[Suggestion]: Super-Realistic Car Damage.

I’ve always thought why doesn’t the Forza Horizon series have more realistic damage where your car can get absolutely totaled to the point where the car’s engine wouldn’t even start. and the car can have giant dents and doors go missing windows get smashed and everything. So why doesn’t Forza Horizon have this? like such games as BeamNG,Burnout,ect. It would be good fun and teach people to be more careful with cars, and if they dislike this setting they could just turn it down, but this would be fun for online use, freeroam and others to see who’s the best driver at a high-speed, I know there is a option that can weigh the car down to the point it’s undrivable but it’s not fun to use, I’d much rather have a option that can completely total cars than one that just barely touches the car.
I know many people would also want this. - So why not forza dev team?
P.S - Also make a button on PC or Xbox to turn off the engine.

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If you notice Beam NG and Burnout do not have real world licensed cars hence they can do relistic damage. The reason we do not have realistic damage in Forza is because car manufacturers do not want that. One reason being is it would not be a good advertisement for a car company to see their cars totaled, another reason is ESRB rating could possibly go up depending on how realistic the crashes would be depicted. Its all about licensing and getting to a wider audience (if anyone cares about ESRB).

damage > simulation mode. Now cars engien will break and stop working.

Tell ferrari you want their cars to be totaled in video games…

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Or Porsche with the new contract and all…LOL

Yeah, as the others have explained less politely, the reason why they can’t have super realistic car damage is because some manufacturers like Ferrari don’t like having their cars damaged in video games. So, game devs have to either NOT use the makes that won’t allow their cars to be damaged or find a medium. Which is what most driving games are doing.

I was always curious why Ferrari is so sensitive with their license. I mean I get the damage part as I have explained above, but still, for example they took the license from EA because if I remember right EA put some modding options on Ferrari that they didn’t like. Not to mention that in many games you couldn;t even make appearance mods, in TDU you couldn;t even custom paint one. Then in TDU2 they even changed the animation when buying a Ferrari, instead of some generic key, you were actually given a Ferrari key. Seems like Ferrari is really difficult when it comes to licensing terms, but it is worth it as they are great cars to drive around.

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Pretty much because they’re Ferrari and can be.

It’s not just licensing they’re like that, they’re quite difficult to deal with in the motoring press too, very picky and choosy with how road tests are conducted.

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Well, thanks guys for the replies, but they could just make it for specific cars. But I do have to say Forza could’ve enabled modding but they didn’t. They could’ve made an offline mode for modders who could’ve made a mod like this. As I said though they could make it for specific cars.

I agree because games with a high polygon count like beamng can hardly run on hardware that runs FH3 smoothly if you have the amount of cars needed in order to do a race including traffic cars.

This would be nice online because the people who don’t use their brakes and just use the wall or other cars to slow them down would damage the car to the point of inferior or no performance and finish last.

I think FH3 having realistic damage is difficult because the races themselves are not terribly realistic (especially the off-road stuff).

But I agree that especially the Motorsport franchise, damage should be more realistic. I understand the work in making it look more realistic is insanely high and may even hurt the game’s performance the aging Xbox One, but at least the actual driving of the car should be more pronounced and detailed. There are so many times when a car has taken damage in Forza Motorsport that would have easily incapacitated a real car and the car is totally fine or minimally affected.

Forza 6 ‘not a collision sim like Burnout’ but ‘wrecks happen’
By Justin Towell September 01, 2015
www.gamesradar.com/forza-6-not-collision-sim-burnout-wrecks-happen

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Ignorant about Burnout? Roflmao

Every Burnout game has crashing as a major part of gameplay including a score based on how much damage is caused. And that is even the games before “Burnout Crash”.

I’m sorry, solarriors, but I don’t put any stock into baseless accusations of propaganda, no matter where anybody is from.

The only two points that matter: the Forza vision is to simulate racing, not crashing, and they’d rather put resources toward their vision than work on depicting catastrophic incidents.

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It can’t happen in a game with this much detail on a console because your framerate would be about 5fps. It has nothing to do with manufacturers seeing damaged cars. If that were true when you had a bad traffic accident, the car company would sue you. That’s just foolish.

Also keep in mind it is hard enough to get clean racing online already. We don’t need to give the crashers eye candy there as well! I do understand there is a place for damage in a racing game but I also don’t want to add to the crashers pleasure either. There are times I just race the ghost mode racing just to get away from the crashers and there a damage simulation is useless.

IMO I would love to see better damage, visual damage would be nice but a more in depth damage model should be looked at. Gearbox and clutch damage needs an overhaul, imagine if you grind 3Rd gear and damage it, making it very difficult to get 3Rd gear again. Better simulation of gearbox damage should also allow to shift without using the clutch if the revs are matched properly. wheel alignment damage could be alot better, tyre damage would be great also. There is a lot more they could do with damage without visually changing the damage models.

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I agree 100%. Damage is nowhere near as important as it should be. If you ride the wall, you’re probably going to shred a tire. If you miss a shift, you’ll grind up your transmission. If you slam into something head on, your car is not going to move. If you over-rev, you could blow your engine.

Forza currently does not do any of these things and it could potentially cut down on wrecking because realistic damage consequences would incapacitate wreckers a lot faster.