Was part of the VIP pack for $20 U.S. Was the only value of all the dlc, as you received the Lotus F1 car, plus gift cars for the holidays and promos, as well as the 787B, Ruf Yellow Bird, Shelby Cobra 427, Bugatti Veyron SS, Ford Raptor. Plus when you leveled up 70k instead of 35k.
List of cars gifted to VIP owners:
Halo Boss 302: Sent on December 20, 2013. See the 12-9-13 Rear View Mirror article for an overview.
Holiday Lexus ISF: Sent on December 23, 2013.
Zoo Tycoon Focus: Sent on February 21, 2014. See overview in this thread, and WIR.
Jack El Camino: Sent on April 25, 2014. See the overview in this thread with link to the related photo contest.
Nurburgring M3 GT2: Sent on July 27, 2014. See the overview in this thread, and WIR.
Dog Days WRX '11: Sent on August 1, 2014. See the overview in this thread, and WIR.
in total 12 cars plus, double credits when leveling up. Wouldn’t say they beat us up on that. The Porsche pack in FM4 was the same price and gave us nothing in comparison.
I wish there wasn’t anymore DLC but it seems they are here to stay. Are they worth it? Depends. I love the mostly open wheel pack, and that was definitely worth it (to me). The rest are pretty meh. I would like the M3 DTM car, but I’m not for parting with real Stirling for that pleasure.
I don’t for one second feel VIP was worth it this time round. The free cars they gave away, we’re just, in effect, free/limited edition paints. And I firmly believe players in the game produce much better stuff. The double-credits is useful for only the first few hours of the game. There is no economy to spend your money, and everyone I race with, and I do mean everyone, has at least 20 million credits with nothing to spend it on. (Hopefully Forza 6 provides something to do with these credits)
They made the 787 only available in the way it is in order to make us spend more. It is an absolute game breaker for those who like using that class, and haven’t got that car.
One idea I’d like to see, instead of spending £4.99 on a particular car pack, why not spend £4.99 on 10 car tokens. 9 tokens are regular, and 1 would be special. The special could be used for the “pack only” car, and the other nine could not. You could then pick and choose as the packs come out what particular DLC cars you choose.
I think the system works fine. I have the choice to buy nothing, buy all of it, or buy what I feel is worth it for my experience.
Whether or not the entire system is worth the money seems like a larger discussion outside of vehicle DLC. Things are worth different things to people, so choose where to spend your own money. We all have the right to decide on what we can or cannot afford.
For me T10 put out far too much DLC, Being asked to pay extra every single month is too much and buying a season pass blind not knowing what’s coming in the next 12 months makes no sense to me.
Hopefully with Forza 6 will can buy cars individually as usually out of the 10 cars that come out each month im lucky if im interested in 2 of them so being able to buy single cars means T10 would get money off alot of us that they wouldnt normally get from those that dont want the full pack.
I agree 100%. I’m never interested in the entire pack because I only want less than half of the cars; as a result, T10 misses out on my money completely.
In my opinion, getting a season pass is like asking me to buy the mystery box; something I would never attempt.
So even if we do get a chance to buy cars individually, T10 should really think about the pricing; but I honestly hope they make the pricing around the formula [cost of game] / [number of cars].
For example, using FM5, $60 US/200 cars = $0.30 US per DLC car.
I want the general concept of monthly adidtional cars to continue. I find it helps freshen the game and creates some new testing, tuning and driving activity each month.
I don’t like paying $80 a month for my cell phone. Or $200 a month for my electric bill. Or $75 a month for my internet. So I’m not going to complain about a $10 car pack that I’ll own FOREVER. And did I mention that purchasing DLC is 100% optional? Have a nice day.
In all honesty, T10 have the best value for DLC, I bought EVERY FM4 DLC pack, Season Pass and VIP sadly IMO it’s gone downhill since FM4, FM5’s packs were nothing special, they had 1 great car with another okay car, no real reason for me to purchase the pack.
FH2 DLC has been rubbish IMO. Not for me, so no purchase there.
Forza Motorsport DLC is a great way to help offset the expenses of costly licensing that we, as end users of the game, all benefit from. Replicating authentic vehicle models and track environments do not fall under fair use in video gaming and the likes of brands featured in racing titles like Forza surely do not come cheaply.
