While watching some Horizon 2 videos from Gamescom I noticed that cars slide like roads were oiled… looks totally unrealistic, super arcade style Same goes for offroad, cars slide and hover like hovercraft. Even Need for speed rivals handle driving lot better than this.
Without knowing how that feels with a controller in hand, this is out of context. It may feel exactly right compared to controller inputs. Also, most of the videos have had wet or damp roads to show off the weather system, so slidey cars would again be right.
This is Horizon, NOT Motorsport. We had the same things brought up last time, and here we are again. Horizon is built upon the motorsport engine, but they have said they tweak it to make it more forgiving for casual players to jump in. So drifting and 180 burnouts are easier to pull off. This is expected.
As for need for speed doing better handling. No, just no. The last NFS game felt like the cars were sliding around on glue. Just horrible. But as Horizon hasn’t even shipped yet we have absolutely no basis to compare.
How things look, and how they are usually happen to be two different things. In a few weeks time we’ll know for sure, but i’d not put too much stock in how things look like they handle. Without the controller in hand, it’s not the whole picture.
Most of the video I’ve seen featured rain-slicked roads, and I was quite impressed with how the handling changed. If you played FH1 you’d know that offroading was very slippery. It’s dirt and grass, not asphalt, so of course the handling is going to be a lot more harsh.
We’ll see how it is when the game comes out but with the franchise’s history, I’m sure it’ll be a lot better than you’re giving it credit for…
I’m surprised everyone’s missing the most obvious point that these stage demos almost definitely have traction & stability assists on by default as well. Take those assists off and if it’s anything like the original (which it certainly should be!), you’re gonna have to fight to keep these cars on the road.
I noticed that too. Almost all the videos I watched all the assists where on, except in 1 video. It looks like normal Forza Horizon stuff to me, a little dumbed down physics to support the open world type play. Glad to see they added real damage now, not just visual but no vid showed how that plays out while playing and how that effects handling.
If they follow previous games, the demo will be released in a week or two and then you can test it for yourself, but their could be a few tweaks in the released game.
Sliding around off-road/in rain is easier to do without off-road/rain tyres, respectively. Rain driving was greatly exhibited in Gran Turismo, where it was so difficult to make the car not slide with no assists and without rain tyres. I’d expect the same in FH2. In the first Horizon, I had to control my throttle a lot to prevent my car from sliding. All of the stage demos had all assists on, so I will experience something different when I play it.
have you thought about it can depend on how you drive? sometimes they use the handbrake and the car will of course spin and cars dont got glue on the tires! about the spins off road, have you ever whatched rally? of course the car will slide on that surface… i drives a swedish sport thats called folkrace there we compete with almost stock cars and its not hard to do a slide on gravel with just brake and gas.
Think it are realistic enought to be a great racing game
you dont need it to do drifts. if you have a high power car would it be quite easy to drift without e-brake if you turn of the TCS. if you are going slowley into a corner and then put pedal to the metal, the wheels will spin and you will not get any grip and slide. thats the reason why racing driver pushing down the throttle a bit slower so they dont get that spin.
Surely a “e-brake drift skill” would require the use of the e-brake? Yes it would be easy to get the end out in high powered cars, but by the way the guy was driving you could tell he was using the e-brake.
Why would you ever drift like this? The point of drifting is to slide your car, not lose control. Good drifting still keeps the car in check and in control.
There are some excellent points here. I do expect FH2 will be a little more forgiving (you might use the term “arcadey”) than FM5, but I still expect it to feel like a Forza game. The transition from FM4 to FH1 was not difficult, as the two games had a similar feel. I will be able to render a final verdict on the physics engine once I have the game in-hand, but not before.
Hopefully with all the assist off you won’t be able to drive a Lamborghini over 200 km/h in fields. That ruins the game experience… ok it’s more arcade than Forza, but doing that is just ridiculous.
And I hope with the damage turned on, not just in visual mode, doing so could damage the car and make it handle worse. That is one thing I want to know more about, the damage model and how it works to hamper bad gameplay.