I'm Worried About the Physics

I’m worried that Horizon is getting too arcadey. I know the game is supposed to be fun and accessible but the amount of grip that almost every car has is too much. The difference between off-roading and tarmac isn’t distinguished enough. Certain hypercars can off-road better than Pick ups. The grip in the gravel and dirt is really high. Snow and ice didn’t have much of an effect either.

I don’t mind the physics being arcadey, I just want different surfaces to be more distinguished if that makes sense.

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Although it might have been hype, I saw someone being interviewed at E3 saying that the difference in road surfaces was very noticeable. Especially going from the snow to ice.

E3 demos have full assists on by default, which is very likely to be the cause.

I’m fine with the ground differentiation the way it is. The desert trails were one of my favourites in FH3, the snow was really fun too. I think the games are too open world to have driving off road slow you down too much.

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I myself dislike the excess of grip on Horizon series and being able to drive hypercars on sand or snow feels terrible to me, but I think both tastes can be easily satisfied if they add a “realistic” mode switch on the game settings menu, and I really hope this time they add it.

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I’m not. FH3’s were good. Super-realistic maybe not, but for the most part cars do what they are meant to do as long as you go with stock tires and keep stock suspension.

I don’t worry about physics as long as it’s fun, tries to simulate real car behaviour and wheels are fully functional, including clutch and H-Shifter.

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There must be some sort of difference in FH 3 as I have considerably closer races in the off road circuits, same with blizzard mountain snow/ice circuits. I know they are less forgiving.

is that with AI or players?

I find it’s easier to drift off-road. And ice is a slip and slide to the point where I had to pay attention to the black ice warnings in Blizzard Mountain to avoid slide offs. I can see myself largely avoiding FH4 for the 1/4 weeks it’s winter.

Game looks fine

With each FM7 game the physics get closer to driving a real world car, so IMO the same should be true of this game, where instead of making the game more fun, make it more realistic, but fun at the same time.

Wut? FH3 was very slippery compared to Motorsport which is tuned for more realism. That is the main thing was wrong with FH3 in my opinion, Not enough grip making AWD swaps far too overpowered. So I hope FH4 is a bit grippier.
To be a bit more clear it is mostly the forward grip that is too low in FH3. Cornering grip was fine, it was just too easy to get wheelspin making RWD cars uncompetitive against AWD cars in higher classes.

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thats true. rwd cars are much better on motorsport than in horizon. i hope they changed it a littlebit. or we will see only awd in online drag races and normal races like in fh3 :confused:

FH3 is actually a big big improvement over FH2 regarding grip and traction of RWD cars. The thing is, you guys get the impression that it’s not, because of the PI system that punishes good tyres. Just try it out in FH3, tune a car towards Handling (the same level as it is in FH2, example: S1 cars with a handling value at around 8.0 to 8.5 AWD and RWD) and the RWD version is far superior. Also AWD cars have actual understeer in FH3, which was never the case in FH2 (only the base setup had, but you can tune it out so easily)

Only when you start putting more power into the car to make it competitive in FH3 fashion, RWD loses out.

And yes, FH2 was just as FH3 an AWD festival, albeit because of the physics being bad

I’m going to disagree 110% on “the amount of grip that almost every car has is too much.” . Cars like the: Mustang GT350 430 Scuderia, AMG GTR, M4 GTS, 570S and 650S, feel like they have about zero connection to the road, even when on sport tires. Their respective performance on stock tires, isn’t even worth mentioning, since they somehow have even less grip than sport tires. They’re all but useless in S1 class with not enough grip, and equally as useless in S2, since their top speeds, even with engine upgrades, aren’t high enough to be competitive in that class.
What’s always confused me, is, the actual design for the sport tire looks more akin to a Yokohama AD08 or a Dunlop Direzza ZII, (which both are DOT legal race tires), yet the sport tire has little to no connection to the surface underneath it, even though it visually looks like a road legal race tire. Hopefully in FH4, the physics/handling of the tires, will be reworked to behave more realistically, like what you’d find in FM7.

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I wouldn’t say horizon has arcade handling, sure it’s less serious than Motorsport, but it’s not NFS or anything like that. For instance, racing tires off-road are way slower than stock tires or off-road tires. I love the physics of the horizon franchise, it is easier and more forgivable than Motorsport but still a solid handling system

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Hmmm, I kinda disagree!

Where the Horizon series really lacks IMO, is in feedback. The triggers don’t have nearly as much feedback as in the Motorsport series, resulting in cars that only warn you about grip loss when it’s too late.

Considering that in Horizon all the tires are made drifty on purpose, this can be frustrating if you drive an RWD car.

When it comes to actual physics however, it’s basically Forza Motorsport dumbed down. From what I’ve seen of games like The Crew 2 and NFS Payback, it’s still not as arcadey. I remember there being a clear difference between tarmac, dirt, snow and ice in FH3.

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When I say grip, to clarify, I don’t mean traction. I mean grip going round the corner. Take the Centenario for example. With upgrades that thing takes corners like an F1 car.

If the answer to “what happens when you don’t have enough grip going round a corner” basically amounts to “you lose traction” then that hair you were trying to split remains whole and full of body.

Hate to break it to you man but this ship has sailed. The Horizon series has been trending in the arcade like direction ever slowly since the first release. One of the gameplay videos I saw with cars jumping hundreds of feet into the air back onto the asphalt looked a lot like a Burnout game.

-k