Love the game, but the lack of gravity does make the physics seem cartoonish. Sure, if I want realism, I should get FM7. But man, it’d be nice if the physics in FH4 were a bit more realistic. Your thoughts?
I get where you are coming from, its my first Horizon game, and when i first played the demo, the lack of any grip sensation was really putting me off, now im slowly getting used to it.
The game uses a slide emulation that turns off when it decides that you have grip, but down hills it doesn’t seem to know that you should have grip by now. But if you aren’t a computer programmer it will be hard for you to understand the physics. It is a cheat that avoids programming friction, because most people don’t want to program real friction into a game. That’s why the snow in Forza has grip, they didn’t program in any friction, or lack of it… it’s just a slide emulation. The worst slide emulation ever was used in Ridge Racer.
What slide emulation? There is normal tire physics and you don’t need emulation?
But uphill/downhill could affect some helpers.
We have real physics from Motorsport so there is no need to program anything else.
Snow feels like normal tarmac with less friction and probably different sliding parameter. Nothing much different from wet tarmac? The same is for dirt which is different tarmac.
Again, I am not sure you need any emulation if you have semi-sim physics under the hood.
But that’s the reason we are talking about it. A lot of unanswered questions here.
I’m not sure that you are feeling a change/difference in gravity, but of a difference in “momentum” in the physics. Take a upgraded Peel and get it up to speed then straight on into a tree. Instead of hitting the tree and careening off of it, you have this weird push of momentum that makes the car continue to drive forward (like it has more weight, but it doesn’t). Any car you are driving carries more momentum than it should, hitting traffic shows this. This can manifest while drifting (e brake pulls the car toward the outside of a curve, even though the front tires do not lose traction). Mid engine cars losing rear end grip while on throttle through a turn, even though the weight over the rear and the compression of the suspension should force the rear tires to grip more.
There are a ton of anomalies that don’t necessarily add up within the physics.
Thanks for the input. What about finding everything out? I am even not sure about gravity. Is really lower? I would say so.
Drifting is problematic because game drives your car when you start to slide on a controller. It’s some kind of stabilization like in Gran Turismo.
Traffic cars looks very light to me.
But front tires are a bit special because sometimes I think they have higher grip than they should which makes cars harder to drive. I am not sure about it.
Exactly, many questions and not enough researchers.
You can’t truly research it if you can’t see the code. There are many ways to program grip. You can only say what you are feeling the car do, and that is the cars skid down hills too much, and RWD doesn’t work properly. The game does not use real physics for tyres, and weight distribution.
Game Simulators are not written scientifically if that’s what you are saying. They are written by games programmers who will write a car game, and then Foxy Jim The Pond Hopper.
In the future, I do hope titles allow the game to become more sim-based. Assuming Motorsport and Horizon use the same physics engine, would it be wrong to think programmers could implement a difficulty feature that switched to each game’s physics model at the press of a button, even if that would be massively complicated? If I could play FM7 with Horizon physics I’d probably pick it up.