Spa , amazing track , terravle boundaries

Hi quick request , can yous please sort the track limits on spa , I’m sure this must be easy to do for crying out loud even project cars got that right and they got bugger all else right lol spa is a amazing track but the limits tat forza allow ruin it , male all run offs slippery or gravel pleeeeeass

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If you’re talking about the barriers to prevent people from cutting corners I totally agree… VIR for example looks hideous. BUT a lot of people, including myself aren’t a fan of “sticky grass” either… There really isn’t an easy fix to this.

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Ooh there is an easy fix for sure, give people who exited the track a temporary grip penalty, simulating that they have dirty tires. Kinda like having cold tires again but even slightly worse grip.

I agree that the tracks look like crap with all these silly barriers

This really is going to happen and if it does it won’t be anytime soon. To be honest after placing in the 1% in the Lamborghini League and seeing exactly how online is with the cutters and wreckers, I’ve found out I absolutley hate some tracks ONLY when they show up online :slight_smile:

I hope they do something about it though as its a pain in the Arsenal …I mostly play closed private races but even then it allows clean laps on several parts of the lap even with the whole car off the track

I hate to say it, I don’t think they are going to change it. Spa has been here for 3 years and it’s still terrible. (FM5 and FM6)

You clearly talking about eau rouge where you are entirely off the track. I understand and behind you on fixing track limits, here at spa, Yas, monza, Bugatti (lemans)

Least make it so clean laps aren’t capable with cuts at a very least

It’s not going to change, you’ll just have to live with it.

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Agreed.

Gamers, you do need to learn to simply get on with racing cleanly. Know that while these in-game devices aren’t pleasant to look at, but they are there for you benefit.

Knowing that there are those gamers (and I use that word loosly) that no matter what developers do to combat it, they a WILL FIND A WAY to beat the system, no matter what.

It’s a crying shame that we can’t enjoy the circuits in their true glory, all because of a group of gamers who sole intent is to cause chaos and disruption at every level they can…

Sticky grass hasn’t worked as it was initially designed to in previous games, nor has super slippery surfaces, or gravel pits they gobble cars whole lol.

The number of times I’ve had the displeasure to simply be nudged a tad off the track in Forza 5, only to be grabbed violently by ‘sticky grass/surfaces’ and thus stop any chance of me successfully competing in the race.

With this current solution in Forza 6, those that are proper racers get a real chance to still get back on track, still compete, and still have a valid chance.

There are many tracks with ribbons that have the “race line” running right on the track board edge, effectively putting at least half the car off the track.

We all know that in real life, track designer/builders have built into their tracks, areas where rumble-strip and “run off section” allow the driver car take his/her car safely slightly off the track, yet still keep the race line, and thus stay competitive, and stay in the game.

If sticky surfaces were reintroduced, these would cause huge issues with the super quick times proper racers are now putting down in Forza 6.

Having corner cutting devices do also save proper racers from getting slammed in some situations. Stopping the wreckers from running straight through corner into the cars ahead. So in fact, be very thankful they are there.

If you simply concentrate on racing, keeping that ‘race line’ as clean as you can, you’ll soon forget the barriers are there.

In fact, I honestly didn’t pay any mind to them initially, and just concentrated on ‘the line’. It wasn’t u til I was racing down Bathurst that I noticed the barriers more.

Focus on racing, improving your racing style, trimming milli-seconds off each lap. The one HUGE thing that wins races is, CONSISTANCY, nothing wins races more that that. I sure PJ would agree with that…

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Boundary penalties would be nice. One warning, second is a 2-5 second penalty, three or more are 10-15 seconds each.

If you get nerfed off…it happens in F1 and typically will end the day for that driver. Seems like sticky grass is valid here. And in real life when you go through a swift area and make a bad decision where it doesnt take out your or the competitions car; you are supposed to give the position back. Well we certainly know thats not going to happen in gaming world so something would have to be done to represent that correctly.

And putting all the boxes on the track to keep people from doing poor sport racing; I play mostly career because of the immaturity of most online and I watch the computer cut corners ferociously. Especially at that last turn into the front stretch at Spa. Nothing like fighting for five laps to get in front of the rabbit before that last turn only to get cleaned out but the computer cutting that last corner at a high rate of speed.

I find all the boxes kinda bush league/coder easy programming. When you run off a track there should be penalty…plain and simple. Happens in real life. To complain about being pushed out there; well…thats the part of online gaming that should be “just accepted”. You don’t make the track a visual nightmare. Kinda ruins it. And yes while racing there is a certain concentration on the track where its not totally obvious the boxes are there; but you DO notice them…often.

I don’t like “Sticky Grass” period. Yes, sand/gravel traps should be just that. Safety traps to slow cars that overshoot the track. It appears in other racing games, it’d be great in Forza. So yep, stick those into the game for sure.

I agree, there needs to be a solid persuasive measure in place to penalise those players (I’ll refrain from calling the racers) that purposely cause trouble in the game. Be that time restraints, slowing cars down by a % for 1/2 lap on shorter tracks, 1/4 lap on longer ones etc.

But there shouldn’t be things placed in the game that cause unwanted restrictions to the cars movements. As its do easy to find yourself accidentally skipping along the skirts of the track when trying NOT to collide with a fellow racer, be that a real live racer, or their Drivatar counterpart.

With regards to the barriers being a visual nightmare. I’d rather have those nightmares put in the game, than having limits put on me if I’m unfortunate enough to get nudged off the track on say a Free Play Enduro or one of the Showcases events that effectively ruin the race for me.

How would it be to be doing say the Daytona Enduro in Showcase, (84 laps) and be at lap 70 and be nudged off the edges and grabbed by sticky grass. No one would be racing those events. As there’s not many racers out there that will race those races, especially those in the rain, and are over 40+ laps of hard slogged racing, and that can get through the entire race in Unbeatable without slipping off the track at least once.

