Too fast tire wear - impossibility to play custom tracks more than 30-40km

My friend and I ride self-made tracks of 40-64km duration with damage included. The thing is that no rubber in the game can withstand this distance, and the second half of the race turns into a drift section, which is impossible to drive in principle. We would like to see the adjustment of tire wear coefficient or basic less wear of rubber. At the moment, players who want to drive races over 40 kilometers with damage are doomed to suffer in the second half, and can not reach the end of the sprint 64 km. The situation is remedied partially only by wet weather, rain, which slow down tire wear. But in dry weather, whatever car you have not taken, whatever rubber you have not taken, however carefully you manage your car, your rubber will be worn out by 80+ percent already by 40 kilometers.
For what in event labs is given the ability to create tracks with a duration of 64 kilometers, if no rubber can withstand it?

Absolutely agree. It’s impossible to finish a 64 km race with that level of tire wear. In the second half of the race, it’ll feel like you’re skating on ice.

1 Like

Yes, impossible to race 40-50-60km runs with damage