I decided to do a test. I ran a couple of laps with the Koenigsegg Agera and wrote down the time. Then I decided to burn the tread off of the tires. I sat there for 10 minutes doing donuts, standing burnouts, and drifting all around. It was a lot of fun, don’t get me wrong, but after 10 minutes I was like, meh that should do it. Checked the tire wear. A little over 30 percent in the rear? Something here doesn’t seem very realistic?
My gas consumption also didn’t go down very far and all I was doing was redlining and beating the heck out of the car. That is only down to roughly an 1/8 of a tank down. I am doing this in tuning, so is tuning tire wear and fuel consumption just increased so that you have more tuning? Or is it just not simulated correctly? Or does the Koenigsegg have amazing tires and very large fuel tank? Koenigsegg is all stock btw except for the wing is switched out to the other stock wing.
Your playing Forza fella.
Fuel and Tyre ware are almost non-existent.
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Tire wear and fuel depletion seem to be heavily tied to mileage and not accelerator abuse. Case in point: the tires wore off fairly quickly when doing lap after lap during the Bounty Hunter, from my experience.
Hey I found using drag tires makes it semi realistic can fry a set off Ina minute and a half or bout one lap of drifting 
There’s probably some fudging with the tire wear, but normally tires should be able to run for quite a while before being shot. I will use real-world F1 as an example. In recent history, tires need changed a few times during a 100-minute race, but that’s because the Pirelli tires were deliberately designed to degrade that fast. Prior to that, the former Bridgestone tires were seen sometimes doing the entire race on just one set, with drivers only changing at the start or final lap just because the regulations required them to do so. That’s upwards of two hours on a Formula One car.
A while back I did twenty laps of Spa in the 1976 Ferrari of Lauda. By the end of that time, my tire wear was maybe 38%, give or take. Realistically, one wouldn’t wear tires down to the last 5% or 10% because, in the real world, your pace would be atrocious and you probably wouldn’t want to be so close to a catastrophic tire failure. So, realistically, I would probably have wanted a new set of tires within another ten laps or so. The real Belgian Grand Prix (Spa) is forty-four laps. If I would run about thirty laps before pitting for tires, that’s two thirds of the distance of a real GP. Pitting once would be very realistic for that, based on the former Bridgestone tires.
Never seen it go down yet, and im a reckless driver
I’ve driven numerous 50 lap races. The wear/fuel consumption is Modest in most cars below R class. On several occasions the game has given me a warning that tyres were 70% worn. As I drive with HUD off I watch the dash fuel gauge (many of them work) and look to manage my tyre wear if necessary. At big tracks like LE mans some strategy is needed when running against unbeatable / pro levels. The drivatars will pit when they need to.