% that are serious enough to be aware of them or have raced in real life and as such mean nothing to the vast majority of players. If you were to tell the average Forza player that a track is “green” for an entire race they’ll not have a clue what you’re on about.

We’ve been down this road many times and filled countless threads with discussions/requests:

  • Custom Public Lobbies
  • Auction House
  • Storefront
  • Gifting
  • ______ track.
  • ______ car.
  • Effective kick-voting.

As it stands none of that is coming back, and until Turn 10 say something will return don’t expect it to.

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24 car lobbies aren’t the problem per se. I’ve run many 24-car races in private lobbies and even leagues where the racing was clean and good fun.

They’re a problem in conjunction with many other design decisions that work poorly together though; short races; lack of incentive (or even encouragement) to race cleanly; a career mode that demands the very kinds of behaviour that causes problems online; “spectacular” collision physics; broken chat; use of full-sized lobbies in free-entry public hoppers, and so on.

It might appear that 24-car grids were the single worst improvement to any videogame franchise in history and the gold-standard example of marketing requirements trumping player experience (24 is better than 16!), but in actual fact it’s just exacerbated other problems that were already there in previous games.

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I can tell you for a fact that the curbs at Sebring do not upset your car in real life like they do in FM6. The only place that a curb will upset your car is the big yellow curbing on the inside of turn 7 on the 12 hour course. You can easily touch the curbing in 15 and 15a with no problem, unlike in the game, where your car will jump up in the air if you touch them.

So, what have we all learned here…I’ll go first, if I ever get the chance to run Sebring IRL, which I doubt will happen because I lived 5 miles from that track for 5 years and never got to drive on it, but if i do,I’ll run all over that curb. But, since I know it upsets the car in the game, maybe I’ll find a line that doesn’t have the car coming in contact with the curb, because running over a curb that you know is going to send your car into the air seems silly and very unproductive.

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I haven’t been overly impressed with Forza 6 mainly in the career single player aspect. I dislike the limitations of basically only having a reason to play with one car per race series. The majority of the cars that i prefer are all in the same classification and after beating it with one car there is little reason to race it again with a different car. That has been the most disappointing aspect of this game for me so far.

I feel like Forza forgot about the passion that cars bring to people, the fantasy of being able to drive many different cars with different upgrades, or even the same single car with different upgrade to be used multiple times.

Where has the rivalries gone in this Forza? Look at any Youtube car video and in the comments you’ll see arguing between tons of people as to what car is better, there is nothing like that in this game. The old Forza games gave us rivalries such as Nissan vs. Toyota, with these modern machines like the gt-r 35 vs. the upcoming new supra how was that opportunity missed? Or the old forever ongoing GM vs. Dodge vs. Ford that continues with modern machines like the hellcat, zl1, and shelby gt350, yet another missed opportunity.

I just wish there was more race types with more diversity in vehicles. What about a run what you brung race series where the only limit is horsepower and maybe a class as well? I want to race several cars in this game but when most of them are all grouped into the same category it becomes redundant to re do races on the same tracks over and over again, and the passion for this game died with me once i realized that.

I hope by some miracle a higher up in Forza catches wind of the changes so many are asking for. They don’t have to do a re hash of Forza 3 but maybe be inspired by the diversity of races that came from that game. With all these beautiful new modern vehicles and classic favorites there are so many options to mix and match them and yet the focus and passion are being lost on profit and online conformity.

I heard that Forza wants to pump out a new game every year, but if they keep going down the path they are currently on i believe they will loose many fans, I sincerely hope they maybe take more time between the games and find their passion again and create a game that will be fun to play over and over again instead of a short easily forgotten game that will fall to the wayside in hopes that the next one will be purchased and the cycle continues.

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Driving on the curbs is allowed in the same way that getting a nasty hit on a player in hockey is legal. It is not encouraged, but it is technically not against the rules. But you’re a dirty player if you do it.

The curbs are a warning marker, you’re not supposed to ride the curbs, but it is not considered a penalty to do so.

