Calm down and look at what I posted earlier. Post #2, it explains why there’s understeer in the game.
One of the people I regularly play with says the stock tyre pressures in this game are way (like 10-20psi) higher than the manufacturer recommended values in real life.
Significantly lowering the pressures increases the contact patch and may help with understeer.
The cars that I chose to play with hovered around 10-15. Thing is, adjusting them to manufacturer specs doesn’t always help and could make things a lot worse; on the C8 Z06, for instance, I adjusted them down to 30 psi (what Chevy recommends) and the car lost almost all semblance of grip, particularly in the rear end which made absolutely no sense because they were at 44 or 46 psi. I had to jack the pressures back up, throw the suspension and anti-roll bars on, and spend a lot of time tuning those just to get the car to stop sliding.
Yes.
and Stock Brakes
and Stock Tires
and Bad Brake Bias (50% Brake balance seems to be close to 70% Brake Bias Forward)
and Bad Suspension settings.
Almost all cars are understeering mess when stock.
Do NOT play with club rules. It forces you to have a full gas tank weighing you down, resulting in severe understeer.
How does a full gas tank promote understeer in cars that have said gas tank in the rear (Corvette, Viper, etc.)? I understand in a 911 that may be the case, though more weight in the nose of that car would help, not hinder turn in and steering.
Why does taking air pressures out of a car make the car slide more?
I think the physics of this game are pretty questionable, to be honest, so I really wouldn’t be surprised to discover that this game somehow interprets a full tank as an understeer modifier, regardless of the tank’s location.
Drive an F1 with club rules, then change to sport and turn fuel to 5% and you’ll see significantly improved handling and speed.
The effect is lessened with heavier cars, but still noticeable.
That was the first thing I did as soon as the game let me access free play. The F1 definitely understeers like crazy, I can’t take Eau rouge and Raidillon flat anymore, or Abbey at Silverstone. The top times are also slower than FM6-7 because of it. Even with a tune there is understeer.
I run most of my cars at 26-28 psi. Audi sets my A6 at 32 in real life. The stock values in the game are insanely high. It’s the first thing I change on every car.
Thanks for pointint that video out. It really explains it very well.
Now I wonder, what is a good neutral car in this game? Sometimes we focus on settings rather than our driving, we are shifting the blame to the car or the setup. We forget that our driving is what affects the car behaviour.
It seems to allow me to adjust fuel in Club rules… in Career events, anyway.
Yes but the option does not actually change the fuel.
It’s fine for you… It feels for you like driving a porsche ingame.
You know it can steer each rearwheel and comes with stuff like PASM, PSM, PTV+
So it’s not a brick on the road…
F1 cars are completely different beasts both in game and IRL. If you are talking the 60s or 70s F1 cars, the gas is closer to the middle of the vehicle, if not beside the cockpit. I was referring to cars like the 911 that was brought up. Having the gas tank in the rear should promote oversteer (like IRL), not induce understeer like the post I was responding to concluded.
You might want to consider braking harder before a turn? Even in FM7 you would have went bang on into that wall lol. Even FM6 if maple valley was a track and the 991 GT3 RS was available you would have went bang on. Seems like you’re overestimating road cars’ ability to brake and turn.
It’s not just the F1 cars, it’s ALL cars. It’s just felt the most on the 90s F1 cars.
Which is still wrong, increase the weight of the vehicle (by adding fuel) at the rear or even mid section and it shouldn’t cause understeer.
Well it does.
In game, not in real life.