Unrealistic Shifting with race transmission

SO
If you’ve ever played FH5, you’ll know that cars that are automatic, dct, or dsg all shift as they would IRL.
throwing a race clutch and race transmission doesn’t shorten the shift times, just save weight and gives you the ability to adjust gear ratios.
Grab any car in FH5 that has one of the transmissions listed, and they shift as they would.
Now go in FM and drive that same car. Why does the MK5 supra, 2019 911, M3 Competition, and Ford GT (only cars I’ve driven so far) all have a delay when shifting as if they’re an H pattern?
If you pull up the telemetry, you’ll see that upon shifting, your car lets off gas, engages clutch, shifts, disengages clutch, then gets back on the throttle. How did FH5 get it right but it’s not right here?
Why do I have to toss in a race transmission to make these cars shift as not only as they do IRL, but as they had in the most previous game?

19 Likes

As much as I love Forza this has bothered me for as long as I can remember:

When using manual/clutch the game forces you to use the clutch even if the car doesn’t physically have a clutch pedal.

At the very least they fixed this on race cars in FM8 but its still an issue on road cars as you pointed out where you have to put in a race transmission to get the car to automatically clutch. Otherwise the game artificially puts in a clutch to a car that doesn’t actually exist.

This is why ‘shifting’ should not be considered an assist and should be tied to the car directly.

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I disagree changing gears in Forza has never been more realistic…

The (delay) your feeling is what some cars actually shift IRL, for instance you drive a stock car and try put in gear at 4,500rpm, your either gonna have to shift a little slow to let the synchronisers do their work or you grind it as it goes in, now if you upgrade said clutch I.E lightweight unsprung you’ll be able to actually get it I gear at a higher RPM change the gear box to a sequential box and you can flat shift no clutch need, which is what is happening.

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The problem is, in a car, the feedback is physical. Certainly, you can judge the difficulty of a potential shift based on speed, gear, and to a lesser extent RPM, but you “feel” when the shift has been made through the gearshift.
Having to wait for a visual indicator (one that needs to be made clearer such as flashing a color for turns away from the indicator) is not natural when shifting with an H-pattern shifter. You feel it in gear, but now have to wait until a timer (badly configured from what I can tell) tells you the shift has really happened.

In my street car the big shifting issue is 1 MPH (red light suddenly goes green). It is too slow for 2nd gear and it is next to impossible to get into first while moving. So long as the speed is right (and it should be if you are trying to make the shift) there isn’t any difficulty shifting. (or at least the delay is less than forced in game).

I honestly wouldn’t mind more realism here, but it will have to wait until force-feedback H-pattern shifters exist and are supported in game. Until then, I don’t really want my muscle memory screwed up.

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You’re talking about something that’s completely off topic. Post is about cars that are not a manual and don’t have gears to manual change, yet having a delay when shifting as if they did. Literally grab either a MK5 supra, Ford GT, 2019 911, Lexus LFA, BMW M3 Comp, and put it in manual mode. They all have a delay in shifting as if they were H pattern cars. Why is the driver hitting paddles but also hitting the clutch?

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I always wished I could leave it on manual w/ clutch and the game just shift cars that don’t have clutches the way they should. But swapping to manual would fix the immersion. Just sucks that DCT equipped cars in a game that came out after FH5 can’t manage to get that right.

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It’s a game and the clutch is considered as an assist if automatic, it’s a gameplay choice… Like the traction control, every GT3 car have regulable traction control on the fly, here you can be faster if you turn it off while in real life you’re faster with tcs…

i had to stop using the clutch because i don’t have the time to get the hang of it but i do agree with others that the clutch operation today is more realistic than ever in motorsport.

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I don’t get why everyone is missing my point. I’m not talking about the changed clutch system (which is another problem entirely), I’m talking about how in cars that have an auto or DCT like the MK5 Supra or Ford GT, that the game adds a delay to those cars when shifting. The game treats those cars like an H pattern, and requires you to press the clutch on vehicles that don’t have clutch pedals.
Play FH5 with a stock MK5 Supra and watch how it upshifts just like it would IRL.
Now play FM with a stock MK5 Supra and watch how the shift is delayed and the games presses a clutch that doesn’t exist.

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If it takes you over a second to change gears in an IRL manual car you should either give up driving or get an automatic and then give up driving.

