I have quit playing the game (and purchased older, but working games also with great physics but less vehicles) - because of the shifting, the sound, the dodgy graphics, the crashing (not me hahaha!) and annoying bugs, and thankfully was able to return it for a full refund.
I check back here hoping such “features” of their AAA and rather expensive game get fixed and then I’ll buy it again.
But I will only purchase it again when on sale…
And I will never pre-order a game, in particular from Microsoft, ever again.
So disappointed. Never been sooooooooooo disappointed in a game.
I wouldn’t mind taking damage for truly bad shifts, but I am sick and tired of press clutch → shift gears → release clutch with along with proper use of the gas pedal resulting in a perfect rev match damaging the transmission. However they have configured the system simply doesn’t support wheel/pedal/H-shifter players.
Not the first time that Turn 10 has forgotten about this group. The cheat detection in Forza 4 mistook 900 degree rotation wheels for using recorded inputs and wouldn’t award credits in several modes. I would finish a race, and receive 0 credits as a reward 80% - 90% of the time. Messed up the first month or so of the game before they fixed it.
mine thread about the bad shift system is taken down . this how i know T10 to solve problems… just delete your post/thread… been playing since fm2 (16 years) and posted on forum since fm3. then they 2 just deleted my post/thread about banning paid dlc cars cause people used them for ramming , instead banning the people they banned paid dlc cars ,but i paid for them to use … so sad T10
In FM4-6 I’d just roll on to the throttle, and anticipate the oversteer, but I’m not very skilled on coming out of corners. I just spot the apex, brake, rotate, look for the corner exit, and roll onto the throttle if it’s a car with power oversteer. Putting the power down at the right time (along with basic technique like using THE WHOLE track) is my weakness. I could always get on the power earlier, just haven’t figured that part out yet.
If the car brakes loose mid corner I just back off the throttle lol. I’m top 1% on my favorite tracks but I’m definitely not a pro, so dealing with mid corner oversteer while keeping momentum is too advanced for me lol.
I have trouble getting the back end settled. It’ll eventually get there lol.
Yeah, we need rev matching in Forza. I just don’t have the space for a rig! My first (and current) manual(s) came with rev match, so I’m spoiled, and need to learn the footwork should I find myself in a situation where I need to rev match.
I’ll need a rig or a driving instructor sooner than later. Knowing me it’ll probably be later lol.
@Marco_48TK Sketchy you say? I have no problem catching slides and powersliding out of corners with sim steer.
Are your deadzones 0/100? What is your centre steering alignment value? It should actually be called “countersteering assist” as it helps you steer in the opposite direction faster and catch slides sooner.
i am 2 1% driver on fm6 but i not gonna bother with simsteer .
i mostly drive low handling high hp cars wich tend to drift everywhere. id not mind that and i tell you i amk smooth enough with steering . highest place on leaderboard is like 25 of the world so i am fine doing without simsteer.
yes all deadzones are 0/100 since fm3. problem is i like oversteer and high horsepower cars. i drove mostly 5.3 handling in A class and further all power
they really changed the whole system for nothing. it’s not even more realistic.
H pattern cars all change gears as if its my first time in a manual car
DCT, DSG, and automatic cars all shift like an H pattern. Why is the ford gt, lexus lfa, mk5 supra, and 2019 911 all shifting like they have a 3rd pedal and shifter? even telemetry shows you’re hitting the clutch if you play in manual mode.
Now instead of a race trans getting rid of the delay when shifting, it also gets rid of the need for the clutch pedal altogether. theres no need to run manual with clutch at all now, cause manual mode will shift just as fast as manual w/ clutch when thats never been the case in any forza game, except for fh5 when driving cars that had a dct, dsg, or auto, like the cars listed above, EXCEPT, they dont shift like they do IRL nor as they did in a previous game lol. 6 years of development for recycled car graphics, missing game modes, stupid upgrade progression system, stupid clutch, and 475 less cars than the previous forza motorsport. this games ONLY plus side is the physics. Nothing else
For real you try to impress people with stuff like this ? Very cute kiddo xD
Btw saying this game is not a sim is disrespecting the hard work the devs put into their physics simulation. Tire model alone is 10x better than what Asssetto Corsa had lol.
Hmm, then why is the PDK in all of the Porsche GT cars including the GT4 race cars I wonder?
Most of the examples you used are flawed too, the new CTR has crazy wide tires for what it is and has Cup 2s available. Those two factors are what help it get close to the M2’s time. Transmission has nothing to do it it. Same with the Viper ACR, that car is all aero while the 918 doesn’t come close to that kind of aero and weighs a good bit more. If you want a proper comparison you need to compare things like a manual M2 vs a DCT M2, a manual 911 GT3 vs a PDK GT3, there is a distinct difference every time, the manual is slower. No matter the track.
That’s interesting about the MP4-7. I didn’t know that!
FWIW I used to run sim damage but once it started cracking windshields with the lightest of taps I turned it off because it was more of an annoyance than the payoff was worth to me. That said, I haven’t tried it in this game yet but I do intend to but not until the AI gets better.
