Shifting modes are illogicals ?

Hello everybody,

The game is great but I have a problem with how it handle shifting mode.

So I have my shifting mode on “Manual + Clutch” and when I driving a manual car there is no problem, I can shift to the sixth speed (I’m using the Logitech G27). But then when a drive an automatic car this shifting mode make absolutely no sense, why do I need to use clutch ? It’s even weirder when the gearbox has 7 or 8 speeds which is not possible to shift with a 6 speed gearbox obviously.

For exemple, Project Cars handle that very well. In the difficulty settings you put “Manual + Clutch” and then if you are driving an automatic car (like the A45 AMG) you don’t have to shift. Same for car with flappy paddle, there is no need to use the clutch.

Is that something the devs are aware of or did a miss something in the settings ? For the players, how do you manage that ?

In the meantime, thank you and have a good day.

In forza the settings you choose are it. If you choose auto every car is auto, you choose manual with clutch then that is what you use with every car.

Not only that. Anything that makes driving easier is treated as a penalty against you, even when it makes a car closer to its real-life counterpart. Most modern supercars are automatic, have traction control and abs. These systems are so sophisticated that they completely trump a human’s ability to do better. We’d need a cat’s reflexes and about 9 feet for 9 pedals to be able to do the same job at traction and braking without the top-notch assists. That doesn’t matter in any Forza game so far. You’re expected to live with the technology of NASCAR even in F1.

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It doesn’t penalize you, you just don’t get a bonus…

As per the automatic/manual settings, like SatNiteEduardo said, it works for all cars so even if it only comes in a manual and you put it on auto mode it will shift automatically. I’ve not used auto in a car in forza for years but if I remember correctly from the other Forza games, if you drive a manual car in auto mode the driver inside will still go through the shifting animation. It’s not making the car an auto it’s just making it so you don’t do the shifting.

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All of the assists in Forza are set very conservatively, so if you’re trying to shave seconds off your times, they can be a serious penalty.

Automatic shifting is just set at a predetermined RPM threshold, so various situations (short shifting, engine braking, etc.) cannot be utilized because the automatic transmission simply shifts when it hits the right RPMs.

Manual w/o Clutch is also pretty conservative, and will match revs, which is great unless you want to powershift or kick the clutch much faster than what the game determines as a “normal” shift time.

Traction and Stability control assists kick in way earlier than they should on some cars, which obviously negatively affects your accel and speed.

ABS is probably the least intrusive, but it is still conservative and you can get much better braking distances with precise threshold braking than you ever will with ABS.

You can look at it that way, I guess. Glass half-full . . .

My point is that these settings are treated as scoring modifiers, external to the cars themselves. That’s not necessarily a bad thing in a game. It just isn’t at all realistic.

Maybe I should try automatic mode again. I know in real life automatics (dual clutches really) are faster than manuals, maybe the same rings true in Horizon. Of course it’s a lot quicker for me to push a button on a controller than it is to push a clutch petal and row through a gear in real life. I suppose sequential gearboxes might still be quicker than autos?

As far as the credit boost from the multipliers, once you get a fair bit along in the game (and especially if you do Forza rewards) earning credits from racing becomes pretty irrelevant.

Oh, no, don’t do that. Manual shifting gives you so much control. Mastering a course includes which gear to be in at every point in it. A fully automatic takes that control away. IRL, I’d say that race-quality sequential “semi-auto” is the best for performance–the drivetrain takes care of all the shifting and clutching; you select the gears yourself.

Yea, I won’t lol. My cousins were over for Christmas and I let them play Horizon 3 and put it on Auto, I tried driving it as well and by god it’s awful. With traction control off an a 1500 hp car you never get out of 1st gear lol, and the whole brake/reverse combo of the left trigger is awful.

a racing sequential gear box is slower around a track than a racing dual clutch. The racing dual clutch systems are by far the most performant on a track.

For the cars with more than 6 speeds issue, you can use the gear lever for 1-6 (7 if you’re using the thrustmaster) then the paddles for the remaining gears. When you want to go back to whatever the top gear is on your stick, clutch in and take it out of gear and quickly put it back in. That puts you in that gear regardless of where you were with the paddles.

I really like how this kind of thing is handled in Assetto Corsa. Set the options to “factory” and the car uses whatever shifting method it actually has. Paddle shifted cars use paddles, sticks user sticks.

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That is exactly what I’m talking about, it’s the same for PCars. I will do like you for the shifting, I think it’s the best solution at the moment if there is no other options.

Thanks for your responses everybody.

Assetto, PCars, and Dirt Rally all do this. It’s so trivial to implement that I don’t know why it wasn’t in Forza 6/FH3. :confused:

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Probably for the reasons already discussed. Having manual clutch in this game is faster than automatic.
Plus it would be very off putting if some cars were manual and some were auto. I prefer having it consistent throughout the game.
Having it switch the way you are asking for would actually stop me from driving several cars, I would never drive any of the cars with fully automatic gears and forced ABS on.

Well, adding realist shifting option is something they can do so. If you don’t want it, stick to whatever your options are actually now.

The ability to shift is set as a skill rather than a helper. Forza is not a simulator. Therefore you are the fastest when using the clutch, because it is treated like a skill.

Asseto Corsa is a simulator…there you have the option to set the shifting on a factory setting that more or less simulates the car’s mechanics.

It would be neat to have in Forza too, but on the other hand I kind of like the system that is, because you actually have an edge for your effort. If they change it I guess there would be even less variety in the online racing world as only a fraction would use a manual car and most would just drive the most recent dual clutch wondercars.

I think it’s great that forza has this so you can do way more things with automatic cars like clutch kicking and 360’s or reverse entries.

Despite some of its misgivings, Forza would be even more fun and immersive to play if the developers can find a way to make paddle and gear shift animation believable, along with correct steering wheel rotation for each respective car.

What are your thoughts?

No criticisms or negativity please! Just a few opinions and constructive feedback for T10/PG.

You do understand how a forum works, right? Put it in the wishlist where it belongs.

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You may have misread or misunderstood my post, the very premise of which is to raise a bit of awareness, get people discussing things and get the developers to at least pay it the attention it deserves.

Not exactly wishlist material, IMHO.