Leaderboards and level playing fields aside, I much rather voluntarily help support the efforts needed to maintain the partnerships behind-the-scenes rather than seeing brands drop off the radar because there simply isn’t enough funding to support their involvement. Throughout the last two pages I have not seen anyone mention this as a concern and it is understandable that such things are often overlooked by gamers. That, however, does not change the fact that there is a cost associated with driving 200+ licensed vehicles on an assortment of tracks owned by corporations looking for their cut in order to be presented virtually. Clearly, this is something that must be covered through revenue at the expense of the consumer beyond the initial entry fee to play the base game.
So, would you rather the cost of the videogame go up or have the option to voluntarily pay for additional content? I’m going with the latter.
Valid points but you’ve missed one key one. Why do DLC exist at all? It’s not to sell the game, you’ve already purchased that. Could it be to lengthen the games life? Well, if you’re a developer and you’re trying to keep people playing you certainly don’t charge them, neither would you try to sell additional content on the day the game is launched. No, the only reason DLC is sold is to make money. There’s certainly a cost in designing the car but as for licensing I suspect it’s seldom paid for, only granted. Manufacturers love to see their products featured pretty much anywhere and it’s not inconceivable that cash sometimes passes in the opposite direction, particularly in a big grossing series like FM. DLC can be fine but it can also be cynical. Was I the only one miffed to discover that you had to buy the LaFerrari to compete in a challenge on the very same day you’d splashed out on the XB1 and game? However, if people want to buy car packs or individual cars that’s absolutely OK just so long as it doesn’t disadvantage people who don’t. I would pay a higher price for the game if it meant I got future DLC but I’m not tempted to buy car packs particularly when you may hate 9 of the 10 cars in it.
I will agree with you that the only reason DLC is sold is to make money. But…
Of COURSE the game developer / publisher wants to make money.
Is DLC used to “sell the game”? Sure it is. Gamers (in general) want additional content after the initial purchase. Pretty much any discussion about whether or not to plan on buying an upcoming game will include the topic of DLC - will there be any? how much will it cost? what type of DLC will there be? for how long? and on and on and on. I have no doubt there is a percentage of gamers for whom the promise of DLC - paid or not - is an incentive to buy a game.
Would a developer charge for DLC to try to keep people playing? Of course! You give away some freebies, and you charge for the rest. Players who want the DLC will buy it, players who don’t, won’t. If it sells well enough, you create another version of the game and continue the DLC. If it doesn’t sell well enough, you stop the practice and/or go out of business.
Saying “the only reason DLC is sold is to make money” is pretty much like saying the only reason the game is sold in the first place is to make money. The only reason the console is sold is to make money. The only reason online gaming service is sold is to make money.
One just has to remember that “making money” includes covering expenses - such as paying bills and salaries.
I can’t agree with you Don. For perhaps 30 years or more developers made games and sold them. If they were good the developer was commercially successful - sometime extremely successful if they weren’t the developer didn’t last. You sometimes got an expansion pack or two long after the initial game was launched but these were often as large as the original game. Then in recent years along came the idea of DLC. Selling relatively minor additions, and in the case of Forza were talking only about a few extra cars for as much as 20% of the games value. This has absolutely nothing to do with covering the development and marketing cost of the initial game. Its simply a case of milking the consumer. Hey! There’s nothing wrong with that, nobody is being forced to purchase DLC but let’s not kid ourselves that this has anything to do with helping support impoverished game developers or funding these expensive “licences”. A licence simply means permission to use or do. There is absolutely nothing that implies a licencing cost is involved. The problem with things like forums is that urban myths spring up and before long they’re taken as fact and I think this belief that it costs to feature cars is one of them. Bottom line is that DLC is a tool to maximise revenue. It’s ironic that one of the biggest complaints FM5 attracted was the number of cars shipped on disc but here we are defending the use of DLC to up the numbers. The numbers don’t actually make good reading. A copy of the full game retailed at what, $70 or so. And they’ll charge the same for an extra 70 or so cars - clearly by any measure that’s impossibly disproportunate. That’s why developers like DLC. Re your last comment, it’s usual to start making money after expenses, salaries and the like are met. In this respect T10 are doing very well.
Don’t get me wrong. I love the FM series and I’m a big fan of T10. Regardless of the developer or game in question the fact that they make DLC available on launch day tells me that they’ve simply held back content in order to have the consumer pay more. No problem if the game you buy is rich in content but if it’s low fat like FM5 or something stupidly short like COD then it’s not a particularly smart move IMO.