I’ve been playing a lot of FM4 lately and I must say I do not notice that it is “just” 720p, also the graphics themselves are not much inferior to FM6, the crowds even look better. Which brings me to my point, would you prefer improved graphics running at 720p 60 FPS over the current graphics at 1080p 60 FPS? I certainly would, having it run at 1080p takes a lot of horsepower from the X1, same as those 60 FPS. FM5 was the only X1 game at 1080p 60 FPS for a reason. 1080p 30 FPS is another option, can’t say I notice that lower framerate in DriveClub. I think they could also do night races and rain simultaneously then.
FM4 is 1080p at 60FPS. Play FH1, that’s 720p at 30FPS. You’ll quickly miss not having blurry graphics and a flipbook framerate that kills any sense of speed.
60fps is a must in a “non-arcade” racing game. 1080p is nice but not essential; I’ve played games at 900p upscaled to 1080 and the difference between them and native 1080p is barely noticeable.
I personally could never settle for anything less than a locked 60 fps, especially in Forza. Unfortunately, many games are probably going to be 30 fps, yet another generation.
The reason some of you can’t tell much of a difference between 60 and 30 is due to the motion enhancements/frame interpolation enabled on your TVs (motion smoothening features).
Play Horizon and Motorsport on a regular 60 Hz HDTV and you should be able to tell between the butter-smooth 60 fps and slightly choppy and headache-inducing 30 fps. Even with these motion enhancements are on, you might notice how 60 fps games are generally less prone to motion blur and show greater motion detail as well.
As KTVDS said, graphics are the least of its concerns, and while we’re on the subject, I believe FM5 did not just have better audio but also better car and track detail than 6. Nearly every track looks more detailed than F6’s version - take The Ring or Prague for instance, and run comparisons yourself.
F6 does better FSAA, lighting and particle effects, but to me, FM5 is what I normally have on (when mates drop by) to showcase the X1.
It’s disappointing to know that visuals were slightly toned down in 6 to accommodate rain and night, along with 26 cars. Go back to F5 and just play it for 10 mins or less - you’ll see better car detail inside and outside, along with more detailed tracks.
No offense guy but you need to get down to your DR immediately and get your prescriptions glasses redone.
Forza 4 is a joke graphically speaking to f6, 1) how can you compare cars and their shape, 2) how can you compare tracks and their elevation? Just playing a track like Sebring between 4 / 6 proves this immediately.
Pcars tried to not lock the frame rate to 60, its awful. This is why this game looks great and is so successful.
Just NONONONO, please try to learn things and actually have a grasp on what you speak about before you come on here with suggestions that affect the game for everyone. [Mod Edit - Nope - D].
First of all, guy, take a step back and chill the heck out. It’s just a game and we’re on a forum. You wouldn’t be running your mouth off like that when you’re toe to toe with me.
Read my post again - there is no mention at all of FM4. And read it at least thrice - I specifically mentioned Fm6 has better AA, lighting and particle effects. Go to Fm5, race on the same tracks and you’ll see (squint harder if you must) better track and car detail, due to limited particle effects, no night/rain, and 10 cars less on the grid. F6’s cleaner resolution comes at the cost of sacrificing track detail and AI cars kicking up no smoke at all on the starting line, unlike F5.
The print only said which output signals were supported.
They were rendered at native 720p internally and then scaled to the resolution of the outbound signal.
45fps would be terrible.
Today’s TVs are processing video streams at 60Hz.
If a game runs 30fps it’s not a problem because it’s a 1:2 ratio (basically every received frame is shown twice on the screen).
60fps is perfect as it’s a 1:1 ratio.
45fps is problematic as the ratio would be 3:4 or 1,5:2.
The screen wouldn’t update periodically but switch between once every frame and once every two frames constantly.
The real world has an infinite resolution, right? So in a virtual world, the higher the resolution the more realistic it may appear.
DriveClub has got the whole GoPro thing going on (an extremely wide viewing angle that is hypersensitive to motion) so it feels more immersive. But FM6 has better scale and proportion, so it looks more realistic.
Visually, the most realistic and immersive driving game will bring GoPro to 2160p, but I guess 1080p will do… for now.
Personally the Horizon games I find difficult to play for longer periods because the game is so choppy looking with its 30 FPS. Just really irritates my eyes after awhile. I’ve pretty much given up on Horizon all together because Motorsport is so much smoother since it runs at 60FPS.
Even back in FM3 on the Xbox 360, it was “HDTV 720p/1080i/1080p” and so was FH2 (360), so the different versions were already the norm several years ago. FM4 was 480p/720p/1080p.
Forza must run at 60FPS all the time without dips. End of story. I don’t think that compromising the resolution would really add that much to the game, because it is so fast moving a lot of minor details are not really that noticeable or important. Preserving a nice sharp image quality is better than trading it for slightly better crowds which you aren’t seeing much of. The compromise right now is pretty well judged.
It’s highly likely that the engine will evolve some more for another instalment in a couple years, squeeze a bit more out of the visuals and a bit more polish. Essentially though if you want any sort of leap over Forza 6 you’ll either have to sacrifice image quality (unlikely), framerate (no chance at all) or wait for better hardware.
I don’t think this generation of consoles will last as long as the previous, which took an extraordinarily long time to be replaced for various reasons that don’t apply right now. Xbox 360 took 8 years to be superseded! That is fully twice the length the original Xbox lasted.
I will be very much surprised if Xbox One isn’t replaced roughly by the time it is 5 years old- not least because it really hasn’t sold all that great. I can see Microsoft pulling the trigger on newer hardware before Sony do.
I think both companies are aiming for 10 years like it was with the previous generation. So perhaps see new hardware 8 years into their life span. That sounds possible to me.