Tire barriers are not the answer! Fix the lobbies

Im gonna start by saying. I do not really complain about this game because it is one of the few games i play. since forza 4 this franchise has slowly been going down hill. And for what reason? To cater to the casual gamer. I get it. Its about the money. But why cant you guys stop making dumb tire barriers without deleting the leaderboards for the track… I mean do you guys even play thia game anymore? It seems like you have no clue what your doing or you just dont care any more. Cater to the hardcore players for a change. Spend the time to make a quality game and give the people what they want instead of what you think we need. Its frustrating.

Searchable created lobbies would make a world of difference. If you played in the horrible lobbies you guys have created you would understand.

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Right, if you could kick out people from your PRIVATE ROOM there wouldn’t be any problems.
You guys are so far off from “FIXING” anything it’s disturbing. Actually breaking things because of what? whiners ?

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A game built around assists will never have a good mentality it’s simple.
If you have a game that you can get number 1 times with a breaking lne then you know that the developers won’t think things through like this.
that off track area before that we used to get an extra half a second is gone now as they haven’t fixed the lbs Karma dude i’m not surprised really.

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Forza needs 5 things.

  1. Sticky grass about 0.5-0.75 car lengths off of every apex and corner exit.
  2. Barriers at low speed corners, or corners that players can jump over sticky grass.
  3. Walls slow players down 10 mph/s sliding along them.
  4. Dirty racing, excessive contact is punished by time penalties and disqualifications.
  5. Players get banned after excessive amounts of disqualifications. XBL linked accounts also get banned.
    Bonus- Players become ghosted when they hit sticky grass, a wall, or another player. This would reduce pile-ups in turn one.

Not only will this fix the corner cutting, but it will clean up the lobbies.

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I think we need some kind of penalty system like in iracing.

Example, go of track 1 point, heavy contact with another car both get 4 points, etc etc.

In iracing if you exceed 17 points you get kicked out, as I understand it if this happens several times, you get banned for a week.

  1. Sticky Grass causes griefing
  2. There are many barriers around slow speed corners
  3. Walls slow you down tremendously without it impeding the flow of a race
  4. Agreed with
  5. Also Agreed with

Just go over to Le Mans and run over the rumble strips out of the Porsche corners. It will stop your car dead and that is a problem. Imagine how annoying it would be if every bit of grass was like it.

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4 wheels off is exceeding track limits, and thus be treated as so. They will not add a penalty system into this game because we all know they are too lazy to implement such a function. Adding sticky grass beyond track limits will reduce the impact of corner cutting. For corners that sticky grass can’t be optimized, then they put in walls. By removing the walls from unnecessary corners will make the track look normal and realistic.

As for the Porsche corners, yes excessive slowing of the car is a problem, but it is tune-able once there is a working system in place. They can adjust the speed of the car coming back on to the track, to make sure there was no advantage gained. The developers can adjust the sticky grass’s effect on players the further off the track they get. 10% speed reduction for 4 wheels off. 25% for the next car length, and 50% for anything further. As someone who greatly wants cheaters not struggle in Forza, this seems like the most logical way T10 can do it without adding new features such as a penalty system.

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No what it needs is the original vote to kick system that fixes everything you cut your kicked simple.

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Again. They are catering to the casul player. The crashers. And yes we can get them banned. But we have to jump through hoops to do so. Save a replay send it to the right turn 10 employ. And hope something gets done. Forza 4 was perfect. It catered to both parties. The casual gamer and the people that actually enjoy the hardcore bumper to bumper racing. They have lost sight and the first game that comes out even slightly as good as forza is gonna run all your hardcore players off

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Whilst i agree with your sentiment, particularly this post, i do actually feel the added tire barriers are a step in the right direction.

Sure, there is going to be some pain and chaos for a while as people go barrelling into corners at speeds they’d normally take it, only to find out there’s a barrier and they’ll now need to run the course properly.

However once the dust has settled i think it will actually lower the issues at these spots as people will be less game in attempting an overly ambitious or agressive move which 95% of the time saw them gain a postion and someone else severely impacted - now both people will be severely impacted.

