I’m talking about the wonderful tracks completely disfigured by the (compulsory?) use of tire walls to prevent “players” from cutting corners left, right and center.
Wherever there are no tire walls, people cut, thus making them uselful I guess… But to me, they look HORRIBLE and kill the natural beauty of the tracks.
Should we go back to the “sticky grass” or “sticky tarmac”? Time penalties (added to the overal final time)? Ghost the cars and limit them to x amount of kph or mph for x seconds?
Is there any hope besides the wish for people to just respect the track limits?
I’m fine with the walls to enforce track limits, they are no worse than sticky grass imo. What annoys me more are the destructible tire barriers. Once they get hit the tires are all over the track for the rest of the race. It is particularly annoying on circuits with walls at the edges of the track like Long Beach and Mt Panorama.
Not a fan of tire barriers or sticky grass, especially the barriers as I drive a lot of lower cars and the sightlines in cockpit or hood view are ruined. I’d like to see a system that gives you maybe 3 chances (or maybe one for every two or three laps of race length or so) and then a forced drive through penalty, or an outright DQ. Maybe make it so you get two drive throughs and get disqualified on the third, adjusted for lap count accordingly.
If people would race normally we wouldn’t need them, blame the bad apples for ruining the game for us and Turn 10 for not putting in cutting penalties like any other proper racing game.
I think he means like the racing games that are more of a pure simulation. F1, PC, AC, Dirt Rally and I think even GT have penalties for cutting the track. I don’t think it is too much to ask for, instead they waste a lot of development time putting walls up. It like having A Madden games with no penalties. How bad would that be? Hopefully it will be implemented in Forza 7. If they want the PC crowd to buy the game they are going to have to.
Doesnt help when track boundaries arent accurate and you can still get “clean laps” when deliberately driving off track
Some people still drive trough the tire walls and still get the “clean” laps
I read this and Indy popped up, I wondered how I was almost 5-7 seconds off my friends pace until I saw the replays. They completely destroy a tire wall and keep driving thru a mess of tires and all is good, clean lap and all. Anoher thing is like on Bathurst going around the tight left hander before the back straight, when tires are scattered everywhere and it bogs my car down around that corner, what a mess. Between tires everywhere and some of the rain tracks its safe to say that nothing is a safety hazard at all.
Especially at a certain pit entrance where the tires don’t slow down the cars at all, or on corners where there is no impeding of those who barge through. Totally worthless.
Heres hoping that with their recent interest in esports forza 7 will implement some racing rules. Every sport has rules and there are penalties when they are broken.
I still prefer sticky grass to tire walls. With sticky grass, you learned where not to go off and you simply didn’t. It created more cautious and aware drivers and forced people to race with respect as you could very well ruin your race if you attempted to cut. With the tire walls we have now, you can get away with sooo much more.
Not to mention, tire walls create tons of havoc with cars rejoining the racing surface. I see wrecks happen way too often as cars have to drive around a wall and back onto the racing line in order to get back in the race. Sticky grass allows competitors to enter the track safely and reduce the congestion on the starts.
Also (probably a pet peeve more than an argument from me) Turn 10 desperately needs to ditch the walls as they enter the E-Sports market. They don’t look good on the broadcasts no matter who you ask and they have been proven completely inneffective in the Monza Rivals event in both the Lamborghini and ESL competitions.
Id say make the grass / off track tarmac clearly more slippery than the racing surface, Sure you can cut it, but if you didn’t significantly slow down befor you cut it you will overshoot the track.
You don’t really want to cut if you know that you are more or less out of control when you are trying to rejoin, and instead of rejoining you more likely spin.
And of course if that isn’t enough add grip reduction for X distance
Gravel traps are quite literally traps, so if they are sticky that’s just realitic.
If that doesn’t work, at least let private lobbies remove the tire barriers as after honest mistake, and small overshooting those barriers force the driver to rejoin at high speed in very bad angle, or perform suicide to the wall… or find a detour somewhere miles off the track.
The walls look terrible and ruin the feel of the track and is completely immersion breaking. I’m glad they did something to combat the corner cutting but it’s still a major issue on many tracks. I want to feel like I’m driving on the real track and the walls kill that completely, the worst is VIR going through the uphill esses. Don’t see why we can’t do a penalty system with sticky grass in the obvious spots that people cut.
Theres a lot of different things they could do in future titles but it seems like these tire walls are here to stay in forza 6. I dont know why they thought out of all the things they could do theyd put fake add ons onto laser scanned tracks.
I think the simplest thing to do is add timed acceleration penalties. It doesnt need to be whenever you leave the track, just on cuttable and corners that can be extended for extra speed. Theres videos on you tube showing certain corners that save alot of time going around certain tracks. Its not rocket science.
Have a turn 10 employee actually play the game and see what corners can be exploited. For corners that give little gain add a 5 second accelerarion penalty, for ones that save more add 10 seconds or whatever they think is appropriate.
Unlike tire barriers and sticky grass people wont lose massive amounts of speed basically becoming a hazard themselves. Instead they’ll coast after cutting, slowing them down but in a controled manner. People will be able to see that someone cut and will know they have lost the ability to accelerate allowing time to react.
I know in the past people complained that they were purposely knocked into the sticky grass and thats why they got rid of it. But now you can be knocked into these barriers as well causing more of a disruption then sticky grass ever did. It just seems as though theyre constantly trying to reinvent the wheel when the simplest solution is usually the best one.
I know developers dont like to use ideas or systems developed in other games, but if something works use it. This game is almost a year old and after all this time waiting for a change this is the solution theyve come up with. Theres many corners that actually are cut that havent been addressed and the ones they have added these tire walls to have only caused more wrecks. Its times like these that i wonder if the person making this, which is one of many questionable decisions made even plays the game.
I guess tire barriers are only a solution for someone who doesn’t play the game. Example: exit of the pit lane on Laguna Seca. Not that it does only entirely ruin the tracks, they are also poorly implemented.
IMO, the answer to every question in a game with the word “motorsport” in its title should be: whatever happens in motorsport.
Why don’t drivers go right across the dirt at Laguna Seca in real life? Because it’s slower, and would damage the car, and they’d get a penalty if they gained any advantage.
Why don’t drivers go massively off line at Yas Marina in real life? Because the surface is dirty there and their tyres would lose all grip, and because they’d incur a penalty if they gained any advantage.
Why don’t drivers straight-line the two chicanes at Le Mans Bugatti in real life? Because it would wreck their car, and they’d incur a penalty if they gained an advantage.
There are some problems in a racing game that are genuinely difficult to solve. This isn’t one of them.