As mentioned before, it wasn’t until well into the career that I really became awRe of the barriers properly. But they have done one major thing for me. They’ve taught me to observe that race line, and at times, been a great visual aid in knowing just how close I can get to some sections of the track, while still staying within track limits, and not ‘go dirty’, and thus increase my driving skills.

Yes, they might look odd, even unsightly at times. But the team have made converted efforts to make them fit in as much as possible. I’ve noticed that they have recieved tweaks on certain tracks over the various CU’s we’ve had. Especially where they were causing problems snaring cars unavoidably…

I would imagine many of the top leaderboard racers are more intent on following their race lines than worrying about the ascetics of the track.

We can’t have it both ways sadly, so, those that cause trouble have made developers look at ways to make it a better game to play? One that’s close to realism within the scope of the game, I personally think they are doing the best they can… At the moment.

OZ

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There’s answers out there, project cars has a 5 second slow down forced on a driver who goes off track or cuts a corner. F1 2015 has ‘illegal overtake’ pop up which forces you to give position back. F1 also gives 3 sec or 5 sec penalties for repeated corner cuts, and if you continue to cut is gives a DSQ. That would only work on longer races rather than 3 lap races, but even so things can be done.

We don’t need to go back to sticky grass, that was annoying and took away any realism/immersion when that happened.

The barriers are annoying to see, such as at Silverstone Beckets, I like to see the esses coming up as it’s a great section to fly though, of course you can still do that but it doesn’t look so good with the barriers up. But they are useful as it does stop people cutting through, same with SPA after the Kemmel straight. On the flip side if you accidentally clip them as they are not too far off the racing line, it is annoying trashing your car.

The game needs to start getting yellow flags, blue flags etc going, and of course a quali session. It’s a racing game yet at the same time has a lot of basic requirements a racing game should have from it’s first release, nevermind the 6th one in.

The most hideous wall is on Le Mans. That one wall on the back straight. If you are slightly off, or you want to overtake and the other car pushes you to the right you end up in the wall with a wreck…no track in this world would allow a concrete barrier 90 degrees towards the drivers at a high speed straight…And I have no clue why it is there…it’s more like a bend than a corner and you are slower over the grass anyway…it doesn’t make any sense at all…

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yeah I know which one you mean, I could never figure out why that one was there to begin with, like you said if you try to cut there it’s on grass so you would lose lots of speed.

The sticky grass, when done properly, is a much better option than the tire walls.

If you’re running a showcase endurance race, you’re telling me you’d rather be run into a tire wall (that shouldn’t be there), thereby destroying your car to where you can’t make it back to the pits, than spinning into sticky grass?

Agreed.

Well to be really honest…yes!

I’ve done it plenty of times, until I learnt how to take the corner in question properly.,

Not all the “Barriers” are tyre walls, they are usually the solid sand filled barriers that absorb impact. But many areas that have tyre walls are often there in real life, and or used in many race circuits so as to minimise extreme damage and ideally save the driver where possible.

Like Bathursts walls. The ones at the end trance to Conrod a Straight.

Initially they were all tyre walls in the game, but at some point, in a CU, they moved the tyre placement back further and kept the solid walls there. So while the walls are still in the same place, the tyres are gone do that they don’t ‘grab the car’, which the tyres walls can do.

Like at Lime Rock around the back straight after the dip.

The barriers in Enduros encourage me to be much more vigilant than I normally would do in other games.

So yes, I’d rather the walls than “Sticky Grass” as it’s just terrible on so Kenya tracks which are too long to list here.

Without sticky grass, you still have the ability to recover, and the placemeant of the barriers a net all of he way along the entire track like sticky grass is.

So I’ve learnt to get very carefull, cuss myself when I screw up, and keep at it.

OZ

Oz, I’ve been going to Sebring and Daytona for over 25 years. I’ve never seen a tire wall on the inside of the carousel at Sebring, or at the Bus Stop at Daytona. I think you’re confusing the normal track boundry wall with the tire walls T10 has added to discourage track cutting.

Nah mate, was meaning the tyre walls that are often in front of solid d barriers, and especially those on Bathurst etc. but my apologies for not being clearer.

You’d know much better than me in that regard mate, seeing I live on the other side of the great pond…lol…

I suppose that IF sticky surfaces were used, as it’s often solid surfaces that become sticky in FM5, that they ONLY be introduced in areas wher corner cutting occurs android that it not apply to areas where corner/bend slicing (for want of a suitable name) occurs in NORMAL RACING SITUATIONS so as not to penalise the racer who’s using every available inch/mm of surfaces,within racing guidelines.

And that penalties apply such as reduced payouts (ie fines) apply for repeat offenders on the same track, especially during the same race.

That the player be removed from play if it occurs more than three times in the course of ones race, or is reported by more than three ppl with bid proof of the "infringement " etc.

The reason I dislike sticky grass do much, is that I’ve been racing in both FM6 and in FM5 on the same tracks with similar cars, only to come yo grief with the sticky grass simply for being slightly over the edge at the start due to bring too many abreast, or being nudge “slightly” on yo or just over the outside marker on just one ride.

Effectively stopping me dead in my tracks right at the start. If the sticky grass was JUST at points where barriers have been placed, and… Far enough away from the trackside edges that would allow competitive manoeuvring etc, then sure… I’d be in favour of it. But it really is terrible in FM5.

OZ

They put all these barriers up for online racing to prevent people from cutting and they look terrible.I think for hot lap, and even for the ai racing, they should remove the barriers. You go off course for those events and you get a triangle on your lap times which makes them meaningless. As for online racing, not sure what the solution is.

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