Burnout smoke

Please vote if you agree…
When drifting in FH5 now, there is LOADS of smoke from tyres as it should be BUT what about burnouts? If you are stationary and doing burnout there is smoke equivalent of vape… is it possible to fix this please???

Hey. I was wondering 1 small thing. Idk if this really where to go, but here goes. Can we get the drift tire smoke as burnout smoke as well for cars that make over 500hp? It always confused me since Motorsports 2 how a stock and a fully upgraded car can do the same burnouts. That’s all. Love the game :v:t5:

That was for all Forza’s, but Forza Horizon 5 at least.

I totally agree. There is way too little burnout smoke currently. I’ve done burnouts that should have been able to produce cumulonimbus clouds, but barely smoked at all. On the topic of burnouts, skid marks have remained the same regardless of tire compound since at least FH4, so if you do a burnout on slick tires, for example, it looks like the tires have treads.

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Sorry im JUST seeing your reply, but absolutely. I know how big of a game Forza is, so i dont be wanting to suggest too much, and be a burdon to the programmers. All in all i love the series/s, but thats always been bothering. If somehow we get this tire smoke and skids done, id have nothing to say. Lol.

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IK. It never hurts to ask, though, and of all things it should be fairly simple to scale up the tire smoke during burnouts. I also enjoy the series quite a bit and am looking forward to future updates.

most cars when doing a burnout (the dodge hellcat for example) will make a GIANT cloud of smoke so plz add this

Similarly, we have launch control now, so why not line lock too? Same method, holding brake and gas once at a full stop will only lock up front brakes.

Then just code this feature only to have smoke pillars and rubber flinging / shrapnel at the start of the burnout mark.

Would love to have the rear end start to kick out while antilag flames are backlighting some tire clouds.