A beautiful, but very different tunnel! -.- - YouTube Texture pop-in is insane! The tunnel has no light but is bright as day, but my car is completely dark. Did they even test this game over the 3 years of development?
I only get this problem when environment texture / geometry quality is on high (which reduces microstutter in my case), but makes the tunnel lighting ugly.
Ultra and extreme should not have this issue with tunnels i think.
in this case you get the light coming from both entrances and a dark spot in the middle, if you go through the tunnel you even get a more pronounced “hdr” effect going outside (same for the other tunnel on top).
Still even on Ultra you get issues as you seen since the light transition isn’t smooth and in other cases it has light “leaks” like this.
Any other tunnel is completely broken on Geometry Quality at High, so this can be applied on other aspects of the game that act as open/closed structures that are covered on top, like under various tents or under these structures:
Again, both at daylight outside. Even an Ultra it show weirdness, like the front wall being lit even if there is no light entrance. If you go to the other side of this section it show this:
Is this why some of my lighting is so dark on a GTX 1660. I noticed the bad pop-in in that same tunnel as well, it’s like something from a Playstation 1 game.
Its embarrasing this is game from 2021. So, basically, the best setting to avoid all of this is, extreme, high, ultra in this order? … i saw more weirdeness on ultra than in high…
Honestly, I thought those rock textures and geometry looked bad on all the screenshots in this thread, regardless of quality. There’s some stuff in this game that looks really good, and it makes those already bad looking rocks seem EXTRA bad in comparison.