downfall video seemed interesting, but Ultraviolet is a dishonest one and click baity, no one forces you to deplete the car level counter, it makes no sense, pick cars you enjoy exploit them and thats it. and as for the “professional” level gamer part you can say that same sentence from any pro gamer for Iracing, rfactor 2 and many more, at high level simulations feels like games as they ve exploited every nook and cranny by minmaxing or using the physics, part of the 1% of obsessive competitive players it barely concerns us.
Those videos are just blatant pedantry as they try to get more buyers remorse, and many youtubers do that and for many games I ve always enjoyed.
FM is far from perfect I admit that needs to fix manual clutch exploit, but the physics are soooo much beleivable than FM7 that I will enjoy this if they polish the product every bit by every bit.
I just wanted online play, a good physics model with gameplay play and I bought this one for that, not for that car rpg/ collecting non sense thay didnt clicked for me for most of previous FM, it was a platform entry to get into serious sims, there is no lie there, they announced the track list, I knew from the start that they’ll miss a lot of them, they ve announced cars, and they ve announced that progression system, “that build from the ground up” while funny is a misunderstood meme, the game design and philosophy of the game is completely changed, its not a car RPG anymore and thats their first try, this is the “ground” as a game design standpoint.
