I’ve been watching many of the E3 demo game play videos out there.
One suggestion. It’s probably too late in the process, meaning game play has been locked down, BUT, would it still be possible to have low slung super cars slow down a bit/or have less grip and control because they are obviously hitting objects - vineyards, wheat fields, gravel, etc? They are likely on road slicks for crying out loud, lol!
However, SUVs that might be in the game or AWD production cars like the Subaru WRX, Mitsubishi Lancer, etc will be NOT be slowed down as much due to higher ground clearance and perhaps performance off road tires that are optional - ok on the road, but good grip on the dirty stuff and great grip in the rain!
IMHO, this would provide a great deal of balance - super cars that go “off roading” will be slightly penalized for the reasons above vs having them go faster by staying of regular roads. And having “regular” production cars - higher ground clearance, going faster off road, but on the paved roads just going slightly slower than super cars - except when it rains.
This would add a bit of uncertainty or lottery to races due to random weather conditions.
Wait until the full game is released and you can determine whether your expectations are met. You can’t go by a simple video to figure out whether the physics are realistic enough. Also, remember that Horizon has always had elements of arcade mixed with sim so you’ll always find unrealistic qualities within a genuinely realistic interpretation. Playground won’t give us shoddy physics like in Burnout.
Although the way traffic cars in the first FH fly by when you ram them reminds a lot of Burnout.
By the way, is your GT a reference to a particular car in Burnout Revenge?
I’m hoping that since they’ve added optional damage, supercars and other low-riding cars will be damaged by going offroad.
That way you could turn it on to discourage people from driving their $300,000 Ferrari through a vineyard.
Also, I think they should have Forza Motorsport 5’s physics and the arcade physics, with the ability to switch between them in the options menu, or before a race.
You can already toggle things like simulation steering, so why not simulation physics? That way I can have sim physics, while my nephew can have arcade physics.
Then there wouldn’t be any complaints about the game being either too unrealistic or too hard.
Well, Horizon is a game where you are racing on public roads - roads that don’t seem to connect to outside civilization - doing things like purposefully setting off speed traps, vandalizing private property, racing $100,000+ vehicles in dangerous driving environments, customizing cars at the click of a button, and overall creating a nuisance.
Yeah, but you can still do silly things like that with somewhat realistic physics; the only reason I played Forza Horizon is that it was the only open-world driving game where the cars almost felt a little bit like cars.
I’ll get the game anyway, since it’s still the closest thing to an open-world driving simulator, but I would enjoy it a lot more if they didn’t try to make it just like all the other games where there’s pretty much no understeer in a FWD car.
I think we just need to accept what horizon is,There were so many threads when the first horizon came out,asking for things which are very unlikly to be in the game.Turn10 and playground games have decided which direction and type of game horizon will be and seeing as the first horizon was a fairly big success I see no reason for them to change the format.
Precisely. Horizon isn’t ever likely to be Forza Motorsport of the free roam variety. It is a fine alternative for those who want a break from the Motorsport feel. And, because there seems to be a yearly ebb and flow of Horizon and Motorsport, it makes sense for each to be different in these ways.
Why shouldn’t I be able to? That’s the beauty of videogames.
It’s strange to have witnessed the forums in an uproar about the restrictions with fencing and such in the first Horizon; now, people want to substitute that with penalties that only damage specific vehicles when they go off road. Interesting …
I’m not saying that I don’t want people to have the option to race their supercars offroad like they show in the E3 demo; just that there should be an option for people who don’t want to do that.
If you want to race offroad, just set the “cosmetic only,” or get a car that’s built for it. If you want to have a race where the drivers are encouraged to stick to the road, then set it to “simulation.”
I don’t really see the point in adding simulation damage if driving a supercar through a field doesn’t damage it at all.
My initial point is regarding game balance. It harkens back to the days of PGR3, I think A class, where certain vehicles had certain attributes which made racing fantastic and interesting. For example, you had cars quick down the straight - McLaren SLR and Ferrari F50, others great going around corners, Lambo Miercelago, F40, and others that were balanced between speed and corning, Chevy Corvette Z06. It just made for awesome racing because of this elusive “gameplay balance”.
If we had this balance mentioned in initial post, between Supercars and Supped up Production cars, it would make for fun racing on the open road!
If the fastest path is over a mountain and thru some fields I’m going to drive the fastest car there… whether it be feasible or not my Ferrari will be mowing the grass and breaking thru fences. Things I would never do I can do in Video Game World.