Well, this sucks

my thoughts as well. Getting together with another car is going to happen. And, to be honest, if me and another car are fighting for a position and I get dumped by ACCIDENT I’m perfectly fine with it. And I really don’t expect the other guy to give me my position back. It’s racing man and it will happen. All that said, most of the problems are not from rookie drivers. I actually watched a rammer in a lobby pass nearly everyone just so he could cause problems for the guys up front. Talented driver but he’s got something wrong in his brain that makes him do stupid umm, stuff apparently. And there are some that came from Horizons where tearing things up with your car and using the sides of buildings as ssome sort of backboard to ricochet off of is not only condoned, its rewarded. So, now we got all these NFS-type people coming to the lobbies and playing a racing game the same way they always have done it. I just hope a decent percentage of them figure out that their way is not the best way and that you can actually have a lot more fun by racing the way its supposed to be done

I have been getting decent lobbies in D class.

Last night “I” was the one to rear end a guy into the grass as he put on his brakes soo early and just stood there at the end of the Road Atl straight. There was nothing I could do with that much velocity braking, I locked up and couldn’t turn. I stopped and waited for him, but he then quit the race. :frowning:

Sometimes you expect the person to make a “racing move” and when they don’t, anyone can make an honest mistake.

The solution is to allow 48 cars in a lobby.

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This saddens me too, and I completely agree with you.

24 Players in one race is far too much (for online) - For a person who is good at this game, There is far too much riff-raff to fight through to get to the position where you would be competitive. People just get impatient and start smacking people out of the way. I think 16 players should be the maximum. More than enough.

Plus I see a few simple things that could be done to reduce exposure to, or impact of wreckers. My main Idea: The race line (whether you have it on or off) It obviously can tell how fast you’re going, that’s why it goes red coming towards a corner when you’re going too fast - Why can’t they make it that the game simply ghosts your car if you’re blatantly going too fast into corner?.. Then obviously when you get round it, your car un-ghosts and you’re back to normal. Yeah, it wouldn’t solve the problem, but I can imagine it would prevent a load of intentional (and accidental) crashes.

Little things! They make all the difference! :slight_smile:

24 player lobbies is a great step forward for organised racing series, but I think for your normal hopper it is way too many. Even the 16 players of Forza 4 was too many really, with the short race lengths in mind. As was mentioned above 10-12 is about perfect. Also the less people you have the intimate is the lobby, people aren’t as anonymous. People just get lost amidst 5 car pile ups and don’t care for their reputation as much. In a 10 car lobby you know who is who.

The lobbies are awful. T10 failed big time on the multiplayer front.

I’ve tried giving slower guys a chance and waiting to pass only to get rimmed from behind constantly. This was in 10-15 car lobbies so the track really wasn’t congested.

Ive concluded that if you start a race worse than 5th, you can only rely on luck to make it through the carnage. Patience only results in you getting run over.

Part of the problem is some people are sooo slow that they cause massive pileups. There were slow people on other Forza’s, but it’s amazing to see how many people get lapped on lap 3.

The other issue is the game does nothing to teach race craft and as result you have a bunch of people making terrible decisions and ruining many people’s races.

This is hands down one of the worst multiplayers I have ever experienced. Congrats T10.

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But even though there was only 10-15 people in that race, those players have all been exposed to Forza 6 multiplayer. Everyone is desensitised. If I had control I’d instantly put a lobby limit of 12 people…I’d maybe even consider 10 people. 24 players on a 3 lap race, everyone trying to win, racing etiquette completely forgotten, it’s just chaos. After a short while in a 12 people limit setup, I think we’d see massive improvement. I’m sure you’re like me even if you start dead last in 24 player lobby you’re still gonna try win, I’m sure anyone that’s even remotely capable of race wins is thinking the same. Because of this you simply have to make up a lot of places in the first few corners of the first lap in a 3 lap race. Either lower the amount of people in a lobby by a lot or bump the laps up drastically, I’m talking 10-15 laps

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Eh. The lobby B Wald and myself were in was less than 10 players. I don’t think limiting the field will help but adding a few laps might for some.

A lot of the multiplayer issues are not down to Turn 10, but to the players. A large numbers of players are simply not skilled or experienced enough to race cleanly with other people, or have gotten into bad habits due to Single Player. Turn 10 doesn’t dictate how people drive, people do.

Having racecraft videos will only help those who are willing to learn, and given that the majority of people playing the game only have a casual interest in racing* they cannot be expected to sit and watch a tutorial when they want to hop into a race immediately. Would it be nice to have those videos? Yes. Would it be effective in terms of cleaning up the lobbies? I’m not so sure.

The issue with such a wide-reaching game is not necessarily the game itself, but the attitude of the general playerbase. Some people do not have the time to “get good”. Some people do not have the patience. Some people simply don’t care and are perfectly happy to play bumper cars.