Even modern sports cars with stock H-pattern transmissions change gears with the normal “manual” setting on controller as if a student just got in it for the first time at a driving school… “there there, Bob, you wanna take your time engaging the clutch, then shift gently into next gear, then release the clucth slowly,” lol…
Adding ‘race’ parts to the tranny (except for race transmission) does not impact shift times at all but only changes the downshifting + throttle blip behaviour. This is plain weird. You can definitely shift faster in a stock car IRL without messing up the powertrain.
Now for the DSG flappy paddly gearboxes— WHY T10, why? Why do these cars shift like an H-pattern? This issue has been in Forza forever! Have you not driven a flappy paddle gearbox before? The shifting is seamless…no hiccups…no cool-sounding Hollywood-like gaps or pauses…just uninterrupted shifting… get that right please!!!
The 911 RSR and GT3 R both run sequential dog boxes. I said race/more race than road cars, not road cars. I’m talking cars like the Valkyrie, and AMG one, that are unbearable to drive on the road, because the engine is bolted on to the tub.
911 GT3’s (and 2RS) are PDK because it’s faster than a manual while being more fuel efficient than a conventional automatic. It’s also safer since a driver isn’t tasked with using all four limbs when throwing 500-700 hp around. I’ve admitted that, but the difference compared to a manual isn’t as large as people think it is. The 997 GT2 RS did a 7:18 at the ring with no trick rear steering or aero, 2 seconds faster than the 991.1 3RS. With todays tire technology there’s no telling what the 997 2RS would do.
The cup 2’s are available on the M2 overseas which has wider rubber than the Type R (in your defense the record was run on 2R’s for the R) all around. The manual on the M2 is said to be “an after thought”, and BMW manuals aren’t “great” so that’s that.
The ACR is only ~300 lbs lighter than the 918 weissach package that offers plenty of downforce, and way more instantaneous torque. That plus the drivetrain setup of the Porsche helped it dip below 7 minutes.
Yes Manual is slower but not by the margin the game makes it to be. And not by the margin you’re thinking. Probably 3-5 seconds around a long track like the ring all things being equal.
Manual Shifts from a skilled driver do not take a second to complete, they take tenths. This game has it all wrong.
Hopefully, the devs will not turn a deaf ear to this. Accurate shifting behavior is so crucial to high speed precision driving and getting better lap times.
I don’t understand why powertrain upgrades, apart from a race transmission, have no impact on shift times. That is straight up bizarre. IRL, if you upgrade the flywheel, driveline and clutch, you will indefinitely be able to shift faster, particularly in a traditional H-pattern gearbox.
I’m constantly being called out for being very positive on this game, but I would like to say that I’m happy when people make these proper nerdy threads about car minuate. That’s what I want from this game. I want it to be realistic down to the details. Don’t care about fluff.
We’ll just have to agree to disagree I guess. Tried using manual GT3 vs PDK GT3 (you can get both brand new right now) as my example. It makes a noticeable difference. And I did say GT4 race car, referring to the GT4 Clubsport, which is a PDK. The GT2 RS Clubsport also uses a PDK. not sequential. but yes, the Cup car, GT3R, RSR, all use a sequential box.
The ACR was practically on DOT slick tires and makes way more downforce than the Weissach equipped 918s.
Don’t misunderstand, I’m not suggesting manual shifting takes a second to do for a fast driver (see Leh Keen in a 996 at Sebring ) but even when considering the fastest manual shifts are taking as little as .35 seconds, even the older semi autos found in things like Ferrari 355s are faster than that. People take tenths, dual clutches and semi autos generally take hundredths. Even the 8 spd ZF slushbox that’s in so many cars is shifting in half the time as the fastest humans.
Fact is, it’s faster and more efficient to drive a DCT. Just not by the margin you’re thinking.
The ACR has a drag coefficient of .054 along with its downforce which isn’t very efficient. Like I said the instant torque, and drivetrain of the 918 are far more optimal, the weissach package is all that was needed. The drag coefficient is also way lower at .35. The 918 can rotate, and put the power down quicker, it reached 186 mph after flugplatz, 14 mph quicker than the viper.
The point of this topic is they made manual w/ clutch way too slow, a skilled driver can shift in tenths of a second. DCT’s with manual w/clutch aren’t realistic either, it should be instantaneous.
Can anyone tell me if they are aware of the DSG flappy paddle transmissions shifting like manual H-pattern gearboxes with a “hiccup” or “pause”?
The flappy paddle gearboxes need to shift 100% seamlessly. Gran Turismo does this right, PCARS does this right, Assetto Corsa does this right, so what is going on with Forza?
Also, the H-pattern gearboxes on road cars are TOO laggy and slow even when you throw in all the “race” powertrain parts except for race transmission. You don’t need that to see improvements in shift timings as IRL clutch, driveline and flywheel upgrades alone would significantly improve acceleration by cutting down shift times and shift “lag”.