Tire wear in Featured Multiplayer | Update 13

As it is, sure. But I’m talking about if they were truly balanced to run the same times. Passing in a corner either means going offline and hoping the other driver leaves space on exit, or only passing when a mistake is made. Besides that, even with inferior exit speed, superior acceleration from higher power can easily make up the difference (again, with actual balance).

Limiting player choice is always bad. I’m not going to argue about your input on softs. Rivals speak for themselves.

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There’s a reason slicks are standard for racing. Even showroom stock cars in the 90s were shaving the treads off their street tires.

You can have all the HP in the world but if you haven’t got the grip to use it out of a corner it’s pointless. The compound gives you the accel out of a corner so you can get to the vehicles top speed far quicker. Hp matters but it only competes with grip on specific tracks like Le Mans or Daytona.

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As it is, I agree. If cars were balanced to run the same times, no. By nature of being balanced the hp available would HAVE to make up the difference, otherwise they aren’t balanced.

Nobody’s ever going to argue that a compound tyre is slower than a street, the problem is the balance. The 6x wear limited its advantage thus opening up different stats and build options. That’s no longer the case

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IMO, multiplayer would be better off with everyone on the same compound. Making streets/sports less appealing could shift things in that direction, which is a good thing. It’s also both unrealistic to have tires wear at the 6x rate and it put FWD and AWD at a greater disadvantage due to the increased wear inherent to the platforms.

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Please revert this change. It doesn’t provide any advantage.

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FWD and AWD are disadvantaged by 6x wear, so there is absolutely an advantage to 4x not related to opinions.

You don’t grasp that FWD/AWD are at an even bigger disadvantage now.
They won’t be able to run softs while the low tire wear RWDs can. And now they can’t downgrade to sports and be on pace with meds RWDs because these are on softs now.

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As it was at 6x, AWD and FWD on softs came up about a lap short of being viable. 4x should definitely make them able to run to the end.

Not sure you’re understanding this. Agree to disagree.

They will never be able to run 4 laps Suzuka full or 5 on Hakone full at 4x wear.

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I’ll be sure to test this the next time I’m on.

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Just to add, that’s a very sweeping statement. The tyre wear is incremental to the cars weight and the lateral loads on the tyres. The heavier the car faster the wear. FWD wear quicker because the front tyres are having to do everything with the engine right on top of them. Awd are inherently heavier. RWD cars running ballast and heavy cars also burn through tyres.

I’m basing that statement off trying FWD in E-B and AWD in A-C. It was always about a lap short on softs outside of E and one car in D.

Had a little extra time waiting for my rice cooker to finish up.

Context: been exclusively on a wheel since F3, ran 4 laps at Suzuka GP with a controller, no aero, B600, 2600+ lbs AWD at 4x, center diff at 50

Tires went dark orange as I went through the final turn, felt no handling issues on the final lap.

Had I been on my wheel with smoother inputs, my wear would likely have been even lower.

5 laps Hakone A700 MG6.
Mid-wear through the last lap, lost almost 2 seconds.
Thus, relative to the RWDs I’m worse off than before the patch on sports.

Will greatly depend on the class and track if it’s a tiny bit beneficial for FWDs.
Still, completely ruined options. Bad change.

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Not to mention that Suzuka is one of the most aggressive circuits.

I literally just did the thing you insisted wouldn’t work and it worked in the worst possible conditions (me being awful on a controller + no aero + no tuning to shift wear rearward). It opens up options, as far as I can tell.

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