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Would be funny to actually contact the car companies of the cars that have the worst clutch delay/issues and ask if this is really how their cars behave? Maybe also drop in i little white lie that you where planning to buy one of “said” cars, but after playing the new FM you where a bit put off. I reckon T10 would get some patches out for this real quick if they get some of those companies infuriated by giving their cars a really bad rep! And yeah. The clutch/shifting (H-pattern) in this game is all screwed up beyond recognition…

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I am so bothered by this!

Literally not a single Forza game to my knowledge where they got the shifting behaviour and sound right.

Upgrade to the tranny should cut down shift times for example, even if yo don’t install a race transmission.

Cars with dual-clutch paddle shifters should shift instantly and not with a “pause” to make it sound cool or whatever. It’s the little details. Also like someone else said, the farts and pops between shifts and off-throttle are missing.

Anybody drive the Jaguar F-type yet? It’s horrible sounding.

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It won’t go into 1st because most cars don’t have synchros for 1st gear. If you rev match it will go.

I know that, and that is my point. Outside of special cases I don’t experience these excessive delays in real life.

I may try to perfectly match revs for the sake of my clutch (which I want to last years and not months) and passengers, but that is not an issue in these circumstances.

I know what you mean OP, the automatic cars and DSG vehicles all shift as if they are H-pattern manual. The Bentley Continental I just drove pulls away at half throttle after first riding up to 3500 RPM, then easing out the clutch. When shifting, there is a noticeable delay and the tachometer needle shakes around and the car bucks back and forth on downshifts, all as if it were a 4 speed borg warner bang box out of an ‘80 vette. Not accurate to a ZF 8 speed whatsoever.

Really hope they fix that. The cars should shift as they would shift in real life of course.

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Thanks you! I’m sick of hearing people complain about the clutch. It’s now more realistic as you say!

Why can’t T10 get this right? Why do we always need to have a cool sounding “hiccup” with such cars that have dual-clutch flappy paddles for seamless shifting?

Really hating this… it never gets attention. It’s just as bad in FM as it is in FH5 and previous Forzas.

Look at Assetto Corsa or Dirt Rally…absolutely seamless gear shifts with the flappy paddle gearboxes.

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its unacceptabel . never had a race game ( i play alot of them over the years) wich such bad shifting physics. its so bad that i almost wanted to quite playing the game after 2 hours, so annoyed i was with the atrocious shifting. i even played fm7 with less hate by the beginning ( i played it for 3 months) .

why have this system ? its a simcade !! we had a normal shift system since fm3 (with clutch) and only like 5-8 % complained about the full throttle shift (since fm6-fm7) games like gran turismo just have normal shifting and you can full throttle shift since gt3 . the shifting (with clutch) takes me more concentration than the actual driving. sometimes i dont even dare to shift, so i set it on manual (without clutch) but its so slowww. so i dont even want to drive non race box cars anymore wich is crazy… so i only leveled 1 car and dont dare to drive another cause i get so frustrated with the shifting . and why? if you want to be more sim why has a porsche PDK a clutch ? assetto corsa all automatics you didnt needed to shift. (with clutch) and if you want to be more sim ,why is the animation still stick if you have a sequantial racebox installed? and why do you need to use clutch on upshifts on a sport gearbox (dogbox ) ? its got straight cut gears ( you hear the whine) so little lift throttle( 20-30% ) u should be able to shift up and only use clutch down the gears . (look at old V8 supercar footage) now i have possilbe solutions here:

-remove the system and go back to how it was (like fm3,4,5,6,7)

-make a stock gearbox shift like the old system . so not lift throttle, clutch ,wait , shift , clutch , wait , gas ,but like fm3,4,5,6,7 but then maybe that you need to go of gas for 30% to shift(so no full throttle shift) a sportgearbox should behave like a dogbox so upshift no clutch only little lift 30% and downshifts u need clutch. and racebox you can full throttle shift but the car has an ignition cut and you dont need a clutch at all (like reallife race cars F2 for example)

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I agree it sucks. No reason I should have to shift like I’m breaking in a new clutch in every day traffic when I’m trying to race around a track as fast as possible.

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most of all its just not necessary, all previous forza it worked great and only 5-8 % started complaining and now 90% has to suffer for this. i get the concept but come on its not a full on sim and in reallife i drive stick for 10 years and there you have the feel for a real clutch ( a pedal) this a button. it takes to much concentration and its 2 slow. gran turismo its faster (stock cars) except your 60hp honda stepvan then …