So found this small, but awesome video of someone recording one len’s from the Oculus Rift DK2 and playing Project Cars with it, or showing what you can do more or less. Keep in mind that it’s record by a cell phone so it’s 720p/30fps, PCars is still in development, the video was compressed 3 times due to rendering and youtube, so the quality could be much better and in a VR headset everything is 3D as well so it’s even more immersive, XBOX NEEDS THIS!
I already twitted to Phil Spencer a while ago that I would definitely buy a Xbox One VR headset. That will take Project Cars to the next step & I would love to play Xbox One version that way. Maybe in the future.
Yeah all they’ve said bout it is Phil stated in an interview at E3 that as of right now they’re just watching to see if VR does actually take off and if it does then he’ll be able to tell us more later but for now Xbox is as always doing “tests” in there labs.
Racedepartment had an interesting article on VR. More specifically the Oculus Dev kit V2.
The author’s experience really made VR sound compelling and almost a requirement for Racing games/sims.
I’d love to see a VR solution for the Xbox One, It would be nice if Microsoft manages to get Oculus to do the heavy lifting in this department, but I doubt that a product developed by Microsoft would disappoint. I just hope the system it’s self can handle VR.
Personally there’s no doubt in my mind that the system could handle a VR headset especially with DirectX12 coming out next holiday. Plus there’s a kickstarter that just started up a VR Headset that’ll work with every platform, even the PS3 and 360 BUT it only works with certain graphics engines, I’ll provide a link below. But yeah VR Headsets make such and unbelievable experience especially in racing and horror games and right now one of the areas that the XB1 is dominating in right now is racing games.
Once more, there’s other ways around that for instance the VR Headset I linked works with the 360 and PS3 even. The VR headset itself handles the processing while the system does nothing but transmit the image and sounds, the VR headset I linked also works with the XO, but only with certain graphic engines so yeah… they could easily do one if a company ran by less then 10 people figured one out haha
So the other option is 2D + Depth? Is that similar to an onboard-tv conversion? How degraded is the quality, and could it be a quick n dirty way to get the XB1-VR checkbox ticked?
Side by Side is a quick, nasty? way of doing it. You end up with half resolution per eye. (not so bad when you are 7 feet away from you tv, not so good when its an inch away from your face)
Lastly, NVIDIA’s fourth and final latency optimization for VR Direct is VR SLI. And this feature is simple enough: rather than using alternate frame rendering (AFR) to render both eyes at once on one GPU, split up the workload such that each GPU is working on each eye simultaneously. AFR, though highly compatible with traditional monoscopic rendering, introduces additional latency that would be undesirable for VR. By rendering each eye separately on each GPU, NVIDIA is able to apply the performance benefits of SLI to VR without creating additional latency. Given the very high performance and low latencies required for VR, it’s currently expected that most high-end games supporting VR headsets will need SLI to achieve their necessary performance, so being able to use SLI without a latency penalty will be an important part of making VR gaming commercially viable.
And I was surprised at the prices for the GTX 980 reference cards. I was fully expecting them to be at the same prices as the 780Ti’s. I already removed the 780Ti from the list in favor of a 980.
Dont buy a 980. save your money, buy a 970. Thats where the bang is. 2 of them in SLI for $660. yes please. Well, I would if I didnt already have a 780.
EDIT: 700 series GPU’s got discontinued as soon as the 980/70 released. What retailers have on hand is the last of it.
That extra ~10fps isnt worth the premium they put on it, save the $220 bucks. ;).
@Vulcan. I already addressed the Note 4. With a 1440p res how many xbox one games are going to get near that?
Just look at the power required for watch dogs at 1600p. then render it twice and hope to hit 90fps
Wake me up when cv1 is available for pre-order. And yeah the consoles have no hope, unless you daisychain or the display/device itself can take some of the load.
Whatever it is, if it may happen, it’ll need more support from software side than one or two franchises. The take up on last gen for 3x360’s would have been much larger if it was supported by the big hitter games. Skyrim, Cod and BF all work and make sense.
Honestly, better is better but if what you say is true and they can’t do it the proper way then I see no point in them attempting to do it the best way they can. The SBS method would still be amazing to have I mean let’s not forget how low res the Rift DK1 was and people thought it was mind blowing, and Sony seems pretty confident that there VR Headset is really going to take off and they’re supposedly almost done with it and Samsung, working with Oculus, just announced a VR headset that works with the Note 4. Don’t get me wrong I’d be all for the better resolution but I feel like that’s all everybody cares bout anymore, they forget that there’s more to it. The Totem seems to outdo the Rift DK2 in a few fields as you can see in the chart they provide on there kickstarter. Also the reason why VR headsets are amazing as they are really has nothing to do with picture quality, it has to deal with the motion tracking they provide and seeing as how Microsoft and Samsung are close partners and Samsung and Oculus are working together plus Microsoft just bought Minecraft which at one time Notch was working with Oculus to have Minecraft in VR, it seems Microsoft may be interested.
I think the Xbox would struggle for power, but what about two Xboxes ? If people were at one point willing to shell out for 3 boxes and 3 vdus would they be willing to pay for 2 boxes and a VRheadset ? Any game where your in a seat would be good in VR, be it racing, flight/space sims, not sure how well it would work with FPS or RPG type games though.
Edit - Although a game that used the real world around you mixed with cgi through the headset could be good, for example if it superimposed a 3d isometric RPG on your table top that you could actually move around or a fighting game where your fighter stood on the floor in front of you.