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I’m not sure if these are legit reasons to want to stop playing the game. Experiment with different suspension set ups and stock cars, particularly the C and B cars, as they are reasonably fast but have softer stock suspensions (by track driving standards anyway).

As for MP, you can start a party with your friends and invite them for some clean driving - you don’t have to go to a lobby with random wreckers every time. Then there’s Rivals and Leagues or even the SP which really has a lot to do.

The game has a lot to offer, but I really miss how it started out as a franchise: a console sim with enough realism and authenticity to offer a deep and engaging track experience.

I’m eagerly awaiting the release of GTS and GT7 - stiff competition that genuinely gives you a run for your money is one way of getting off your laurels and getting on the innovation train. wink

I’m a serious racer on Xbox One now, as I started off playing Real Racing 2, then 3 and then graduated to Xbox One and FM5 when both came out in Nov 2013 and that was my first Forza experience. But outside of the Forza series I play other racing games too and I have them all:
F1 2015
Project CARS
The CREW
WRC5
The best of the pack is F1 2015, as the tire physics is very close to Forza and the game play is so interactive. The game has all of the FIA driver behavior rules built it and your driving is constantly monitored to where if you make one bad overtake or cause an unnecessary crash, you are told right away and awarded the necessary penalty or kicked out of the race according to FIA rules. It’s pretty cool. I think you’re saying that T10 should build in that kind of player monitoring and apply rule to eject the person from the game. But that will take the game in another direction all together without any parameters to judge what is bad driving. The FIA have driver behavior rules and these are programmed in the game and are administered in real time during a race. If T10 start policing the game as Codemasters do, it will not go over well with a lot of folks. But having said that and having missed about 8 years of Forza (frankly because I never heard of Forza until a friend at work recommended it as I was dead set on getting Drive Club and PS4) I’m really impressed with the series and their focus on racing, plain and simple. So may advise to you is to try F1 2015 and experience F1 in its entirety : all teams, all tracks, dry and wet racing, full length races with P1, P2, P3, Qualifying, and FULL races ( that you can save and get back to, as it’s hard to complete a full race in one session). Don’t expect T10 to add rules to FM series, get F1 2015 or F1 2016 out this summer with the new Baku circuit joining the lineup for this year!!! One more thing, of all the racing games outside of the Forza series, only F1 2015 comes close to the Forza series IMO. Project CARS is crap as they need more work on their tire to track model and stop having all the cars feel as though they are riding on squeaky hinges!!! WRC 5 is also great, another well done FIA sanctioned game. But really, if you want rules, get Codemasters F1 2015, iiiiiiiit’s great!!!

We’re all entitled to our opinions. My opinion is PCars is the most accurate tire model on Xbox, today. The launch of PCars was awful. It took months to get it to a playable state. However, F1’s release wasn’t stellar either. F1’s tire model is also significantly better than Forza.

I think we can find common ground in that PCars, F1, soon to be AC, all have modern tire models. Forza’s tire model feels like it hasn’t changed in 10 years… hence why I can go faster in some cars on stock/street tires rather than race tires in Forza. If anyone from Turn10 or Microsoft spent 5 minutes at a real track, they’d realize that tires are the most important part of any vehicle on a track and focus more attention to the tire model in Forza.

And don’t even get me started of FFB. 99% of Forza players will never experience Forza’s FFB, so I don’t expect them to focus any attention here.

This…P Cars update 8.0 has made that game so much more enjoyable and actually a viable alternative to this game. I have spent the last week driving and loving the game.

This is where my issue lies…as bad as that game was at the start, the Dev team has spent many hours, days, and months listening to their fan base to make the game better and more enjoyable. There is something that T10 could learn from that at this point…because there is a general feeling that they are not listening and haven’t listened for a while now.

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Very much true. How active is Project Cars online compared to FM6?

I agree that the tire model in Forza 6 is horrible. Like you, I sometimes get less grip with race tires, which makes no sense. Other times, it’s like if you don’t use race tires (for any class car) the car slides like it’s on ice, even on straights.

This makes me somewhat curious: they hired Pirelli’s help to add depth to the physics in F4. They hired Calspan to add their insights to the physics system in F5. Is Forza 6 completely in-house?