In a perfect world only the culprit would be impacted but this is Forza, a system like that isn’t going to come into play as it has so many knock-on effects and changes to gameplay that it will be offputting to many unexperienced and casual racers - which are not one in the same - and to that effect is something that shouldn’t be lost sight of. I like that Forza is highly accessible to a wide spectrum of people and that i can have enjoyable competitive races with an unexperienced teen who doesn’t even have a license, a casual retiree still learning about the interwebs or a hardcore racer who lives n breathes anything with octane fumes (sometimes all at the same time). There’s many people who wouldn’t have gotten into racing had it not been for Forza and some of them even shape up to be a top racers - no one comes out of the womb with a racing helmet and firesuit on afterall, except maybe the stig :slight_smile:

What i think everyone pretty much unanimously agrees on is something needs to change as public hoppers are absolutely awful whether your casual or hardcore and online player numbers are getting to worrying low levels. So it’s good to see some changes in an attempt to improve the environment over nothing at all - even if not everyones likes the changes as you cant please everyone.

Where i think T10 are really going wrong and should focus on changing is forcing both casual and hardcore racers together with no other choice - they need to cater for both but should allow the player to choose which style they feel like on any given day as the one-size-fits all really aint working.

One significant difference that comes to mind from FM5 to FM6, there used to be a full line-up of “beggining racing” lobbies and “regular racing” lobbies which had noticeably different racing despite being very similar other than track line-up plus lap count. It may not be a silverbullet nor seem like much but it went a long way to keeping people that just wanted to muck about for a little while or still learning separated from the people who actually wanted some serious racing - i for one would race in either depending upon which suited my energy and intoxication levels at the time.

It was also beneficial both ways, the inexperienced/casual audience wouldn’t get whipped every race nor risk a verbal or physical bashing if they hit someone by accident (cause this is becoming a problem too, intolerance by hardcore racers who get overly aggressive) and the hardcore/serious audience wouldn’t get wrecked on every second corner nor stuck behind someone then slammed into upon a clean pass. Obviously it didn’t eliminate these situations entirely but it drastically lowered the occurance of them - i cannot recall the last time i’ve been in a hopper in FM6 and after just a couple races haven’t witnessed at least one of these which says it all really.

Now if only they’d change tracks like bugatti and yas so they weren’t such a corner-cutter fest… :slight_smile:

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I actually Prefered sticky grass. In my experience, you learned where not to go off and you never did. People never used to even attempt to run wide on silverstone on forza 4 (it was T1 back then). And you had to teach yourself to be a better/more consistent/more cautious driver which created better racers and in turn better lobbies

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Totally agree.

U know it

There’s a visual glitch on Lime rock now, at least on my console. The tire wall full circuit at and west chicane is missing, just has a couple of tires on the ground. The physics for the wall is still there.

Edit- there’s a couple of other glitched out spots including the wall on the final turn before the straight.

Sticky grass and walls are unnecessary. T10 needs to program a 50% power reduction for 5 seconds any time more than 70% of the car cuts a corner or runs a corner wide to keep up their momentum. Ideally, if you gain 5 seconds cutting a corner, cut power 50% for 10 seconds. Then they could program it so that any substantial contact on the back or side of the car in front will not be penalized if they are shoved off the track.

The problem with that is you have people in the middle of the track for 10 seconds going 10-80mph slower. The only way to make that work is to ghost people. I don’t think T10 wants to put that kind of effort into the game. It takes them a couple of months to add 2 tire barriers, I highly doubt they are going to spend the effort to make such a penalty system.

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The truth.

How about applying a severe loss of traction (like aqua-planing) for wheels exceeding track boundaries by > 51%? It could be a fairly effective fix that shouldn’t prove too much of a headache to implement since it largely relies on existing coding. Admittedly, it’s not going to help with deliberate, excessive contact, but it’d make corner cutting significantly more difficult if putting more than half your car off-track was like hitting standing water…

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The standards in Elite are far from “elite”, all the tyre barriers in the world wont stop the dumb idiots who dont know how to brake or turn, 9 out of 10 races had a DNF or last place finish over last few sessions - at what point does all that become too much and make the game not fun???

Stuff the tyre barriers, take a look at who is in what league because there are some Grassroots players hiding in Elite!

was that the last DLC? the new barriers were nothing more than a job for the work experience kids that were at turn 10.

so, the game came out last year, profits were made of sales, all good… now. the way game companies are these days, it’s all about profit and loss…

DLC= profit,

Fixing up game issues = a loss.

simple as that… they’re not really going to fix anything, have a few people fixing problems, that doesn’t generate cash, or have them work on some dlc car, which will bring in the cash…

from hear on out it’ll be all about hyping up horizons, so people will NEED to get it, and this forza will die…

horizons wrecked the forza brand, now they just have to make a game with a life span of just over a year, because a new “forza” will come out, full of issues, that wont get fixed, new dlc… wash rince repeat…

wish it was different…

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