We (those who are dedicated enough to get involved on forums) are a very small minority of the overall playerbase ; I would suspect that a large number of Forza Motorsport players have never visited ForzaMotorsport.net, and while we can race clean and attempt to pass on advice to players, we can’t make much of an impact on the cleanliness of the racing. All we can do is focus on our own driving, try to avoid the incidents that do happen, and have fun races with the other players who have the same attitude.

(* Leagues only have a few thousand players in total, whereas the game overall has sold about 800,000 copies)

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I think many people drive that way online because that’s the way Forza AI drives in career. It must be the way the game is played.

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I try to race as cleanly as possible. I feel terrible if I crash into someone online on accident. I just wish that people could just enjoy a clean race without any crashers.

There is a vote to kick button for people who are obviously doing it on purpose but you also have to bear in mind some of the people are young and/or just really bad drivers and while this may be annoying they have every right to be on the track as anyone else.

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I can tell (and I think most of us can) the difference between deliberate griefers and accidentals or inexperienced. I am more concerned with the guys that are offensively attacking others for placement on the track.

As if the vote to kick actually works. I’ve tried getting people to vote out a griefer or a kid that can’t get out of his own way but it never works.

I’m convinced most don’t even know that you can vote a player out.

It’s a good feature, but has 0 impact on the players’ ability to have some control over the lobby or penalize those who continue to cause havoc.

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The overall average skill level seems to have lessened. I usually can’t average 2nd and 3rd place in D class. I also usually do not get top times.

I started driving a 315PI piece of junk and was still competing.

Whats really funny is that when they ram me from the back it only makes me faster… LOL if not shred my clutch into pieces. It’s very funny to get rammed on a straight, look back and see the guy spinning around. If you’re gonna troll at least do it properly!

I think the key is to be very patient and keep mental notes of the 2-3 names that are causing havoc. When you see them, drive very defensive.
But I 100% understand how a few bad races can make anyone just turn off the game and just watch TV or something

If they are deliberate then vote to kick, the only time vote to kick shouldnt work is when there are more rammers than racers, then another option would be to plug your mic in and say to the lobby as a whole “listen folks, this isnt working for me, theres just too much crashing, im going to set up a private lobby, if anyone fancies it” then only accept/invite the players who were racing clean, you dont have to ge best buddies with people to be in a private l8bby with them.

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Honestly, have you ever tried this?
“Hey everyone, can we vote to kick out RammerMcSmashEmAll?”(made up gt for the purpose of this example) 2 people in the lobby hear you because lobby chat is horribly broken.

Frustrated that you can’t kick RammerMcSmashEmAll, you then say, “Hey, any clean racers want to join me in a private race?” 2 people in the lobby hear you because lobby chat is horribly broken.

The solution would be to put a system like in Formula 1, when there is a crash you deploy a virtual safety car, people who are not involved in the crash continues to run at a low speed, those involved take over the track making the initial position, once everything is in order the race resumed. For a crash of one person just put a yellow flag in the area where this took place forcing other players to slow down to avoid another crash by the time the car resumes the track.
I think a lot of crash apart from the first corner comes precisely from the fact that you lose a lot of time back on track after the big crash, suddenly everyone wants to catch up as quickly as the first and it amplifies others crashes.

(apologies for the double-post, got 2 different points to make)

To give some anecdotal experience, let me fill you all in on the cleanest multiplayer racing experience I’ve ever had: Gran Turismo 6.

As we all know, one of Gran Turismo’s signature features is the License System. By passing a number of trials you are given a license of a particular rank. The higher the rank, the more Career Mode races you can compete in.

For Gran Turismo 6, this has a profound effect on Multiplayer as online play is locked until you complete your A License. As you can see in the pic above this is halfway through the license system; you have to put in time and effort to be allowed to play online, by which point you should hopefully be skilled enough to at least get around a track cleanly.**

The second key feature of Gran Turismo 6’s Multiplayer is that it is almost exclusively focused on Custom Public Lobbies. There are some Hopper events, but they are limited to a very narrow range of cars and a single track per event/week.
Hosts have full control over these Public Lobbies as you’d expect, and can kick players if necessary. Private Lobbies are also an option (naturally).
I raced online in Gran Turismo 6 for about a year and a half (I skipped Forza Motorsport 5 as I didn’t want to invest in a new console at the time) and I have to say that it was the most positive public lobby experience I have ever had in a racing game. The vast majority of players were clean, respectful and willing to play by whatever rules the host would set to a room. The only reason I stopped playing was because I was taking a break from gaming in general for a short time, before buying my Xbox in August.
By making this post I am not implying that Turn 10 should implement similar features; they have a vision for their game and their own plans for Multiplayer (when League works as invisioned, it’s a great experience). I’m simply posting this to let forum members know what happens in “the other series”, incase they only play on Xbox.

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**
Gran Turismo sets the standard for online racing - This should 100% be adapted into Forza somehow. (Obviously not just copied - But y’know what I mean).

[/quote]

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